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-rw-r--r--servers/visual/rasterizer.cpp612
1 files changed, 1 insertions, 611 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 77ec95ad8c..fd594fa3ee 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer.h"
+
#include "os/os.h"
#include "print_string.h"
@@ -44,614 +45,3 @@ RasterizerStorage::RasterizerStorage() {
base_singleton = this;
}
-
-#if 0
-
-RID Rasterizer::create_default_material() {
-
- return material_create();
-}
-
-
-/* Fixed MAterial SHADER API */
-
-RID Rasterizer::_create_shader(const SpatialMaterialShaderKey& p_key) {
-
- ERR_FAIL_COND_V(!p_key.valid,RID());
- Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
-
- if (E) {
- E->get().refcount++;
- return E->get().shader;
- }
-
- uint64_t t = OS::get_singleton()->get_ticks_usec();
-
- SpatialMaterialShader fms;
- fms.refcount=1;
- fms.shader=shader_create();
-
- //create shader code
-
-
- int texcoords_used=0;
- String code;
-
- static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"};
-#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3])
-
-
- if (p_key.use_pointsize) {
-
- code+="UV=POINT_COORD;\n";
- }
-
-
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- if (p_key.texture_mask&(1<<i))
- texcoords_used|=(1<<((p_key.texcoord_mask>>(i*2))&0x3));
- }
-
- if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) {
-
- code+="uniform mat4 fmp_uv_xform;\n";
- code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n";
- }
-
- /* HANDLE NORMAL MAPPING */
-
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_NORMAL)) {
-
- String scode;
- scode+="uniform float fmp_normal;\n";
- scode+="uniform texture fmp_normal_tex;\n";
- String uv_str;
- if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) {
- uv_str="uv"; //sorry not supported
- } else {
- uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL);
- }
- if (p_key.use_xy_normalmap) {
- scode+="vec2 ywnormal=tex( fmp_normal_tex,"+uv_str+").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n";
- scode+="NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n";
- } else {
- scode+="NORMALMAP=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n";
- }
- scode+="NORMALMAP_DEPTH=fmp_normal;\n";
-
- code+=scode;
- }
-
- //handle sphere uv if used, do it here because it needs the normal, which may be transformed by a normal map
-
- if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) {
-
- String tcode;
- tcode="vec3 eye_normal = normalize(VERTEX);\n";
- tcode+="vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n";
- tcode+="ref.z+=1.0;\n";
- tcode+="vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n";
- code+=tcode;
- }
-
- /* HANDLE DIFFUSE LIGHTING */
-
- code+="uniform color fmp_diffuse;\n";
- code+="color diffuse=fmp_diffuse;\n";
-
- if (p_key.use_color_array)
- code+="diffuse*=COLOR;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DIFFUSE)) {
-
-
- code+="uniform texture fmp_diffuse_tex;\n";
- code+="diffuse*=tex( fmp_diffuse_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE)+");\n";
- }
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DETAIL)) {
-
- String dcode;
- dcode+="uniform texture fmp_detail_tex;\n";
- dcode+="uniform float fmp_detail;\n";
- dcode+="color detail=tex( fmp_detail_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL)+");\n";
- //aways mix
- dcode+="diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n";
-
- code+=dcode;
- }
-
- if (p_key.use_alpha) {
- code+="DIFFUSE_ALPHA=diffuse;\n";
- if (p_key.discard_alpha) {
- code+="DISCARD=diffuse.a<0.5;\n";
- }
- } else {
- code+="DIFFUSE=diffuse.rgb;\n";
- }
-
- /* HANDLE SPECULAR LIGHTING */
-
- code+="uniform color fmp_specular;\n";
- code+="color specular=fmp_specular;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR)) {
-
- String scode;
- scode+="uniform texture fmp_specular_tex;\n";
- scode+="specular*=tex( fmp_specular_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR)+");\n";
- code+=scode;
- }
-
- code+="SPECULAR=specular.rgb;\n";
-
- code+="uniform float fmp_specular_exp;\n";
- code+="float specular_exp=fmp_specular_exp;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) {
-
- String scode;
- scode+="uniform texture fmp_specular_exp_tex;\n";
- scode+="specular_exp*=tex( fmp_specular_exp_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)+").r;\n";
- code+=scode;
- }
-
- code+="SPEC_EXP=specular_exp;\n";
-
- /* HANDLE EMISSION LIGHTING */
-
- code+="uniform color fmp_emission;\n";
- code+="color emission=fmp_emission;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_EMISSION)) {
-
- String scode;
- scode+="uniform texture fmp_emission_tex;\n";
- scode+="emission*=tex( fmp_emission_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION)+");\n";
- code+=scode;
- }
-
- code+="EMISSION=emission.rgb;\n";
-
-
- /* HANDLE GLOW */
-
- code+="uniform float fmp_glow;\n";
- code+="float glow=fmp_glow;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_GLOW)) {
