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-rw-r--r--servers/rendering_server.h100
1 files changed, 64 insertions, 36 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 3125268e1c..5d3ebf7c98 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,9 @@ class RenderingServer : public Object {
RendererThreadPool *thread_pool = nullptr;
+ const Vector2 SMALL_VEC2 = Vector2(CMP_EPSILON, CMP_EPSILON);
+ const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
+
protected:
RID _make_test_cube();
void _free_internal_rids();
@@ -108,7 +111,7 @@ public:
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
- //these two APIs can be used together or in combination with the others.
+ // These two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create() = 0;
virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_placeholder_create() = 0;
@@ -172,8 +175,8 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
struct ShaderNativeSourceCode {
struct Version {
@@ -210,18 +213,18 @@ public:
enum ArrayType {
ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
- ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored
- ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal
+ ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored.
+ ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal.
ARRAY_COLOR = 3, // RGBA8
ARRAY_TEX_UV = 4, // RG32F
ARRAY_TEX_UV2 = 5, // RG32F
- ARRAY_CUSTOM0 = 6, // depends on ArrayCustomFormat
+ ARRAY_CUSTOM0 = 6, // Depends on ArrayCustomFormat.
ARRAY_CUSTOM1 = 7,
ARRAY_CUSTOM2 = 8,
ARRAY_CUSTOM3 = 9,
ARRAY_BONES = 10, // RGBA16UI (x2 if 8 weights)
ARRAY_WEIGHTS = 11, // RGBA16UNORM (x2 if 8 weights)
- ARRAY_INDEX = 12, // 16 or 32 bits depending on length > 0xFFFF
+ ARRAY_INDEX = 12, // 16 or 32 bits depending on length > 0xFFFF.
ARRAY_MAX = 13
};
@@ -243,7 +246,7 @@ public:
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
+ ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // Mandatory
ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
@@ -287,9 +290,9 @@ public:
PrimitiveType primitive = PRIMITIVE_MAX;
uint32_t format = 0;
- Vector<uint8_t> vertex_data; // vertex, normal, tangent (change with skinning, blendshape)
- Vector<uint8_t> attribute_data; // color,uv, uv2, custom0-3
- Vector<uint8_t> skin_data; // bone index, bone weight
+ Vector<uint8_t> vertex_data; // Vertex, Normal, Tangent (change with skinning, blendshape).
+ Vector<uint8_t> attribute_data; // Color, UV, UV2, Custom0-3.
+ Vector<uint8_t> skin_data; // Bone index, Bone weight.
uint32_t vertex_count = 0;
Vector<uint8_t> index_data;
uint32_t index_count = 0;
@@ -452,7 +455,7 @@ public:
virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
- // omni light
+ // Omni light
enum LightOmniShadowMode {
LIGHT_OMNI_SHADOW_DUAL_PARABOLOID,
LIGHT_OMNI_SHADOW_CUBE,
@@ -460,7 +463,7 @@ public:
virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0;
- // directional light
+ // Directional light
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
@@ -525,7 +528,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
- virtual void reflection_probe_set_lod_threshold(RID p_probe, float p_pixels) = 0;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_pixels) = 0;
/* DECAL API */
@@ -671,7 +674,7 @@ public:
virtual AABB particles_get_current_aabb(RID p_particles) = 0;
- virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; // This is only used for 2D, in 3D it's automatic.
/* PARTICLES COLLISION API */
@@ -689,16 +692,16 @@ public:
virtual void particles_collision_set_collision_type(RID p_particles_collision, ParticlesCollisionType p_type) = 0;
virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; // For spheres.
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; // For non-spheres.
virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0;
virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0;
virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0;
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; // For SDF and vector field, heightfield is dynamic.
- virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field
+ virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; // For SDF and vector field.
- enum ParticlesCollisionHeightfieldResolution { //longest axis resolution
+ enum ParticlesCollisionHeightfieldResolution { // Longest axis resolution.
PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256,
PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512,
PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024,
@@ -708,7 +711,7 @@ public:
PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX,
};
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; // For SDF and vector field.
/* FOG VOLUME API */
@@ -750,7 +753,7 @@ public:
/* VIEWPORT API */
enum CanvasItemTextureFilter {
- CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
+ CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, // Uses canvas item setting for draw command, uses global setting for canvas item.
CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
@@ -761,7 +764,7 @@ public:
};
enum CanvasItemTextureRepeat {
- CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
+ CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, // Uses canvas item setting for draw command, uses global setting for canvas item.
