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-rw-r--r--servers/rendering_server.h339
1 files changed, 181 insertions, 158 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index c74bb22aad..6b789a6121 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -78,7 +78,8 @@ public:
CANVAS_ITEM_Z_MAX = 4096,
MAX_GLOW_LEVELS = 7,
MAX_CURSORS = 8,
- MAX_2D_DIRECTIONAL_LIGHTS = 8
+ MAX_2D_DIRECTIONAL_LIGHTS = 8,
+ MAX_MESH_SURFACES = 256
};
/* TEXTURE API */
@@ -103,7 +104,6 @@ public:
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0;
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
@@ -119,10 +119,6 @@ public:
virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
-#endif
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -173,7 +169,6 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- Array _shader_get_param_list_bind(RID p_shader) const;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
@@ -214,9 +209,9 @@ public:
enum ArrayType {
ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
- ARRAY_NORMAL = 1, // A2B10G10R10
+ ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored
ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal
- ARRAY_COLOR = 3, // RGBA16F
+ ARRAY_COLOR = 3, // RGBA8
ARRAY_TEX_UV = 4, // RG32F
ARRAY_TEX_UV2 = 5, // RG32F
ARRAY_CUSTOM0 = 6, // depends on ArrayCustomFormat
@@ -342,7 +337,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -371,7 +368,7 @@ public:
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
@@ -379,7 +376,7 @@ public:
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
@@ -390,29 +387,13 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_create() = 0;
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
@@ -489,12 +470,29 @@ public:
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- enum LightDirectionalShadowDepthRangeMode {
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
+
+ enum ShadowQuality {
+ SHADOW_QUALITY_HARD,
+ SHADOW_QUALITY_SOFT_LOW,
+ SHADOW_QUALITY_SOFT_MEDIUM,
+ SHADOW_QUALITY_SOFT_HIGH,
+ SHADOW_QUALITY_SOFT_ULTRA,
+ SHADOW_QUALITY_MAX
+ };
+
+ virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
+
+ enum LightProjectorFilter {
+ LIGHT_PROJECTOR_FILTER_NEAREST,
+ LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS,
+ LIGHT_PROJECTOR_FILTER_LINEAR,
+ LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS,
+ LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
};
- virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
+ virtual void light_projectors_set_filter(LightProjectorFilter p_filter) = 0;
/* PROBE API */
@@ -548,56 +546,44 @@ public:
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
- /* GI PROBE API */
-
- virtual RID gi_probe_create() = 0;
-
- virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
-
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
-
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
+ enum DecalFilter {
+ DECAL_FILTER_NEAREST,
+ DECAL_FILTER_NEAREST_MIPMAPS,
+ DECAL_FILTER_LINEAR,
+ DECAL_FILTER_LINEAR_MIPMAPS,
+ DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
+ };
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
+ virtual void decals_set_filter(DecalFilter p_quality) = 0;
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
+ /* VOXEL GI API */
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
+ virtual RID voxel_gi_create() = 0;
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
- enum GIProbeQuality {
- GI_PROBE_QUALITY_LOW,
- GI_PROBE_QUALITY_HIGH,
+ enum VoxelGIQuality {
+ VOXEL_GI_QUALITY_LOW,
+ VOXEL_GI_QUALITY_HIGH,
};
- virtual void gi_probe_set_quality(GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(VoxelGIQuality) = 0;
/* LIGHTMAP */
@@ -618,21 +604,41 @@ public:
virtual RID particles_create() = 0;
+ enum ParticlesMode {
+ PARTICLES_MODE_2D,
+ PARTICLES_MODE_3D
+ };
+ virtual void particles_set_mode(RID p_particles, ParticlesMode p_mode) = 0;
+
virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
- virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
- virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
- virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
+
+ enum ParticlesTransformAlign {
+ PARTICLES_TRANSFORM_ALIGN_DISABLED,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD,
+ PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY,
+ };
+
+ virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
+
virtual bool particles_is_inactive(RID p_particles) = 0;
virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;
@@ -647,11 +653,12 @@ public:
PARTICLES_EMIT_FLAG_CUSTOM = 16
};
- virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
PARTICLES_DRAW_ORDER_LIFETIME,
+ PARTICLES_DRAW_ORDER_REVERSE_LIFETIME,
PARTICLES_DRAW_ORDER_VIEW_DEPTH,
};
@@ -662,7 +669,7 @@ public:
virtual AABB particles_get_current_aabb(RID p_particles) = 0;
- virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
/* PARTICLES COLLISION API */
@@ -701,24 +708,30 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ /* VISIBILITY NOTIFIER API */
+
+ virtual RID visibility_notifier_create() = 0;
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
+ /* OCCLUDER API */
+
+ virtual RID occluder_create() = 0;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
+
/* CAMERA API */
