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-/*************************************************************************/
-/* rasterizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZER_H
-#define RASTERIZER_H
-
-#include "core/math/camera_matrix.h"
-#include "servers/visual_server.h"
-
-#include "core/pair.h"
-#include "core/self_list.h"
-
-class RasterizerScene {
-
-public:
- /* SHADOW ATLAS API */
-
- virtual RID shadow_atlas_create() = 0;
- virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
- virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
- virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
-
- virtual void directional_shadow_atlas_set_size(int p_size) = 0;
- virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
- virtual void set_directional_shadow_count(int p_count) = 0;
-
- /* SKY API */
-
- virtual RID sky_create() = 0;
- virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
- virtual void sky_set_mode(RID p_sky, VS::SkyMode p_samples) = 0;
- virtual void sky_set_texture(RID p_sky, RID p_panorama) = 0;
-
- /* ENVIRONMENT API */
-
- virtual RID environment_create() = 0;
-
- virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
- virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
- virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
- virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
- virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
- virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
- virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
-#endif
-
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
-
- virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
-
- virtual void environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
-
- virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
-
- virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
-
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
-
- virtual bool is_environment(RID p_env) const = 0;
- virtual VS::EnvironmentBG environment_get_background(RID p_env) const = 0;
- virtual int environment_get_canvas_max_layer(RID p_env) const = 0;
-
- virtual RID camera_effects_create() = 0;
-
- virtual void camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter) = 0;
- virtual void camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape) = 0;
-
- virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
- virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
-
- struct InstanceBase;
-
- struct InstanceDependency {
-
- void instance_notify_changed(bool p_aabb, bool p_dependencies);
- void instance_notify_deleted(RID p_deleted);
-
- ~InstanceDependency();
-
- private:
- friend struct InstanceBase;
- Map<InstanceBase *, uint32_t> instances;
- };
-
- struct InstanceBase {
-
- VS::InstanceType base_type;
- RID base;
-
- RID skeleton;
- RID material_override;
-
- RID instance_data;
-
- Transform transform;
-
- int depth_layer;
- uint32_t layer_mask;
- uint32_t instance_version;
-
- //RID sampled_light;
-
- Vector<RID> materials;
- Vector<RID> light_instances;
- Vector<RID> reflection_probe_instances;
- Vector<RID> gi_probe_instances;
-
- Vector<float> blend_values;
-
- VS::ShadowCastingSetting cast_shadows;
-
- //fit in 32 bits
- bool mirror : 8;
- bool receive_shadows : 8;
- bool visible : 8;
- bool baked_light : 2; //this flag is only to know if it actually did use baked light
- bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light
- bool redraw_if_visible : 4;
-
- float depth; //used for sorting
-
- SelfList<InstanceBase> dependency_item;
-
- InstanceBase *lightmap_capture;
- RID lightmap;
- Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
-
- AABB aabb;
- AABB transformed_aabb;
-
- virtual void dependency_deleted(RID p_dependency) = 0;
- virtual void dependency_changed(bool p_aabb, bool p_dependencies) = 0;
-
- Set<InstanceDependency *> dependencies;
-
- void instance_increase_version() {
- instance_version++;
- }
-
- void update_dependency(InstanceDependency *p_dependency) {
- dependencies.insert(p_dependency);
- p_dependency->instances[this] = instance_version;
- }
-
- void clean_up_dependencies() {
- List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *>> to_clean_up;
- for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
- InstanceDependency *dep = E->get();
- Map<InstanceBase *, uint32_t>::Element *F = dep->instances.find(this);
- ERR_CONTINUE(!F);
- if (F->get() != instance_version) {
- Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *> p;
- p.first = dep;
- p.second = F;
- to_clean_up.push_back(p);
- }
- }
-
- while (to_clean_up.size()) {
- to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
- to_clean_up.pop_front();
- }
- }
-
- void clear_dependencies() {
- for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
- InstanceDependency *dep = E->get();
- dep->instances.erase(this);
- }
- dependencies.clear();
- }
-
- InstanceBase() :
- dependency_item(this) {
-
- base_type = VS::INSTANCE_NONE;
- cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
- receive_shadows = true;
- visible = true;
- depth_layer = 0;
- layer_mask = 1;
- instance_version = 0;
- baked_light = false;
- dynamic_gi = false;
- redraw_if_visible = false;
- lightmap_capture = NULL;
- }
-
- virtual ~InstanceBase() {
- clear_dependencies();
- }
- };
-
- virtual RID light_instance_create(RID p_light) = 0;
- virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
- virtual void light_instance_mark_visible(RID p_light_instance) = 0;
- virtual bool light_instances_can_render_shadow_cube() const { return true; }
-
- virtual RID reflection_atlas_create() = 0;
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;
-
- virtual RID reflection_probe_instance_create(RID p_probe) = 0;
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
- virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
- virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
-
- virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
- virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
- virtual bool gi_probe_needs_update(RID p_probe) const = 0;
- virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
-
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
-
- virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
- virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
-
- virtual void set_scene_pass(uint64_t p_pass) = 0;
- virtual void set_time(double p_time, double p_step) = 0;
- virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0;
-
- virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) = 0;
-
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
- virtual bool screen_space_roughness_limiter_is_active() const = 0;
-
- virtual bool free(RID p_rid) = 0;
-
- virtual void update() = 0;
- virtual ~RasterizerScene() {}
-};
-
-class RasterizerStorage {
-
- Color default_clear_color;
-
-public:
- /* TEXTURE API */
-
- virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
- virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
-
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
- virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
-
- //these two APIs can be used together or in combination with the others.
