diff options
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 1907660dd7..a31c9f39fd 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -394,6 +394,7 @@ public: LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + LIGHT_PARAM_SHADOW_BLUR, LIGHT_PARAM_TRANSMITTANCE_BIAS, LIGHT_PARAM_MAX }; @@ -633,12 +634,17 @@ public: VIEWPORT_MSAA_4X, VIEWPORT_MSAA_8X, VIEWPORT_MSAA_16X, - VIEWPORT_MSAA_EXT_2X, - VIEWPORT_MSAA_EXT_4X, + VIEWPORT_MSAA_MAX, }; virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0; + enum ViewportScreenSpaceAA { + VIEWPORT_SCREEN_SPACE_AA_DISABLED, + VIEWPORT_SCREEN_SPACE_AA_FXAA, + }; + virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0; + enum ViewportRenderInfo { VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME, @@ -673,6 +679,10 @@ public: virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; + virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0; + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; + virtual void directional_shadow_atlas_set_size(int p_size) = 0; /* SKY API */ @@ -818,14 +828,17 @@ public: virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0; virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0; - enum ShadowFilter { - SHADOW_FILTER_NONE, - SHADOW_FILTER_PCF5, - SHADOW_FILTER_PCF13, - SHADOW_FILTER_MAX + enum ShadowQuality { + SHADOW_QUALITY_HARD, + SHADOW_QUALITY_SOFT_LOW, + SHADOW_QUALITY_SOFT_MEDIUM, + SHADOW_QUALITY_SOFT_HIGH, + SHADOW_QUALITY_SOFT_ULTRA, + SHADOW_QUALITY_MAX }; - virtual void shadow_filter_set(ShadowFilter p_filter) = 0; + virtual void shadows_quality_set(ShadowQuality p_quality) = 0; + virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0; /* SCENARIO API */ |