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-rw-r--r--servers/rendering_server.h171
1 files changed, 128 insertions, 43 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 8ca070b4a9..a13fd4954b 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -32,21 +32,22 @@
#define RENDERING_SERVER_H
#include "core/image.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/math/transform_2d.h"
#include "core/object.h"
#include "core/rid.h"
+#include "core/typed_array.h"
#include "core/variant.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
-
GDCLASS(RenderingServer, Object);
static RenderingServer *singleton;
int mm_policy;
+ bool render_loop_enabled = true;
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
@@ -106,7 +107,7 @@ public:
//these two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create() = 0;
- virtual RID texture_2d_layered_placeholder_create() = 0;
+ virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_placeholder_create() = 0;
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
@@ -243,7 +244,6 @@ public:
};
struct SurfaceData {
-
PrimitiveType primitive = PRIMITIVE_MAX;
uint32_t format = 0;
@@ -390,6 +390,7 @@ public:
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
LIGHT_PARAM_SHADOW_BLUR,
+ LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@@ -406,7 +407,15 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
- virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
+
+ enum LightBakeMode {
+ LIGHT_BAKE_DISABLED,
+ LIGHT_BAKE_DYNAMIC,
+ LIGHT_BAKE_STATIC,
+ };
+
+ virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
// omni light
enum LightOmniShadowMode {
@@ -420,7 +429,7 @@ public:
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
- LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
+ LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS,
};
virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
@@ -429,7 +438,6 @@ public:
enum LightDirectionalShadowDepthRangeMode {
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
-
};
virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
@@ -445,9 +453,16 @@ public:
virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode) = 0;
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_color) = 0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+
+ enum ReflectionProbeAmbientMode {
+ REFLECTION_PROBE_AMBIENT_DISABLED,
+ REFLECTION_PROBE_AMBIENT_ENVIRONMENT,
+ REFLECTION_PROBE_AMBIENT_COLOR,
+ };
+
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, ReflectionProbeAmbientMode p_mode) = 0;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
@@ -522,19 +537,27 @@ public:
virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
- /* LIGHTMAP CAPTURE */
+ enum GIProbeQuality {
+ GI_PROBE_QUALITY_LOW,
+ GI_PROBE_QUALITY_HIGH,
+ };
+
+ virtual void gi_probe_set_quality(GIProbeQuality) = 0;
- virtual RID lightmap_capture_create() = 0;
- virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
- virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) = 0;
- virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
- virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
- virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
- virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
- virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
- virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
+ /* LIGHTMAP */
+
+ virtual RID lightmap_create() = 0;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
+
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
/* PARTICLES API */
@@ -585,16 +608,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /*
- enum ParticlesCollisionMode {
- PARTICLES_COLLISION_NONE,
- PARTICLES_COLLISION_TEXTURE,
- PARTICLES_COLLISION_CUBEMAP,
- };
-
- virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
- */
-
/* VIEWPORT TARGET API */
virtual RID viewport_create() = 0;
@@ -689,9 +702,12 @@ public:
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
VIEWPORT_DEBUG_DRAW_SSAO,
- VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
+ VIEWPORT_DEBUG_DRAW_SDFGI,
+ VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
+ VIEWPORT_DEBUG_DRAW_GI_BUFFER,
+
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@@ -705,7 +721,9 @@ public:
/* SKY API */
enum SkyMode {
+ SKY_MODE_AUTOMATIC,
SKY_MODE_QUALITY,
+ SKY_MODE_INCREMENTAL,
SKY_MODE_REALTIME
};
@@ -713,6 +731,7 @@ public:
virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
virtual void sky_set_mode(RID p_sky, SkyMode p_mode) = 0;
virtual void sky_set_material(RID p_sky, RID p_material) = 0;
+ virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0;
/* ENVIRONMENT API */
@@ -805,11 +824,62 @@ public:
virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ enum EnvironmentSDFGICascades {
+ ENV_SDFGI_CASCADES_4,
+ ENV_SDFGI_CASCADES_6,
+ ENV_SDFGI_CASCADES_8,
+ };
+
+ enum EnvironmentSDFGIYScale {
+ ENV_SDFGI_Y_SCALE_DISABLED,
+ ENV_SDFGI_Y_SCALE_75_PERCENT,
+ ENV_SDFGI_Y_SCALE_50_PERCENT
+ };
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+
+ enum EnvironmentSDFGIRayCount {
+ ENV_SDFGI_RAY_COUNT_8,
+ ENV_SDFGI_RAY_COUNT_16,
+ ENV_SDFGI_RAY_COUNT_32,
+ ENV_SDFGI_RAY_COUNT_64,
+ ENV_SDFGI_RAY_COUNT_96,
+ ENV_SDFGI_RAY_COUNT_128,
+ ENV_SDFGI_RAY_COUNT_MAX,
+ };
+
+ virtual void environment_set_sdfgi_ray_count(EnvironmentSDFGIRayCount p_ray_count) = 0;
+
+ enum EnvironmentSDFGIFramesToConverge {
+ ENV_SDFGI_CONVERGE_IN_5_FRAMES,
+ ENV_SDFGI_CONVERGE_IN_10_FRAMES,
+ ENV_SDFGI_CONVERGE_IN_15_FRAMES,
+ ENV_SDFGI_CONVERGE_IN_20_FRAMES,
+ ENV_SDFGI_CONVERGE_IN_25_FRAMES,
+ ENV_SDFGI_CONVERGE_IN_30_FRAMES,
+ ENV_SDFGI_CONVERGE_MAX
+ };
+
+ virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0;
+
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
+
+ enum EnvVolumetricFogShadowFilter {
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
+
+ virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
+
+ virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
enum SubSurfaceScatteringQuality {
SUB_SURFACE_SCATTERING_QUALITY_DISABLED,
@@ -885,7 +955,7 @@ public:
INSTANCE_REFLECTION_PROBE,
INSTANCE_DECAL,
INSTANCE_GI_PROBE,
- INSTANCE_LIGHTMAP_CAPTURE,
+ INSTANCE_LIGHTMAP,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
@@ -904,8 +974,6 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
- virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap) = 0;
-
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
@@ -942,12 +1010,24 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0;
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+ /* Bake 3D objects */
+
+ enum BakeChannels {
+ BAKE_CHANNEL_ALBEDO_ALPHA,
+ BAKE_CHANNEL_NORMAL,
+ BAKE_CHANNEL_ORM,
+ BAKE_CHANNEL_EMISSION
+ };
+
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
+
/* CANVAS (2D) */
virtual RID canvas_create() = 0;
@@ -1186,8 +1266,6 @@ public:
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
- /* Materials for 2D on 3D */
-
/* TESTING */
virtual RID get_test_cube() = 0;
@@ -1195,9 +1273,11 @@ public:
virtual RID get_test_texture();
virtual RID get_white_texture();
+ virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
+
virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
- virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data);
+ virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
@@ -1218,6 +1298,9 @@ public:
virtual bool is_low_end() const = 0;
+ bool is_render_loop_enabled() const;
+ void set_render_loop_enabled(bool p_enabled);
+
RenderingServer();
virtual ~RenderingServer();
};
@@ -1233,10 +1316,12 @@ VARIANT_ENUM_CAST(RenderingServer::BlendShapeMode);
VARIANT_ENUM_CAST(RenderingServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(RenderingServer::LightType);
VARIANT_ENUM_CAST(RenderingServer::LightParam);
+VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
+VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);