- virtual RID texture_2d_placeholder_create() = 0;
- virtual RID texture_2d_layered_placeholder_create() = 0;
- virtual RID texture_3d_placeholder_create() = 0;
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
-#endif
-
- virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
- virtual String texture_get_path(RID p_texture) const = 0;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
-
- virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
-
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
-
- virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
-
- /* SHADER API */
-
- virtual RID shader_create() = 0;
-
- virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
- virtual String shader_get_code(RID p_shader) const = 0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
-
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
-
- /* COMMON MATERIAL API */
-
- virtual RID material_create() = 0;
-
- virtual void material_set_render_priority(RID p_material, int priority) = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
-
- virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
- virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
-
- virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
-
- virtual bool material_is_animated(RID p_material) = 0;
- virtual bool material_casts_shadows(RID p_material) = 0;
-
- virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
-
- /* MESH API */
-
- virtual RID mesh_create() = 0;
-
- /// Returns stride
- virtual void mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface) = 0;
-
- virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
-
- virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
- virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
-
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
-
- virtual VS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;
-
- virtual int mesh_get_surface_count(RID p_mesh) const = 0;
-
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
-
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
-
- virtual void mesh_clear(RID p_mesh) = 0;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create() = 0;
-
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
-
- virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
-
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
-
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
-
- virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
-
- virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
-
- /* IMMEDIATE API */
-
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
-
- /* SKELETON API */
-
- virtual RID skeleton_create() = 0;
- virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
- virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
-
- /* Light API */
-
- virtual RID light_create(VS::LightType p_type) = 0;
-
- RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
- RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
- RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
-
- virtual void light_set_color(RID p_light, const Color &p_color) = 0;
- virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
- virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
- virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
- virtual void light_set_projector(RID p_light, RID p_texture) = 0;
- virtual void light_set_negative(RID p_light, bool p_enable) = 0;
- virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
- virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
- virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
-
- virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
-
- virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
- virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
- virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
- virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
-
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
-
- virtual bool light_has_shadow(RID p_light) const = 0;
-
- virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual AABB light_get_aabb(RID p_light) const = 0;
- virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
- virtual Color light_get_color(RID p_light) = 0;
- virtual bool light_get_use_gi(RID p_light) = 0;
- virtual uint64_t light_get_version(RID p_light) const = 0;
-
- /* PROBE API */
-
- virtual RID reflection_probe_create() = 0;
-
- virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
-
- virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
- virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
- virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
- virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
- virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
-
- virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
- virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
-
- /* GI PROBE API */
-
- virtual RID gi_probe_create() = 0;
-
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
-
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
-
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
-
- virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
-
- /* LIGHTMAP CAPTURE */
-
- struct LightmapCaptureOctree {
-
- enum {
- CHILD_EMPTY = 0xFFFFFFFF
- };
-
- uint16_t light[6][3]; //anisotropic light
- float alpha;
- uint32_t children[8];
- };
-
- virtual RID lightmap_capture_create() = 0;
- virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
- virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) = 0;
- virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
- virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
- virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
- virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
- virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
- virtual const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;
-
- /* PARTICLES */
-
- virtual RID particles_create() = 0;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
- virtual bool particles_get_emitting(RID p_particles) = 0;
-
- virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
- virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
- virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
- virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
- virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
- virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
- virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
- virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
- virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
- virtual void particles_restart(RID p_particles) = 0;
-
- virtual bool particles_is_inactive(RID p_particles) const = 0;
-
- virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
-
- virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
- virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
-
- virtual void particles_request_process(RID p_particles) = 0;
- virtual AABB particles_get_current_aabb(RID p_particles) = 0;
- virtual AABB particles_get_aabb(RID p_particles) const = 0;
-
- virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
-
- virtual int particles_get_draw_passes(RID p_particles) const = 0;
- virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
-
- /* RENDER TARGET */
-
- enum RenderTargetFlags {
- RENDER_TARGET_TRANSPARENT,
- RENDER_TARGET_DIRECT_TO_SCREEN,
- RENDER_TARGET_FLAG_MAX
- };
-
- virtual RID render_target_create() = 0;
- virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
- virtual RID render_target_get_texture(RID p_render_target) = 0;
- virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
- virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
- virtual bool render_target_was_used(RID p_render_target) = 0;
- virtual void render_target_set_as_unused(RID p_render_target) = 0;
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
- virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
- virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
- virtual void render_target_disable_clear_request(RID p_render_target) = 0;
- virtual void render_target_do_clear_request(RID p_render_target) = 0;
-
- virtual VS::InstanceType get_base_type(RID p_rid) const = 0;
- virtual bool free(RID p_rid) = 0;
-
- virtual bool has_os_feature(const String &p_feature) const = 0;
-
- virtual void update_dirty_resources() = 0;
-
- virtual void set_debug_generate_wireframes(bool p_generate) = 0;
-
- virtual void render_info_begin_capture() = 0;
- virtual void render_info_end_capture() = 0;
- virtual int get_captured_render_info(VS::RenderInfo p_info) = 0;
-
- virtual int get_render_info(VS::RenderInfo p_info) = 0;
- virtual String get_video_adapter_name() const = 0;
- virtual String get_video_adapter_vendor() const = 0;
-
- static RasterizerStorage *base_singleton;
-
- void set_default_clear_color(const Color &p_color) {
- default_clear_color = p_color;
- }
-
- Color get_default_clear_color() const {
- return default_clear_color;
- }
-#define TIMESTAMP_BEGIN() \
- { \
- if (VSG::storage->capturing_timestamps) VSG::storage->capture_timestamps_begin(); \
- }
-
-#define RENDER_TIMESTAMP(m_text) \
