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-rw-r--r--servers/rendering_server.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 64fa06ae72..7dae45f126 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -39,6 +39,7 @@
#include "core/typed_array.h"
#include "core/variant.h"
#include "servers/display_server.h"
+#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
@@ -97,12 +98,12 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0;
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
//these two APIs can be used together or in combination with the others.
@@ -112,7 +113,7 @@ public:
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
@@ -1311,6 +1312,8 @@ public:
virtual bool is_low_end() const = 0;
+ RenderingDevice *create_local_rendering_device() const;
+
bool is_render_loop_enabled() const;
void set_render_loop_enabled(bool p_enabled);