summaryrefslogtreecommitdiff
path: root/servers/rendering_server.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 945fd052c6..5e58afe718 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -259,7 +259,7 @@ public:
ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
- ARRAY_FORMAT_BLEND_SHAPE_MASK = (~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX)) & 0x7FFFFFFF,
+ ARRAY_FORMAT_BLEND_SHAPE_MASK = ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT,
ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1),
ARRAY_FORMAT_CUSTOM_BITS = 3,
@@ -447,8 +447,8 @@ public:
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_DYNAMIC,
LIGHT_BAKE_STATIC,
+ LIGHT_BAKE_DYNAMIC,
};
virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;
@@ -473,7 +473,7 @@ public:
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
enum ShadowQuality {
SHADOW_QUALITY_HARD,
@@ -847,7 +847,7 @@ public:
virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
- virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0;
+ virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0;
virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
enum ViewportMSAA {
@@ -991,7 +991,7 @@ public:
ENV_GLOW_BLEND_MODE_MIX,
};
- virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;
@@ -1042,9 +1042,9 @@ public:
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
enum EnvironmentSDFGIYScale {
- ENV_SDFGI_Y_SCALE_DISABLED,
+ ENV_SDFGI_Y_SCALE_50_PERCENT,
ENV_SDFGI_Y_SCALE_75_PERCENT,
- ENV_SDFGI_Y_SCALE_50_PERCENT
+ ENV_SDFGI_Y_SCALE_100_PERCENT,
};
virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;