- { \
- if (VSG::storage->capturing_timestamps) VSG::storage->capture_timestamp(m_text); \
- }
-
- bool capturing_timestamps = false;
-
- virtual void capture_timestamps_begin() = 0;
- virtual void capture_timestamp(const String &p_name) = 0;
- virtual uint32_t get_captured_timestamps_count() const = 0;
- virtual uint64_t get_captured_timestamps_frame() const = 0;
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
- virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
-
- RasterizerStorage();
- virtual ~RasterizerStorage() {}
-};
-
-class RasterizerCanvas {
-public:
- static RasterizerCanvas *singleton;
-
- enum CanvasRectFlags {
-
- CANVAS_RECT_REGION = 1,
- CANVAS_RECT_TILE = 2,
- CANVAS_RECT_FLIP_H = 4,
- CANVAS_RECT_FLIP_V = 8,
- CANVAS_RECT_TRANSPOSE = 16,
- CANVAS_RECT_CLIP_UV = 32
- };
-
- struct Light {
-
- bool enabled;
- Color color;
- Transform2D xform;
- float height;
- float energy;
- float scale;
- int z_min;
- int z_max;
- int layer_min;
- int layer_max;
- int item_mask;
- int item_shadow_mask;
- VS::CanvasLightMode mode;
- RID texture;
- Vector2 texture_offset;
- RID canvas;
- bool use_shadow;
- int shadow_buffer_size;
- VS::CanvasLightShadowFilter shadow_filter;
- Color shadow_color;
- float shadow_smooth;
-
- //void *texture_cache; // implementation dependent
- Rect2 rect_cache;
- Transform2D xform_cache;
- float radius_cache; //used for shadow far plane
- //CameraMatrix shadow_matrix_cache;
-
- Transform2D light_shader_xform;
- //Vector2 light_shader_pos;
-
- Light *shadows_next_ptr;
- Light *filter_next_ptr;
- Light *next_ptr;
- Light *mask_next_ptr;
-
- RID light_internal;
- uint64_t version;
-
- int32_t render_index_cache;
-
- Light() {
- version = 0;
- enabled = true;
- color = Color(1, 1, 1);
- shadow_color = Color(0, 0, 0, 0);
- height = 0;
- z_min = -1024;
- z_max = 1024;
- layer_min = 0;
- layer_max = 0;
- item_mask = 1;
- scale = 1.0;
- energy = 1.0;
- item_shadow_mask = -1;
- mode = VS::CANVAS_LIGHT_MODE_ADD;
- // texture_cache = NULL;
- next_ptr = NULL;
- mask_next_ptr = NULL;
- filter_next_ptr = NULL;
- use_shadow = false;
- shadow_buffer_size = 2048;
- shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
- shadow_smooth = 0.0;
- render_index_cache = -1;
- }
- };
-
- typedef uint64_t TextureBindingID;
-
- virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VS::CanvasItemTextureFilter p_filter, VS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) = 0;
- virtual void free_texture_binding(TextureBindingID p_binding) = 0;
-
- //easier wrap to avoid mistakes
-
- struct Item;
-
- struct TextureBinding {
-
- TextureBindingID binding_id;
-
- _FORCE_INLINE_ void create(VS::CanvasItemTextureFilter p_item_filter, VS::CanvasItemTextureRepeat p_item_repeat, RID p_texture, RID p_normalmap, RID p_specular, VS::CanvasItemTextureFilter p_filter, VS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) {
- if (p_filter == VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) {
- p_filter = p_item_filter;
- }
- if (p_repeat == VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) {
- p_repeat = p_item_repeat;
- }
- if (p_texture != RID() || p_normalmap != RID() || p_specular != RID() || p_filter != VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT || p_repeat != VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT || p_multimesh.is_valid()) {
- ERR_FAIL_COND(binding_id != 0);
- binding_id = singleton->request_texture_binding(p_texture, p_normalmap, p_specular, p_filter, p_repeat, p_multimesh);
- }
- }
-
- _FORCE_INLINE_ TextureBinding() { binding_id = 0; }
- _FORCE_INLINE_ ~TextureBinding() {
- if (binding_id) singleton->free_texture_binding(binding_id);
- }
- };
-
- typedef uint64_t PolygonID;
- virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0;
- virtual void free_polygon(PolygonID p_polygon) = 0;
-
- //also easier to wrap to avoid mistakes
- struct Polygon {
-
- PolygonID polygon_id;
- Rect2 rect_cache;
-
- _FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) {
- ERR_FAIL_COND(polygon_id != 0);
- {
- uint32_t pc = p_points.size();
- const Vector2 *v2 = p_points.ptr();
- rect_cache.position = *v2;
- for (uint32_t i = 1; i < pc; i++) {
- rect_cache.expand_to(v2[i]);
- }
- }
- polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
- }
-
- _FORCE_INLINE_ Polygon() { polygon_id = 0; }
- _FORCE_INLINE_ ~Polygon() {
- if (polygon_id) singleton->free_polygon(polygon_id);
- }
- };
-
- //item
-
- struct Item {
-
- //commands are allocated in blocks of 4k to improve performance
- //and cache coherence.
- //blocks always grow but never shrink.
