diff options
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 7dae45f126..11c73c63d0 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -31,10 +31,10 @@ #ifndef RENDERING_SERVER_H #define RENDERING_SERVER_H +#include "core/class_db.h" #include "core/image.h" #include "core/math/geometry_3d.h" #include "core/math/transform_2d.h" -#include "core/object.h" #include "core/rid.h" #include "core/typed_array.h" #include "core/variant.h" @@ -578,6 +578,7 @@ public: virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0; virtual bool particles_is_inactive(RID p_particles) = 0; virtual void particles_request_process(RID p_particles) = 0; virtual void particles_restart(RID p_particles) = 0; @@ -609,6 +610,43 @@ public: virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic + /* PARTICLES COLLISION API */ + + virtual RID particles_collision_create() = 0; + + enum ParticlesCollisionType { + PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT, + PARTICLES_COLLISION_TYPE_BOX_ATTRACT, + PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT, + PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE, + PARTICLES_COLLISION_TYPE_BOX_COLLIDE, + PARTICLES_COLLISION_TYPE_SDF_COLLIDE, + PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, + }; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, ParticlesCollisionType p_type) = 0; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) = 0; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic + + virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field + + enum ParticlesCollisionHeightfieldResolution { //longest axis resolution + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192, + PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX, + }; + + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field + /* CAMERA API */ virtual RID camera_create() = 0; @@ -794,7 +832,7 @@ public: ENV_GLOW_BLEND_MODE_MIX, }; - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; @@ -876,7 +914,7 @@ public: virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; enum EnvVolumetricFogShadowFilter { ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, @@ -965,6 +1003,7 @@ public: INSTANCE_MULTIMESH, INSTANCE_IMMEDIATE, INSTANCE_PARTICLES, + INSTANCE_PARTICLES_COLLISION, INSTANCE_LIGHT, INSTANCE_REFLECTION_PROBE, INSTANCE_DECAL, |