-
- String scode;
- scode+="uniform texture fmp_glow_tex;\n";
- scode+="glow*=tex( fmp_glow_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW)+").r;\n";
- code+=scode;
- }
-
- code+="GLOW=glow;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) {
-
- String scode;
- scode+="uniform texture fmp_shade_param_tex;\n";
- scode+="SHADE_PARAM=tex( fmp_shade_param_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)+").r;\n";
- code+=scode;
- } else {
-
- String scode;
- scode+="uniform float fmp_shade_param;\n";
- scode+="SHADE_PARAM=fmp_shade_param;\n";
- code+=scode;
-
- }
-
-
- //print_line("**FRAGMENT SHADER GENERATED code: \n"+code);
-
- String vcode;
- vcode="uniform float "+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n";
- vcode+="SPEC_EXP="+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n";
- if (p_key.use_pointsize) {
-
- vcode+="uniform float "+_fixed_material_point_size_name+";\n";
- vcode+="POINT_SIZE="+_fixed_material_point_size_name+";\n";
- //vcode+="POINT_SIZE=10.0;\n";
- }
-
- String lcode;
-
- switch(p_key.light_shader) {
-
- case VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT: {
- //do nothing
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP: {
-
- lcode+="float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));";
- lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);";
- lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);";
- lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;";
- lcode+="if (NdotL > 0.0) {";
- lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );";
- lcode+="};";
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET: {
- lcode+="float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));";
- lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);";
- lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);";
- lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;";
- lcode+="float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;";
- lcode+="LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;";
- lcode+="if (NdotL > 0.0) {";
- lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );";
- lcode+="};";
-
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_TOON: {
-
- lcode+="float NdotL = dot( NORMAL, LIGHT_DIR );";
- lcode+="vec3 light_ref = reflect( LIGHT_DIR, NORMAL );";
- lcode+="float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );";
- lcode+="float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );";
- lcode+="float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);";
- lcode+="float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);";
- lcode+="LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;";
-
- } break;
-
- }
-
- //print_line("**VERTEX SHADER GENERATED code: \n"+vcode);
-
- shader_set_code(fms.shader,vcode,code,lcode,0,0);
-
- fixed_material_shaders[p_key]=fms;
- return fms.shader;
-}
-
-void Rasterizer::_free_shader(const SpatialMaterialShaderKey& p_key) {
-
- if (p_key.valid==0)
- return; //not a valid key
-
- Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
-
- ERR_FAIL_COND(!E);
- E->get().refcount--;
- if (E->get().refcount==0) {
- free(E->get().shader);
- fixed_material_shaders.erase(E);
- }
-
-}
-
-
-void Rasterizer::fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled) {
-
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
- switch(p_flag) {
-
- case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap=p_enabled; break;
- }
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-bool Rasterizer::fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,false);
- const SpatialMaterial &fm=*E->get();
- switch(p_flag) {
-
- case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break;
- case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: return fm.use_xy_normalmap;; break;
-
- }
-
-
- return false;
-}
-
-
-RID Rasterizer::fixed_material_create() {
-
- RID mat = material_create();
- fixed_materials[mat]=memnew( SpatialMaterial() );
- SpatialMaterial &fm=*fixed_materials[mat];
- fm.self=mat;
- fm.get_key();
- material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true);
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there
- }
- fixed_material_dirty_list.add(&fm.dirty_list);
- //print_line("FMC: "+itos(mat.get_id()));
- return mat;
-}
-
-
-
-
-void Rasterizer::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value){
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
-
- if ((p_parameter==VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter==VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter==VS::FIXED_MATERIAL_PARAM_EMISSION)) {
-
- if (p_value.get_type()!=Variant::COLOR) {
- ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects Color");
- ERR_FAIL();
- }
- } else {
-
- if (!p_value.is_num()) {
- ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects scalar");
- ERR_FAIL();
- }
- }
-
- fm.param[p_parameter]=p_value;
