summaryrefslogtreecommitdiff
path: root/servers/visual/rasterizer.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index e2de20785a..50ec6792cc 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -196,6 +196,8 @@ public:
virtual String texture_get_path(RID p_texture) const=0;
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
@@ -540,6 +542,7 @@ public:
RID skeleton;
RID material_override;
RID sampled_light;
+ Vector<RID> materials;
Vector<RID> light_instances;
Vector<float> morph_values;
BakedLightData *baked_light;
@@ -699,6 +702,7 @@ public:
struct CommandStyle : public Command {
Rect2 rect;
+ Rect2 source;
RID texture;
float margin[4];
bool draw_center;
@@ -941,12 +945,12 @@ public:
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
- virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
+ virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
virtual void canvas_end_rect()=0;
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;