diff options
Diffstat (limited to 'servers/visual/rasterizer.cpp')
-rw-r--r-- | servers/visual/rasterizer.cpp | 612 |
1 files changed, 1 insertions, 611 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 77ec95ad8c..fd594fa3ee 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer.h" + #include "os/os.h" #include "print_string.h" @@ -44,614 +45,3 @@ RasterizerStorage::RasterizerStorage() { base_singleton = this; } - -#if 0 - -RID Rasterizer::create_default_material() { - - return material_create(); -} - - -/* Fixed MAterial SHADER API */ - -RID Rasterizer::_create_shader(const SpatialMaterialShaderKey& p_key) { - - ERR_FAIL_COND_V(!p_key.valid,RID()); - Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key); - - if (E) { - E->get().refcount++; - return E->get().shader; - } - - uint64_t t = OS::get_singleton()->get_ticks_usec(); - - SpatialMaterialShader fms; - fms.refcount=1; - fms.shader=shader_create(); - - //create shader code - - - int texcoords_used=0; - String code; - - static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"}; -#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3]) - - - if (p_key.use_pointsize) { - - code+="UV=POINT_COORD;\n"; - } - - - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - if (p_key.texture_mask&(1<<i)) - texcoords_used|=(1<<((p_key.texcoord_mask>>(i*2))&0x3)); - } - - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) { - - code+="uniform mat4 fmp_uv_xform;\n"; - code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n"; - } - - /* HANDLE NORMAL MAPPING */ - - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_NORMAL)) { - - String scode; - scode+="uniform float fmp_normal;\n"; - scode+="uniform texture fmp_normal_tex;\n"; - String uv_str; - if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { - uv_str="uv"; //sorry not supported - } else { - uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL); - } - if (p_key.use_xy_normalmap) { - scode+="vec2 ywnormal=tex( fmp_normal_tex,"+uv_str+").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n"; - scode+="NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n"; - } else { - scode+="NORMALMAP=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n"; - } - scode+="NORMALMAP_DEPTH=fmp_normal;\n"; - - code+=scode; - } - - //handle sphere uv if used, do it here because it needs the normal, which may be transformed by a normal map - - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) { - - String tcode; - tcode="vec3 eye_normal = normalize(VERTEX);\n"; - tcode+="vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n"; - tcode+="ref.z+=1.0;\n"; - tcode+="vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n"; - code+=tcode; - } - - /* HANDLE DIFFUSE LIGHTING */ - - code+="uniform color fmp_diffuse;\n"; - code+="color diffuse=fmp_diffuse;\n"; - - if (p_key.use_color_array) - code+="diffuse*=COLOR;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DIFFUSE)) { - - - code+="uniform texture fmp_diffuse_tex;\n"; - code+="diffuse*=tex( fmp_diffuse_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE)+");\n"; - } - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DETAIL)) { - - String dcode; - dcode+="uniform texture fmp_detail_tex;\n"; - dcode+="uniform float fmp_detail;\n"; - dcode+="color detail=tex( fmp_detail_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL)+");\n"; - //aways mix - dcode+="diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n"; - - code+=dcode; - } - - if (p_key.use_alpha) { - code+="DIFFUSE_ALPHA=diffuse;\n"; - if (p_key.discard_alpha) { - code+="DISCARD=diffuse.a<0.5;\n"; - } - } else { - code+="DIFFUSE=diffuse.rgb;\n"; - } - - /* HANDLE SPECULAR LIGHTING */ - - code+="uniform color fmp_specular;\n"; - code+="color specular=fmp_specular;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR)) { - - String scode; - scode+="uniform texture fmp_specular_tex;\n"; - scode+="specular*=tex( fmp_specular_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR)+");\n"; - code+=scode; - } - - code+="SPECULAR=specular.rgb;\n"; - - code+="uniform float fmp_specular_exp;\n"; - code+="float specular_exp=fmp_specular_exp;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) { - - String scode; - scode+="uniform texture fmp_specular_exp_tex;\n"; - scode+="specular_exp*=tex( fmp_specular_exp_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)+").r;\n"; - code+=scode; - } - - code+="SPEC_EXP=specular_exp;\n"; - - /* HANDLE EMISSION LIGHTING */ - - code+="uniform color fmp_emission;\n"; - code+="color emission=fmp_emission;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_EMISSION)) { - - String