- VS::get_singleton()->material_set_param(material,_fixed_material_param_names[p_parameter],p_value);
-
-
-}
-Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,Variant());
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant());
- return fm.param[p_parameter];
-}
-
-void Rasterizer::fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture){
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- if (!E) {
-
- print_line("Not found: "+itos(p_material.get_id()));
- }
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
-
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
- RID material=E->key();
- fm.texture[p_parameter]=p_texture;
- VS::get_singleton()->material_set_param(material,_fixed_material_tex_names[p_parameter],p_texture);
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-
-
-
-}
-RID Rasterizer::fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,RID());
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID());
-
- return fm.texture[p_parameter];
-}
-
-
-void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
-
- fm.get_key();
-
- fm.texture_tc[p_parameter]=p_mode;
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-VS::SpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV);
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV);
-
- return fm.texture_tc[p_parameter];
-}
-
-void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
-
- VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform);
-
- fm.uv_xform=p_transform;
-
-}
-
-
-
-Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,Transform());
- const SpatialMaterial &fm=*E->get();
-
- return fm.uv_xform;
-}
-
-void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
- fm.light_shader=p_shader;
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-VS::SpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT);
- const SpatialMaterial &fm=*E->get();
-
- return fm.light_shader;
-}
-
-void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
-
- VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size);
-
- fm.point_size=p_size;
-
-
-}
-
-float Rasterizer::fixed_material_get_point_size(RID p_material) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,1.0);
- const SpatialMaterial &fm=*E->get();
-
- return fm.point_size;
-
-}
-
-void Rasterizer::_update_fixed_materials() {
-
-
- while(fixed_material_dirty_list.first()) {
-
- SpatialMaterial &fm=*fixed_material_dirty_list.first()->self();
-
- SpatialMaterialShaderKey new_key = fm.get_key();
- if (new_key.key!=fm.current_key.key) {
-
- _free_shader(fm.current_key);
- RID new_rid = _create_shader(new_key);
- fm.current_key=new_key;
- material_set_shader(fm.self,new_rid);
-
- if (fm.texture[VS::FIXED_MATERIAL_PARAM_DETAIL].is_valid()) {
- //send these again just in case.
- material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL],fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]);
- }
- if (fm.texture[VS::FIXED_MATERIAL_PARAM_NORMAL].is_valid()) {
- //send these again just in case.
- material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL],fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]);
- }
-
- material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform);
- if (fm.use_pointsize) {
- material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size);
- }
- }
-
- fixed_material_dirty_list.remove(fixed_material_dirty_list.first());
- }
-}
-
-
-void Rasterizer::_free_fixed_material(const RID& p_material) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
-
- if (E) {
-
- _free_shader(E->get()->current_key); //free shader
- if (E->get()->dirty_list.in_list())
- fixed_material_dirty_list.remove( &E->get()->dirty_list);
- memdelete(E->get());
- fixed_materials.erase(E); //free material
- }
-
-
-}
-
-
-void Rasterizer::flush_frame() {
-
- //not really necessary to implement
-}
-
-Rasterizer::Rasterizer() {
-
- static const char* fm_names[VS::FIXED_MATERIAL_PARAM_MAX]={
- "diffuse",
- "detail",
- "specular",
- "emission",
- "specular_exp",
- "glow",
- "normal",
- "shade_param"};
-
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- _fixed_material_param_names[i]=String("fmp_")+fm_names[i];
- _fixed_material_tex_names[i]=String("fmp_")+fm_names[i]+"_tex";
- }
-
- _fixed_material_uv_xform_name="fmp_uv_xform";
- _fixed_material_point_size_name="fmp_point_size";
-
- draw_viewport_func=NULL;
-
- ERR_FAIL_COND( sizeof(SpatialMaterialShaderKey)!=4);
-
-}
-
-RID Rasterizer::create_overdraw_debug_material() {
- RID mat = fixed_material_create();
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_SPECULAR,Color(0,0,0) );
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.1,0.1,0.2) );
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_EMISSION,Color(0,0,0) );
- fixed_material_set_flag( mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true);
- material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
- material_set_blend_mode( mat,VisualServer::MATERIAL_BLEND_MODE_ADD );
-
-
- return mat;
-}
-
-#endif