diff options
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 96 |
1 files changed, 60 insertions, 36 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 94692ba68d..d04c62bfd2 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -35,11 +35,11 @@ #include "core/math/geometry_3d.h" #include "core/math/transform_2d.h" #include "core/object/class_db.h" +#include "core/object/worker_thread_pool.h" #include "core/templates/rid.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "servers/display_server.h" -#include "servers/rendering/renderer_thread_pool.h" #include "servers/rendering/rendering_device.h" class RenderingServer : public Object { @@ -47,13 +47,11 @@ class RenderingServer : public Object { static RenderingServer *singleton; - int mm_policy; + int mm_policy = 0; bool render_loop_enabled = true; Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const; - RendererThreadPool *thread_pool = nullptr; - const Vector2 SMALL_VEC2 = Vector2(CMP_EPSILON, CMP_EPSILON); const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON); @@ -170,8 +168,9 @@ public: virtual RID shader_create() = 0; virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; virtual String shader_get_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0; @@ -245,7 +244,7 @@ public: enum ArrayFormat { /* ARRAY FORMAT FLAGS */ - ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // Mandatory + ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL, ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT, ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR, @@ -263,17 +262,19 @@ public: ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1), ARRAY_FORMAT_CUSTOM_BITS = 3, + ARRAY_FORMAT_CUSTOM_MASK = 0x7, ARRAY_FORMAT_CUSTOM0_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + 0), ARRAY_FORMAT_CUSTOM1_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS), ARRAY_FORMAT_CUSTOM2_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 2), ARRAY_FORMAT_CUSTOM3_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 3), - ARRAY_FORMAT_CUSTOM_MASK = 0x7, ARRAY_COMPRESS_FLAGS_BASE = (ARRAY_INDEX + 1 + 12), ARRAY_FLAG_USE_2D_VERTICES = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 0), ARRAY_FLAG_USE_DYNAMIC_UPDATE = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 1), ARRAY_FLAG_USE_8_BONE_WEIGHTS = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 2), + + ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = 1 << (ARRAY_INDEX + 1 + 15), }; enum PrimitiveType { @@ -426,6 +427,7 @@ public: LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + LIGHT_PARAM_SHADOW_OPACITY, LIGHT_PARAM_SHADOW_BLUR, LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, LIGHT_PARAM_TRANSMITTANCE_BIAS, @@ -491,14 +493,15 @@ public: SHADOW_QUALITY_MAX }; - virtual void shadows_quality_set(ShadowQuality p_quality) = 0; - virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0; + virtual void positional_soft_shadow_filter_set_quality(ShadowQuality p_quality) = 0; + virtual void directional_soft_shadow_filter_set_quality(ShadowQuality p_quality) = 0; enum LightProjectorFilter { LIGHT_PROJECTOR_FILTER_NEAREST, - LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS, LIGHT_PROJECTOR_FILTER_LINEAR, + LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS, LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS, + LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC, LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC, }; @@ -558,9 +561,10 @@ public: enum DecalFilter { DECAL_FILTER_NEAREST, - DECAL_FILTER_NEAREST_MIPMAPS, DECAL_FILTER_LINEAR, + DECAL_FILTER_NEAREST_MIPMAPS, DECAL_FILTER_LINEAR_MIPMAPS, + DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC, DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC, }; @@ -724,8 +728,11 @@ public: enum FogVolumeShape { FOG_VOLUME_SHAPE_ELLIPSOID, + FOG_VOLUME_SHAPE_CONE, + FOG_VOLUME_SHAPE_CYLINDER, FOG_VOLUME_SHAPE_BOX, FOG_VOLUME_SHAPE_WORLD, + FOG_VOLUME_SHAPE_MAX, }; virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0; @@ -795,7 +802,7 @@ public: virtual void viewport_set_scaling_3d_mode(RID p_viewport, ViewportScaling3DMode p_scaling_3d_mode) = 0; virtual void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) = 0; virtual void viewport_set_fsr_sharpness(RID p_viewport, float p_fsr_sharpness) = 0; - virtual void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_fsr_mipmap_bias) = 0; + virtual void viewport_set_texture_mipmap_bias(RID p_viewport, float p_texture_mipmap_bias) = 0; enum ViewportUpdateMode { VIEWPORT_UPDATE_DISABLED, @@ -853,8 +860,8 @@ public: virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0; - virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0; - virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0; + virtual void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0; + virtual void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0; enum ViewportMSAA { VIEWPORT_MSAA_DISABLED, @@ -874,11 +881,13 @@ public: virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0; + virtual void viewport_set_use_taa(RID p_viewport, bool p_use_taa) = 0; + virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0; virtual void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) = 0; - virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_debanding) = 0; + virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) = 0; virtual void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) = 0; enum ViewportOcclusionCullingBuildQuality { @@ -930,6 +939,7 @@ public: VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS, VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, VIEWPORT_DEBUG_DRAW_OCCLUDERS, + VIEWPORT_DEBUG_DRAW_MOTION_VECTORS, }; virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; @@ -938,6 +948,18 @@ public: virtual double viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; virtual double viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; + virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const = 0; + + enum ViewportVRSMode { + VIEWPORT_VRS_DISABLED, + VIEWPORT_VRS_TEXTURE, + VIEWPORT_VRS_XR, + VIEWPORT_VRS_MAX, + }; + + virtual void viewport_set_vrs_mode(RID p_viewport, ViewportVRSMode p_mode) = 0; + virtual void viewport_set_vrs_texture(RID p_viewport, RID p_texture) = 0; + /* SKY API */ enum SkyMode { @@ -1225,10 +1247,10 @@ public: virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0; - virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0; - virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0; - virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0; - virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; + virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &, const Variant &p_value) = 0; + virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &) const = 0; + virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &) const = 0; + virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; /* Bake 3D objects */ @@ -1293,7 +1315,7 @@ public: NINE_PATCH_TILE_FIT, }; - virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0; + virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0; virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0; virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0; virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; @@ -1408,9 +1430,9 @@ public: virtual void canvas_set_shadow_texture_size(int p_size) = 0; - /* GLOBAL VARIABLES */ + /* GLOBAL SHADER UNIFORMS */ - enum GlobalVariableType { + enum GlobalShaderUniformType { GLOBAL_VAR_TYPE_BOOL, GLOBAL_VAR_TYPE_BVEC2, GLOBAL_VAR_TYPE_BVEC3, @@ -1442,20 +1464,20 @@ public: GLOBAL_VAR_TYPE_MAX }; - virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0; - virtual void global_variable_remove(const StringName &p_name) = 0; - virtual Vector<StringName> global_variable_get_list() const = 0; + virtual void global_shader_uniform_add(const StringName &p_name, GlobalShaderUniformType p_type, const Variant &p_value) = 0; + virtual void global_shader_uniform_remove(const StringName &p_name) = 0; + virtual Vector<StringName> global_shader_uniform_get_list() const = 0; - virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0; - virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0; + virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0; + virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0; - virtual Variant global_variable_get(const StringName &p_name) const = 0; - virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0; + virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0; + virtual GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0; - virtual void global_variables_load_settings(bool p_load_textures) = 0; - virtual void global_variables_clear() = 0; + virtual void global_shader_uniforms_load_settings(bool p_load_textures) = 0; + virtual void global_shader_uniforms_clear() = 0; - static int global_variable_type_get_shader_datatype(GlobalVariableType p_type); + static int global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type); /* FREE */ @@ -1468,7 +1490,7 @@ public: virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0; virtual void sync() = 0; virtual bool has_changed() const = 0; - virtual void init() = 0; + virtual void init(); virtual void finish() = 0; /* STATUS INFORMATION */ @@ -1487,6 +1509,7 @@ public: virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0; + virtual String get_video_adapter_api_version() const = 0; struct FrameProfileArea { String name; @@ -1551,11 +1574,11 @@ private: RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); void _texture_3d_update(RID p_texture, const TypedArray<Image> &p_data); TypedArray<Image> _texture_3d_get(RID p_texture) const; - TypedArray<Dictionary> _shader_get_param_list(RID p_shader) const; + TypedArray<Dictionary> _shader_get_shader_uniform_list(RID p_shader) const; RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count); void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface); Dictionary _mesh_get_surface(RID p_mesh, int p_idx); - Array _instance_geometry_get_shader_parameter_list(RID p_instance) const; + Array _instance_geometry_get_shader_uniform_list(RID p_instance) const; TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size); void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses); }; @@ -1600,6 +1623,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw); VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFScale); +VARIANT_ENUM_CAST(RenderingServer::ViewportVRSMode); VARIANT_ENUM_CAST(RenderingServer::SkyMode); VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG); VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource); @@ -1629,7 +1653,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode); VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode); VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter); VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode); -VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType); +VARIANT_ENUM_CAST(RenderingServer::GlobalShaderUniformType); VARIANT_ENUM_CAST(RenderingServer::RenderingInfo); VARIANT_ENUM_CAST(RenderingServer::Features); VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel); |