scode; - scode+="uniform texture fmp_emission_tex;\n"; - scode+="emission*=tex( fmp_emission_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION)+");\n"; - code+=scode; - } - - code+="EMISSION=emission.rgb;\n"; - - - /* HANDLE GLOW */ - - code+="uniform float fmp_glow;\n"; - code+="float glow=fmp_glow;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_GLOW)) { - - String scode; - scode+="uniform texture fmp_glow_tex;\n"; - scode+="glow*=tex( fmp_glow_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW)+").r;\n"; - code+=scode; - } - - code+="GLOW=glow;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) { - - String scode; - scode+="uniform texture fmp_shade_param_tex;\n"; - scode+="SHADE_PARAM=tex( fmp_shade_param_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)+").r;\n"; - code+=scode; - } else { - - String scode; - scode+="uniform float fmp_shade_param;\n"; - scode+="SHADE_PARAM=fmp_shade_param;\n"; - code+=scode; - - } - - - //print_line("**FRAGMENT SHADER GENERATED code: \n"+code); - - String vcode; - vcode="uniform float "+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; - vcode+="SPEC_EXP="+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; - if (p_key.use_pointsize) { - - vcode+="uniform float "+_fixed_material_point_size_name+";\n"; - vcode+="POINT_SIZE="+_fixed_material_point_size_name+";\n"; - //vcode+="POINT_SIZE=10.0;\n"; - } - - String lcode; - - switch(p_key.light_shader) { - - case VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT: { - //do nothing - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP: { - - lcode+="float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET: { - lcode+="float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;"; - lcode+="LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; - - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_TOON: { - - lcode+="float NdotL = dot( NORMAL, LIGHT_DIR );"; - lcode+="vec3 light_ref = reflect( LIGHT_DIR, NORMAL );"; - lcode+="float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );"; - lcode+="float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );"; - lcode+="float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);"; - lcode+="float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);"; - lcode+="LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;"; - - } break; - - } - - //print_line("**VERTEX SHADER GENERATED code: \n"+vcode); - - shader_set_code(fms.shader,vcode,code,lcode,0,0); - - fixed_material_shaders[p_key]=fms; - return fms.shader; -} - -void Rasterizer::_free_shader(const SpatialMaterialShaderKey& p_key) { - - if (p_key.valid==0) - return; //not a valid key - - Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key); - - ERR_FAIL_COND(!E); - E->get().refcount--; - if (E->get().refcount==0) { - free(E->get().shader); - fixed_material_shaders.erase(E); - } - -} - - -void Rasterizer::fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled) { - - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - switch(p_flag) { - - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap=p_enabled; break; - } - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -bool Rasterizer::fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,false); - const SpatialMaterial &fm=*E->get(); - switch(p_flag) { - - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: return fm.use_xy_normalmap;; break; - - } - - - return false; -} - - -RID Rasterizer::fixed_material_create() { - - RID mat = material_create(); - fixed_materials[mat]=memnew( SpatialMaterial() ); - SpatialMaterial &fm=*fixed_materials[mat]; - fm.self=mat; - fm.get_key(); - material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true); - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there - } - fixed_material_dirty_list.add(&fm.dirty_list); - //print_line("FMC: "+itos(mat.get_id())); - return mat; -} - - - - -void Rasterizer::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value){ - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - - if ((p_parameter==VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter==VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter==VS::FIXED_MATERIAL_PARAM_EMISSION)) { - - if (p_value.get_type()!