virtual RID camera_create() = 0;
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
- virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
+ virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0;
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /* OCCLUDER API */
-
- virtual RID occluder_create() = 0;
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
-
- /* VIEWPORT TARGET API */
+ /* VIEWPORT API */
enum CanvasItemTextureFilter {
CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
@@ -769,9 +782,9 @@ public:
virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
- virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_2d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
@@ -844,15 +857,18 @@ public:
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
- VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
- VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
- VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
- VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
+ VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME,
VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
VIEWPORT_RENDER_INFO_MAX,
};
- virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0;
+ enum ViewportRenderInfoType {
+ VIEWPORT_RENDER_INFO_TYPE_VISIBLE,
+ VIEWPORT_RENDER_INFO_TYPE_SHADOW,
+ VIEWPORT_RENDER_INFO_TYPE_MAX
+ };
+
+ virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfoType p_type, ViewportRenderInfo p_info) = 0;
enum ViewportDebugDraw {
VIEWPORT_DEBUG_DRAW_DISABLED,
@@ -861,9 +877,9 @@ public:
VIEWPORT_DEBUG_DRAW_OVERDRAW,
VIEWPORT_DEBUG_DRAW_WIREFRAME,
VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION,
VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
@@ -884,10 +900,8 @@ public:
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0;
- virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
- virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
-
- virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
+ virtual double viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
+ virtual double viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
/* SKY API */
@@ -939,10 +953,6 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
-#endif
enum EnvironmentGlowBlendMode {
ENV_GLOW_BLEND_MODE_ADDITIVE,
@@ -1084,30 +1094,10 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
- enum ShadowQuality {
- SHADOW_QUALITY_HARD,
- SHADOW_QUALITY_SOFT_LOW,
- SHADOW_QUALITY_SOFT_MEDIUM,
- SHADOW_QUALITY_SOFT_HIGH,
- SHADOW_QUALITY_SOFT_ULTRA,
- SHADOW_QUALITY_MAX
- };
-
- virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
- virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
-
/* SCENARIO API */
virtual RID scenario_create() = 0;
- enum ScenarioDebugMode {
- SCENARIO_DEBUG_DISABLED,
- SCENARIO_DEBUG_WIREFRAME,
- SCENARIO_DEBUG_OVERDRAW,
- SCENARIO_DEBUG_SHADELESS,
- };
-
- virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) = 0;
@@ -1118,18 +1108,18 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
- INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_PARTICLES_COLLISION,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_DECAL,
- INSTANCE_GI_PROBE,
+ INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
+ INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
- INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_PARTICLES)
};
virtual RID instance_create2(RID p_base, RID p_scenario);
@@ -1139,7 +1129,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
- virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@@ -1148,9 +1138,9 @@ public:
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
- virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
@@ -1179,9 +1169,7 @@ public:
virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
-
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
@@ -1210,6 +1198,7 @@ public:
virtual void canvas_set_disable_scale(bool p_disable) = 0;
+ /* CANVAS TEXTURE */
virtual RID canvas_texture_create() = 0;
enum CanvasTextureChannel {
@@ -1224,6 +1213,8 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, CanvasItemTextureFilter p_filter) = 0;
virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, CanvasItemTextureRepeat p_repeat) = 0;
+ /* CANVAS ITEM */
+
virtual RID canvas_item_create() = 0;
virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0;
@@ -1266,6 +1257,8 @@ public:
virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
+ virtual void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) = 0;
+
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
@@ -1280,6 +1273,8 @@ public:
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
enum CanvasGroupMode {
CANVAS_GROUP_MODE_DISABLED,
CANVAS_GROUP_MODE_OPAQUE,
@@ -1288,6 +1283,7 @@ public:
virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0;
+ /* CANVAS LIGHT */
virtual RID canvas_light_create() = 0;
enum CanvasLightMode {
@@ -1334,6 +1330,8 @@ public:
virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;
+ /* CANVAS LIGHT OCCLUDER */
+
virtual RID canvas_light_occluder_create() = 0;
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;
virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0;
@@ -1342,6 +1340,8 @@ public:
virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
