diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 72 |
1 files changed, 62 insertions, 10 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 2ae283f3b7..d2a1c48c46 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -564,15 +564,16 @@ public: CANVAS_RECT_REGION=1, CANVAS_RECT_TILE=2, CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8 + CANVAS_RECT_FLIP_V=8, + CANVAS_RECT_TRANSPOSE=16 }; struct CanvasLight { + bool enabled; - bool shadow; Color color; Matrix32 xform; float height; @@ -581,25 +582,31 @@ public: int layer_min; int layer_max; int item_mask; + int item_shadow_mask; bool subtract; RID texture; Vector2 texture_offset; RID canvas; + RID shadow_buffer; + int shadow_buffer_size; + float shadow_esm_mult; void *texture_cache; // implementation dependent Rect2 rect_cache; Matrix32 xform_cache; + float radius_cache; //used for shadow far plane + CameraMatrix shadow_matrix_cache; Matrix32 light_shader_xform; Vector2 light_shader_pos; + CanvasLight *shadows_next_ptr; CanvasLight *filter_next_ptr; CanvasLight *next_ptr; CanvasLight() { - enabled=true; - shadow=false; + enabled=true; color=Color(1,1,1); height=0; z_min=-1024; @@ -607,13 +614,29 @@ public: layer_min=0; layer_max=0; item_mask=1; + item_shadow_mask=-1; subtract=false; texture_cache=NULL; next_ptr=NULL; filter_next_ptr=NULL; + shadow_buffer_size=2048; + shadow_esm_mult=80; + } }; + struct CanvasItem; + + struct CanvasItemMaterial { + + RID shader; + Map<StringName,Variant> shader_param; + uint32_t shader_version; + Set<CanvasItem*> owners; + bool unshaded; + + CanvasItemMaterial() {unshaded=false; shader_version=0; } + }; struct CanvasItem { @@ -743,16 +766,14 @@ public: mutable bool rect_dirty; mutable Rect2 rect; CanvasItem*next; - RID shader; - Map<StringName,Variant> shader_param; - uint32_t shader_version; + CanvasItemMaterial* material; float final_opacity; Matrix32 final_transform; Rect2 final_clip_rect; CanvasItem* final_clip_owner; - CanvasItem* shader_owner; + CanvasItem* material_owner; ViewportRender *vp_render; Rect2 global_rect_cache; @@ -880,8 +901,8 @@ public: return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;} - CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;} + void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;} + CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; } virtual ~CanvasItem() { clear(); } }; @@ -904,7 +925,36 @@ public: virtual void canvas_set_transform(const Matrix32& p_transform)=0; virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0; + virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0; + /* LIGHT SHADOW MAPPING */ + + virtual RID canvas_light_occluder_create()=0; + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0; + + + virtual RID canvas_light_shadow_buffer_create(int p_width)=0; + struct CanvasLightOccluderInstance { + + + bool enabled; + RID canvas; + RID polygon; + RID polygon_buffer; + Rect2 aabb_cache; + Matrix32 xform; + Matrix32 xform_cache; + int light_mask; + VS::CanvasOccluderPolygonCullMode cull_cache; + + CanvasLightOccluderInstance *next; + + CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + }; + + + + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; /* ENVIRONMENT */ @@ -944,6 +994,8 @@ public: virtual bool is_environment(const RID& p_rid) const=0; virtual bool is_shader(const RID& p_rid) const=0; + virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; + virtual void free(const RID& p_rid)=0; virtual void init()=0; |