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Diffstat (limited to 'servers/spatial_sound_2d_server.h')
-rw-r--r-- | servers/spatial_sound_2d_server.h | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h deleted file mode 100644 index 331caf8198..0000000000 --- a/servers/spatial_sound_2d_server.h +++ /dev/null @@ -1,164 +0,0 @@ -/*************************************************************************/ -/* spatial_sound_2d_server.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SPATIAL_SOUND_2D_SERVER_H -#define SPATIAL_SOUND_2D_SERVER_H - -#include "object.h" -#include "bsp_tree.h" -#include "servers/audio_server.h" - -class SpatialSound2DServer : public Object { - - GDCLASS(SpatialSound2DServer,Object); - static SpatialSound2DServer *singleton; -public: - - - enum { - SOURCE_INVALID_VOICE=-1, - SOURCE_NEXT_VOICE=-2, - }; - - typedef int SourceVoiceID; - - /* SPACE */ - virtual RID space_create()=0; - - /* ROOM */ - - virtual RID room_create()=0; - virtual void room_set_space(RID p_room,RID p_space)=0; - virtual RID room_get_space(RID p_room) const=0; - - - virtual void room_set_bounds(RID p_room, const PoolVector<Point2>& p_bounds)=0; - virtual PoolVector<Point2> room_get_bounds(RID p_room) const=0; - virtual void room_set_transform(RID p_room, const Transform2D& p_transform)=0; - virtual Transform2D room_get_transform(RID p_room) const=0; - - enum RoomParam { - ROOM_PARAM_PITCH_SCALE, - ROOM_PARAM_VOLUME_SCALE_DB, - ROOM_PARAM_REVERB_SEND, - ROOM_PARAM_CHORUS_SEND, - ROOM_PARAM_ATTENUATION_SCALE, - ROOM_PARAM_ATTENUATION_HF_CUTOFF, - ROOM_PARAM_ATTENUATION_HF_FLOOR_DB, - ROOM_PARAM_ATTENUATION_HF_RATIO_EXP, - ROOM_PARAM_ATTENUATION_REVERB_SCALE, - ROOM_PARAM_MAX - }; - - virtual void room_set_param(RID p_room, RoomParam p_param, float p_value)=0; - virtual float room_get_param(RID p_room, RoomParam p_param) const=0; - - enum RoomReverb { - ROOM_REVERB_SMALL, - ROOM_REVERB_MEDIUM, - ROOM_REVERB_LARGE, - ROOM_REVERB_HALL - }; - - virtual void room_set_reverb(RID p_room, RoomReverb p_reverb)=0; - virtual RoomReverb room_get_reverb(RID p_room) const=0; - - virtual void room_set_level(RID p_room, int p_level)=0; - virtual int room_get_level(RID p_room) const=0; - - //useful for underwater or rooms with very strange conditions - virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force)=0; - virtual bool room_is_forcing_params_to_all_sources(RID p_room) const=0; - - /* SOURCE */ - - virtual RID source_create(RID p_space)=0; - - virtual void source_set_transform(RID p_source, const Transform2D& p_transform)=0; - virtual Transform2D source_get_transform(RID p_source) const=0; - - virtual void source_set_polyphony(RID p_source,int p_voice_count)=0; - virtual int source_get_polyphony(RID p_source) const=0; - - enum SourceParam { - - SOURCE_PARAM_VOLUME_DB, - SOURCE_PARAM_PITCH_SCALE, - SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, - SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, - SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, - SOURCE_PARAM_MAX - }; - - virtual void source_set_param(RID p_source, SourceParam p_param, float p_value)=0; - virtual float source_get_param(RID p_source, SourceParam p_param) const=0; - - virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream)=0; //null to unset - virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice=SOURCE_NEXT_VOICE)=0; - //voices - virtual void source_voice_set_pitch_scale(RID p_source,SourceVoiceID p_voice, float p_pitch_scale)=0; - virtual void source_voice_set_volume_scale_db(RID p_source,SourceVoiceID p_voice, float p_volume_db)=0; - - virtual bool source_is_voice_active(RID p_source,SourceVoiceID p_voice) const=0; - virtual void source_stop_voice(RID p_source,SourceVoiceID p_voice)=0; - - /* LISTENER */ - - enum ListenerParam { - - LISTENER_PARAM_VOLUME_SCALE_DB, - LISTENER_PARAM_PITCH_SCALE, - LISTENER_PARAM_ATTENUATION_SCALE, - LISTENER_PARAM_PAN_RANGE, - LISTENER_PARAM_MAX - }; - - virtual RID listener_create()=0; - virtual void listener_set_space(RID p_listener, RID p_space)=0; - - virtual void listener_set_transform(RID p_listener, const Transform2D& p_transform)=0; - virtual Transform2D listener_get_transform(RID p_listener) const=0; - - virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value)=0; - virtual float listener_get_param(RID p_listener, ListenerParam p_param) const=0; - - /* MISC */ - - virtual void free(RID p_id)=0; - - virtual void init()=0; - virtual void update(float p_delta)=0; - virtual void finish()=0; - - static SpatialSound2DServer *get_singleton(); - - SpatialSound2DServer(); - -}; - -#endif // SPATIAL_SOUND_2D_SERVER_H |