+ /* CANVAS LIGHT OCCLUDER POLYGON */
+
virtual RID canvas_occluder_polygon_create() = 0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) = 0;
@@ -1404,11 +1404,6 @@ public:
static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
- /* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0;
-
/* FREE */
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
@@ -1425,34 +1420,31 @@ public:
/* STATUS INFORMATION */
- enum RenderInfo {
- INFO_OBJECTS_IN_FRAME,
- INFO_VERTICES_IN_FRAME,
- INFO_MATERIAL_CHANGES_IN_FRAME,
- INFO_SHADER_CHANGES_IN_FRAME,
- INFO_SURFACE_CHANGES_IN_FRAME,
- INFO_DRAW_CALLS_IN_FRAME,
- INFO_USAGE_VIDEO_MEM_TOTAL,
- INFO_VIDEO_MEM_USED,
- INFO_TEXTURE_MEM_USED,
- INFO_VERTEX_MEM_USED,
+ enum RenderingInfo {
+ RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME,
+ RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME,
+ RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME,
+ RENDERING_INFO_TEXTURE_MEM_USED,
+ RENDERING_INFO_BUFFER_MEM_USED,
+ RENDERING_INFO_VIDEO_MEM_USED,
+ RENDERING_INFO_MAX
};
- virtual uint64_t get_render_info(RenderInfo p_info) = 0;
+ virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
struct FrameProfileArea {
String name;
- float gpu_msec;
- float cpu_msec;
+ double gpu_msec;
+ double cpu_msec;
};
virtual void set_frame_profiling_enabled(bool p_enable) = 0;
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
- virtual float get_frame_setup_time_cpu() const = 0;
+ virtual double get_frame_setup_time_cpu() const = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
@@ -1465,7 +1457,7 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
- virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
+ virtual RID make_sphere_mesh(int p_lats, int p_lons, real_t p_radius);
virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
@@ -1484,7 +1476,7 @@ public:
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
- virtual void call_set_use_vsync(bool p_enable) = 0;
+ virtual void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) = 0;
virtual bool is_low_end() const = 0;
@@ -1497,6 +1489,20 @@ public:
RenderingServer();
virtual ~RenderingServer();
+
+private:
+ //binder helpers
+ RID _texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type);
+ RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
+ void _texture_3d_update(RID p_texture, const TypedArray<Image> &p_data);
+ TypedArray<Image> _texture_3d_get(RID p_texture) const;
+ TypedArray<Dictionary> _shader_get_param_list(RID p_shader) const;
+ RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count);
+ void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
+ Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
+ Array _instance_geometry_get_shader_parameter_list(RID p_instance) const;
+ TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
+ void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
};
// make variant understand the enums
@@ -1505,6 +1511,7 @@ VARIANT_ENUM_CAST(RenderingServer::CubeMapLayer);
VARIANT_ENUM_CAST(RenderingServer::ShaderMode);
VARIANT_ENUM_CAST(RenderingServer::ArrayType);
VARIANT_ENUM_CAST(RenderingServer::ArrayFormat);
+VARIANT_ENUM_CAST(RenderingServer::ArrayCustomFormat);
VARIANT_ENUM_CAST(RenderingServer::PrimitiveType);
VARIANT_ENUM_CAST(RenderingServer::BlendShapeMode);
VARIANT_ENUM_CAST(RenderingServer::MultimeshTransformFormat);
@@ -1513,18 +1520,28 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam);
VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
-VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
+VARIANT_ENUM_CAST(RenderingServer::LightProjectorFilter);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
+VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality);
VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
+VARIANT_ENUM_CAST(RenderingServer::DecalFilter);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesMode);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesTransformAlign);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesEmitFlags);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionType);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionHeightfieldResolution);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfoType);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
+VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize);
+VARIANT_ENUM_CAST(RenderingServer::ViewportSDFScale);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);
@@ -1533,11 +1550,15 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIYScale);
VARIANT_ENUM_CAST(RenderingServer::SubSurfaceScatteringQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBlurQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBokehShape);
VARIANT_ENUM_CAST(RenderingServer::ShadowQuality);
-VARIANT_ENUM_CAST(RenderingServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(RenderingServer::InstanceType);
VARIANT_ENUM_CAST(RenderingServer::InstanceFlags);
VARIANT_ENUM_CAST(RenderingServer::ShadowCastingSetting);
@@ -1550,8 +1571,10 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
-VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
+VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
+VARIANT_ENUM_CAST(RenderingServer::BakeChannels);
// Alias to make it easier to use.
#define RS RenderingServer