CANVAS_ITEM_TEXTURE_REPEAT_DISABLED,
CANVAS_ITEM_TEXTURE_REPEAT_ENABLED,
CANVAS_ITEM_TEXTURE_REPEAT_MIRROR,
@@ -770,8 +773,13 @@ public:
virtual RID viewport_create() = 0;
+ enum ViewportScaling3DMode {
+ VIEWPORT_SCALING_3D_MODE_BILINEAR,
+ VIEWPORT_SCALING_3D_MODE_FSR,
+ VIEWPORT_SCALING_3D_MODE_MAX
+ };
+
virtual void viewport_set_use_xr(RID p_viewport, bool p_use_xr) = 0;
- virtual void viewport_set_scale_3d(RID p_viewport, float p_scale_3d) = 0;
virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0;
virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
@@ -779,10 +787,15 @@ public:
virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) = 0;
virtual void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) = 0;
+ virtual void viewport_set_scaling_3d_mode(RID p_viewport, ViewportScaling3DMode p_scaling_3d_mode) = 0;
+ virtual void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) = 0;
+ virtual void viewport_set_fsr_sharpness(RID p_viewport, float p_fsr_sharpness) = 0;
+ virtual void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_fsr_mipmap_bias) = 0;
+
enum ViewportUpdateMode {
VIEWPORT_UPDATE_DISABLED,
- VIEWPORT_UPDATE_ONCE, //then goes to disabled, must be manually updated
- VIEWPORT_UPDATE_WHEN_VISIBLE, // default
+ VIEWPORT_UPDATE_ONCE, // Then goes to disabled, must be manually updated.
+ VIEWPORT_UPDATE_WHEN_VISIBLE, // Default
VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE,
VIEWPORT_UPDATE_ALWAYS
};
@@ -858,7 +871,7 @@ public:
virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
- virtual void viewport_set_lod_threshold(RID p_viewport, float p_pixels) = 0;
+ virtual void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) = 0;
virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_debanding) = 0;
virtual void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) = 0;
@@ -900,6 +913,7 @@ public:
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
VIEWPORT_DEBUG_DRAW_SSAO,
+ VIEWPORT_DEBUG_DRAW_SSIL,
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
VIEWPORT_DEBUG_DRAW_SDFGI,
@@ -1016,6 +1030,18 @@ public:
virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
+ virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0;
+
+ enum EnvironmentSSILQuality {
+ ENV_SSIL_QUALITY_VERY_LOW,
+ ENV_SSIL_QUALITY_LOW,
+ ENV_SSIL_QUALITY_MEDIUM,
+ ENV_SSIL_QUALITY_HIGH,
+ ENV_SSIL_QUALITY_ULTRA,
+ };
+
+ virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
+
enum EnvironmentSDFGICascades {
ENV_SDFGI_CASCADES_4,
ENV_SDFGI_CASCADES_6,
@@ -1161,7 +1187,7 @@ public:
virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled) = 0;
- // don't use these in a game!
+ // Don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
@@ -1235,7 +1261,7 @@ public:
virtual void canvas_texture_set_channel(RID p_canvas_texture, CanvasTextureChannel p_channel, RID p_texture) = 0;
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
- //takes effect only for new draw commands
+ // Takes effect only for new draw commands.
virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, CanvasItemTextureFilter p_filter) = 0;
virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, CanvasItemTextureRepeat p_repeat) = 0;
@@ -1433,12 +1459,12 @@ public:
/* FREE */
- virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
-
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;
+ virtual void free(RID p_rid) = 0; // Free RIDs associated with the rendering server.
/* EVENT QUEUING */
+ virtual void request_frame_drawn_callback(const Callable &p_callable) = 0;
+
virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
@@ -1460,6 +1486,7 @@ public:
virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
+ virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
struct FrameProfileArea {
String name;
@@ -1519,7 +1546,7 @@ public:
virtual ~RenderingServer();
private:
- //binder helpers
+ // Binder helpers
RID _texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type);
RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _texture_3d_update(RID p_texture, const TypedArray<Image> &p_data);
@@ -1533,7 +1560,7 @@ private:
void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
};
-// make variant understand the enums
+// Make variant understand the enums.
VARIANT_ENUM_CAST(RenderingServer::TextureLayeredType);
VARIANT_ENUM_CAST(RenderingServer::CubeMapLayer);
VARIANT_ENUM_CAST(RenderingServer::ShaderMode);
@@ -1561,6 +1588,7 @@ VARIANT_ENUM_CAST(RenderingServer::ParticlesEmitFlags);
VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionType);
VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionHeightfieldResolution);
VARIANT_ENUM_CAST(RenderingServer::FogVolumeShape);
+VARIANT_ENUM_CAST(RenderingServer::ViewportScaling3DMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);