diff options
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index a9ab4928c4..975b2401f4 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -371,7 +371,7 @@ public: virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; @@ -379,7 +379,7 @@ public: virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; @@ -411,8 +411,8 @@ public: virtual RID skeleton_create() = 0; virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0; + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; @@ -552,7 +552,7 @@ public: virtual RID gi_probe_create() = 0; - virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; + virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; @@ -560,7 +560,7 @@ public: virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; @@ -651,7 +651,7 @@ public: virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0; virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0; - virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0; virtual bool particles_is_inactive(RID p_particles) = 0; virtual void particles_request_process(RID p_particles) = 0; @@ -667,7 +667,7 @@ public: PARTICLES_EMIT_FLAG_CUSTOM = 16 }; - virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, @@ -683,7 +683,7 @@ public: virtual AABB particles_get_current_aabb(RID p_particles) = 0; - virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; //this is only used for 2D, in 3D it's automatic /* PARTICLES COLLISION API */ @@ -728,7 +728,7 @@ public: virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; - virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; + virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0; virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; virtual void camera_set_environment(RID p_camera, RID p_env) = 0; virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0; @@ -1160,7 +1160,7 @@ public: virtual void instance_set_base(RID p_instance, RID p_base) = 0; virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; - virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; |