-
- struct CommandBlock {
- enum {
- MAX_SIZE = 4096
- };
- uint32_t usage;
- uint8_t *memory;
- };
-
- struct Command {
-
- enum Type {
-
- TYPE_RECT,
- TYPE_NINEPATCH,
- TYPE_POLYGON,
- TYPE_PRIMITIVE,
- TYPE_MESH,
- TYPE_MULTIMESH,
- TYPE_PARTICLES,
- TYPE_TRANSFORM,
- TYPE_CLIP_IGNORE,
- };
-
- Command *next;
- Type type;
- virtual ~Command() {}
- };
-
- struct CommandRect : public Command {
-
- Rect2 rect;
- Color modulate;
- Rect2 source;
- uint8_t flags;
- Color specular_shininess;
-
- TextureBinding texture_binding;
-
- CommandRect() {
- flags = 0;
- type = TYPE_RECT;
- }
- };
-
- struct CommandNinePatch : public Command {
-
- Rect2 rect;
- Rect2 source;
- float margin[4];
- bool draw_center;
- Color color;
- VS::NinePatchAxisMode axis_x;
- VS::NinePatchAxisMode axis_y;
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandNinePatch() {
- draw_center = true;
- type = TYPE_NINEPATCH;
- }
- };
-
- struct CommandPolygon : public Command {
-
- VS::PrimitiveType primitive;
- Polygon polygon;
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandPolygon() {
- type = TYPE_POLYGON;
- }
- };
-
- struct CommandPrimitive : public Command {
-
- uint32_t point_count;
- Vector2 points[4];
- Vector2 uvs[4];
- Color colors[4];
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandPrimitive() {
- type = TYPE_PRIMITIVE;
- }
- };
-
- struct CommandMesh : public Command {
-
- RID mesh;
- Transform2D transform;
- Color modulate;
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandMesh() { type = TYPE_MESH; }
- };
-
- struct CommandMultiMesh : public Command {
-
- RID multimesh;
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandMultiMesh() { type = TYPE_MULTIMESH; }
- };
-
- struct CommandParticles : public Command {
-
- RID particles;
- Color specular_shininess;
- TextureBinding texture_binding;
- CommandParticles() { type = TYPE_PARTICLES; }
- };
-
- struct CommandTransform : public Command {
-
- Transform2D xform;
- CommandTransform() { type = TYPE_TRANSFORM; }
- };
-
- struct CommandClipIgnore : public Command {
-
- bool ignore;
- CommandClipIgnore() {
- type = TYPE_CLIP_IGNORE;
- ignore = false;
- }
- };
-
- struct ViewportRender {
- VisualServer *owner;
- void *udata;
- Rect2 rect;
- };
-
- Transform2D xform;
- bool clip;
- bool visible;
- bool behind;
- bool update_when_visible;
- //VS::MaterialBlendMode blend_mode;
- int light_mask;
- int z_final;
-
- mutable bool custom_rect;
- mutable bool rect_dirty;
- mutable Rect2 rect;
- RID material;
- RID skeleton;
-
- Item *next;
-
- struct CopyBackBuffer {
- Rect2 rect;
- Rect2 screen_rect;
- bool full;
- };
- CopyBackBuffer *copy_back_buffer;
-
- Color final_modulate;
- Transform2D final_transform;
- Rect2 final_clip_rect;
- Item *final_clip_owner;
- Item *material_owner;
- ViewportRender *vp_render;
- bool distance_field;
- bool light_masked;
-
- Rect2 global_rect_cache;
-
- const Rect2 &get_rect() const {
- if (custom_rect || (!rect_dirty && !update_when_visible))
- return rect;
-
- //must update rect
-
- if (commands == NULL) {
-
- rect = Rect2();
- rect_dirty = false;
- return rect;
- }
-
- Transform2D xf;
- bool found_xform = false;
- bool first = true;
-
- const Item::Command *c = commands;
-
- while (c) {
-
- Rect2 r;
-
- switch (c->type) {
- case Item::Command::TYPE_RECT: {
-
- const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
- r = crect->rect;
-
- } break;
- case Item::Command::TYPE_NINEPATCH: {
-
- const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
- r = style->rect;
- } break;
-
- case Item::Command::TYPE_POLYGON: {
-
- const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
- r = polygon->polygon.rect_cache;
- } break;
- case Item::Command::TYPE_PRIMITIVE: {
-
- const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
- for (uint32_t j = 0; j < primitive->point_count; j++) {
- if (j == 0) {
- r.position = primitive->points[0];
- } else {
- r.expand_to(primitive->points[j]);
- }
- }
- } break;
- case Item::Command::TYPE_MESH: {
-
- const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());
-
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
-
- } break;
- case Item::Command::TYPE_MULTIMESH: {
-
- const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
-
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
-
- } break;
- case Item::Command::TYPE_PARTICLES: {
-
- const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
- if (particles_cmd->particles.is_valid()) {
- AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- }
-
- } break;
- case Item::Command::TYPE_TRANSFORM: {
-
- const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
- xf = transform->xform;
- found_xform = true;
- [[fallthrough]];
- }
- default: {
- c = c->next;
- continue;
- }
- }
-
- if (found_xform) {
- r = xf.xform(r);
- found_xform = false;
- }
-
- if (first) {
- rect = r;
- first = false;
- } else {
- rect = rect.merge(r);
- }
- c = c->next;
- }
-
- rect_dirty = false;
- return rect;
- }
-
- Command *commands;
- Command *last_command;
- Vector<CommandBlock> blocks;
- uint32_t current_block;
-
- template <class T>
- T *alloc_command() {
- T *command;
- if (commands == NULL) {
- // As the most common use case of canvas items is to
- // use only one command, the first is done with it's
- // own allocation. The rest of them use blocks.
