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Diffstat (limited to 'servers/spatial_sound_2d_server.h')
-rw-r--r-- | servers/spatial_sound_2d_server.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h new file mode 100644 index 0000000000..e3ed4ce00c --- /dev/null +++ b/servers/spatial_sound_2d_server.h @@ -0,0 +1,164 @@ +/*************************************************************************/ +/* spatial_sound_2d_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SPATIAL_SOUND_2D_SERVER_H +#define SPATIAL_SOUND_2D_SERVER_H + +#include "object.h" +#include "bsp_tree.h" +#include "servers/audio_server.h" + +class SpatialSound2DServer : public Object { + + OBJ_TYPE(SpatialSound2DServer,Object); + static SpatialSound2DServer *singleton; +public: + + + enum { + SOURCE_INVALID_VOICE=-1, + SOURCE_NEXT_VOICE=-2, + }; + + typedef int SourceVoiceID; + + /* SPACE */ + virtual RID space_create()=0; + + /* ROOM */ + + virtual RID room_create()=0; + virtual void room_set_space(RID p_room,RID p_space)=0; + virtual RID room_get_space(RID p_room) const=0; + + + virtual void room_set_bounds(RID p_room, const DVector<Point2>& p_bounds)=0; + virtual DVector<Point2> room_get_bounds(RID p_room) const=0; + virtual void room_set_transform(RID p_room, const Matrix32& p_transform)=0; + virtual Matrix32 room_get_transform(RID p_room) const=0; + + enum RoomParam { + ROOM_PARAM_PITCH_SCALE, + ROOM_PARAM_VOLUME_SCALE_DB, + ROOM_PARAM_REVERB_SEND, + ROOM_PARAM_CHORUS_SEND, + ROOM_PARAM_ATTENUATION_SCALE, + ROOM_PARAM_ATTENUATION_HF_CUTOFF, + ROOM_PARAM_ATTENUATION_HF_FLOOR_DB, + ROOM_PARAM_ATTENUATION_HF_RATIO_EXP, + ROOM_PARAM_ATTENUATION_REVERB_SCALE, + ROOM_PARAM_MAX + }; + + virtual void room_set_param(RID p_room, RoomParam p_param, float p_value)=0; + virtual float room_get_param(RID p_room, RoomParam p_param) const=0; + + enum RoomReverb { + ROOM_REVERB_SMALL, + ROOM_REVERB_MEDIUM, + ROOM_REVERB_LARGE, + ROOM_REVERB_HALL + }; + + virtual void room_set_reverb(RID p_room, RoomReverb p_reverb)=0; + virtual RoomReverb room_get_reverb(RID p_room) const=0; + + virtual void room_set_level(RID p_room, int p_level)=0; + virtual int room_get_level(RID p_room) const=0; + + //useful for underwater or rooms with very strange conditions + virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force)=0; + virtual bool room_is_forcing_params_to_all_sources(RID p_room) const=0; + + /* SOURCE */ + + virtual RID source_create(RID p_space)=0; + + virtual void source_set_transform(RID p_source, const Matrix32& p_transform)=0; + virtual Matrix32 source_get_transform(RID p_source) const=0; + + virtual void source_set_polyphony(RID p_source,int p_voice_count)=0; + virtual int source_get_polyphony(RID p_source) const=0; + + enum SourceParam { + + SOURCE_PARAM_VOLUME_DB, + SOURCE_PARAM_PITCH_SCALE, + SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, + SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, + SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, + SOURCE_PARAM_MAX + }; + + virtual void source_set_param(RID p_source, SourceParam p_param, float p_value)=0; + virtual float source_get_param(RID p_source, SourceParam p_param) const=0; + + virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream)=0; //null to unset + virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice=SOURCE_NEXT_VOICE)=0; + //voices + virtual void source_voice_set_pitch_scale(RID p_source,SourceVoiceID p_voice, float p_pitch_scale)=0; + virtual void source_voice_set_volume_scale_db(RID p_source,SourceVoiceID p_voice, float p_volume_db)=0; + + virtual bool source_is_voice_active(RID p_source,SourceVoiceID p_voice) const=0; + virtual void source_stop_voice(RID p_source,SourceVoiceID p_voice)=0; + + /* LISTENER */ + + enum ListenerParam { + + LISTENER_PARAM_VOLUME_SCALE_DB, + LISTENER_PARAM_PITCH_SCALE, + LISTENER_PARAM_ATTENUATION_SCALE, + LISTENER_PARAM_PAN_RANGE, + LISTENER_PARAM_MAX + }; + + virtual RID listener_create()=0; + virtual void listener_set_space(RID p_listener, RID p_space)=0; + + virtual void listener_set_transform(RID p_listener, const Matrix32& p_transform)=0; + virtual Matrix32 listener_get_transform(RID p_listener) const=0; + + virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value)=0; + virtual float listener_get_param(RID p_listener, ListenerParam p_param) const=0; + + /* MISC */ + + virtual void free(RID p_id)=0; + + virtual void init()=0; + virtual void update(float p_delta)=0; + virtual void finish()=0; + + static SpatialSound2DServer *get_singleton(); + + SpatialSound2DServer(); + +}; + +#endif // SPATIAL_SOUND_2D_SERVER_H |