=Variant::COLOR) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects Color"); - ERR_FAIL(); - } - } else { - - if (!p_value.is_num()) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects scalar"); - ERR_FAIL(); - } - } - - fm.param[p_parameter]=p_value; - VS::get_singleton()->material_set_param(material,_fixed_material_param_names[p_parameter],p_value); - - -} -Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Variant()); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant()); - return fm.param[p_parameter]; -} - -void Rasterizer::fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture){ - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - if (!E) { - - print_line("Not found: "+itos(p_material.get_id())); - } - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - RID material=E->key(); - fm.texture[p_parameter]=p_texture; - VS::get_singleton()->material_set_param(material,_fixed_material_tex_names[p_parameter],p_texture); - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - - - - -} -RID Rasterizer::fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,RID()); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID()); - - return fm.texture[p_parameter]; -} - - -void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - - fm.get_key(); - - fm.texture_tc[p_parameter]=p_mode; - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -VS::SpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV); - - return fm.texture_tc[p_parameter]; -} - -void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - - VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform); - - fm.uv_xform=p_transform; - -} - - - -Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Transform()); - const SpatialMaterial &fm=*E->get(); - - return fm.uv_xform; -} - -void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - fm.light_shader=p_shader; - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -VS::SpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); - const SpatialMaterial &fm=*E->get(); - - return fm.light_shader; -} - -void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - - VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size); - - fm.point_size=p_size; - - -} - -float Rasterizer::fixed_material_get_point_size(RID p_material) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,1.0); - const SpatialMaterial &fm=*E->get(); - - return fm.point_size; - -} - -void Rasterizer::_update_fixed_materials() { - - - while(fixed_material_dirty_list.first()) { - - SpatialMaterial &fm=*fixed_material_dirty_list.first()->self(); - - SpatialMaterialShaderKey new_key = fm.get_key(); - if (new_key.key!=fm.current_key.key) { - - _free_shader(fm.current_key); - RID new_rid = _create_shader(new_key); - fm.current_key=new_key; - material_set_shader(fm.self,new_rid); - - if (fm.texture[VS::FIXED_MATERIAL_PARAM_DETAIL].is_valid()) { - //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL],fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]); - } - if (fm.texture[VS::FIXED_MATERIAL_PARAM_NORMAL].is_valid()) { - //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL],fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]); - } - - material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform); - if (fm.use_pointsize) { - material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size); - } - } - - fixed_material_dirty_list.remove(fixed_material_dirty_list.first()); - } -} - - -void Rasterizer::_free_fixed_material(const RID& p_material) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - - if (E) { - - _free_shader(E->get()->current_key); //free shader - if (E->get()->dirty_list.in_list()) - fixed_material_dirty_list.remove( &E->get()->dirty_list); - memdelete(E->get()); - fixed_materials.erase(E); //free material - } - - -} - - -void Rasterizer::flush_frame() { - - //not really necessary to implement -} - -Rasterizer::Rasterizer() { - - static const char* fm_names[VS::FIXED_MATERIAL_PARAM_MAX]={ - "diffuse", - "detail", - "specular", - "emission", - "specular_exp", - "glow", - "normal", - "shade_param"}; - - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - _fixed_material_param_names[i]=String("fmp_")+fm_names[i]; - _fixed_material_tex_names[i]=String("fmp_")+fm_names[i]+"_tex"; - } - - _fixed_material_uv_xform_name="fmp_uv_xform"; - _fixed_material_point_size_name="fmp_point_size"; - - draw_viewport_func=NULL; - - ERR_FAIL_COND( sizeof(SpatialMaterialShaderKey)!=4); - -} - -RID Rasterizer::create_overdraw_debug_material() { - RID mat = fixed_material_create(); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_SPECULAR,Color(0,0,0) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.1,0.1,0.2) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_EMISSION,Color(0,0,0) ); - fixed_material_set_flag( mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true); - material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - material_set_blend_mode( mat,VisualServer::MATERIAL_BLEND_MODE_ADD ); - - - return mat; -} - -#endif |