- command = memnew(T);
- command->next = NULL;
- commands = command;
- last_command = command;
- } else {
- //Subsequent commands go into a block.
-
- while (true) {
- if (unlikely(current_block == (uint32_t)blocks.size())) {
- // If we need more blocks, we allocate them
- // (they won't be freed until this CanvasItem is
- // deleted, though).
- CommandBlock cb;
- cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE);
- cb.usage = 0;
- blocks.push_back(cb);
- }
-
- CommandBlock *c = &blocks.write[current_block];
- size_t space_left = CommandBlock::MAX_SIZE - c->usage;
- if (space_left < sizeof(T)) {
- current_block++;
- continue;
- }
-
- //allocate block and add to the linked list
- void *memory = c->memory + c->usage;
- command = memnew_placement(memory, T);
- command->next = NULL;
- last_command->next = command;
- last_command = command;
- c->usage += sizeof(T);
- break;
- }
- }
-
- rect_dirty = true;
- return command;
- }
-
- struct CustomData {
-
- virtual ~CustomData() {}
- };
-
- mutable CustomData *custom_data; //implementation dependent
-
- void clear() {
- Command *c = commands;
- while (c) {
- Command *n = c->next;
- if (c == commands) {
- memdelete(commands);
- commands = NULL;
- } else {
- c->~Command();
- }
- c = n;
- }
- {
- uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size());
- CommandBlock *blockptr = blocks.ptrw();
- for (uint32_t i = 0; i < cbc; i++) {
- blockptr[i].usage = 0;
- }
- }
-
- last_command = NULL;
- commands = NULL;
- current_block = 0;
- clip = false;
- rect_dirty = true;
- final_clip_owner = NULL;
- material_owner = NULL;
- light_masked = false;
- }
- Item() {
- commands = NULL;
- last_command = NULL;
- current_block = 0;
- light_mask = 1;
- vp_render = NULL;
- next = NULL;
- final_clip_owner = NULL;
- clip = false;
- final_modulate = Color(1, 1, 1, 1);
- visible = true;
- rect_dirty = true;
- custom_rect = false;
- behind = false;
- material_owner = NULL;
- copy_back_buffer = NULL;
- distance_field = false;
- light_masked = false;
- update_when_visible = false;
- z_final = 0;
- custom_data = NULL;
- }
- virtual ~Item() {
- clear();
- for (int i = 0; i < blocks.size(); i++) {
- memfree(blocks[i].memory);
- }
- if (copy_back_buffer) memdelete(copy_back_buffer);
- if (custom_data) {
- memdelete(custom_data);
- }
- }
- };
-
- virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) = 0;
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
-
- struct LightOccluderInstance {
-
- bool enabled;
- RID canvas;
- RID polygon;
- RID occluder;
- Rect2 aabb_cache;
- Transform2D xform;
- Transform2D xform_cache;
- int light_mask;
- VS::CanvasOccluderPolygonCullMode cull_cache;
-
- LightOccluderInstance *next;
-
- LightOccluderInstance() {
- enabled = true;
- next = NULL;
- light_mask = 1;
- cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
- }
- };
-
- virtual RID light_create() = 0;
- virtual void light_set_texture(RID p_rid, RID p_texture) = 0;
- virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) = 0;
- virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0;
-
- virtual RID occluder_polygon_create() = 0;
- virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) = 0;
- virtual void occluder_polygon_set_cull_mode(RID p_occluder, VS::CanvasOccluderPolygonCullMode p_mode) = 0;
-
- virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
-
- virtual bool free(RID p_rid) = 0;
- virtual void update() = 0;
-
- RasterizerCanvas() { singleton = this; }
- virtual ~RasterizerCanvas() {}
-};
-
-class Rasterizer {
-protected:
- static Rasterizer *(*_create_func)();
-
-public:
- static Rasterizer *create();
-
- virtual RasterizerStorage *get_storage() = 0;
- virtual RasterizerCanvas *get_canvas() = 0;
- virtual RasterizerScene *get_scene() = 0;
-
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
-
- virtual void initialize() = 0;
- virtual void begin_frame(double frame_step) = 0;
-
- struct BlitToScreen {
- RID render_target;
- Rect2i rect;
- //lens distorted parameters for VR should go here
- };
-
- virtual void prepare_for_blitting_render_targets() = 0;
- virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
-
- virtual void end_frame(bool p_swap_buffers) = 0;
- virtual void finalize() = 0;
-
- virtual bool is_low_end() const = 0;
-
- virtual ~Rasterizer() {}
-};
-
-#endif // RASTERIZER_H