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-rw-r--r--servers/rendering_server.h17
1 files changed, 3 insertions, 14 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 9fdaa8a93e..2e5ceec02f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -428,7 +428,7 @@ public:
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
- LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
+ LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS,
};
virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
@@ -437,7 +437,6 @@ public:
enum LightDirectionalShadowDepthRangeMode {
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
-
};
virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
@@ -457,7 +456,7 @@ public:
enum ReflectionProbeAmbientMode {
REFLECTION_PROBE_AMBIENT_DISABLED,
REFLECTION_PROBE_AMBIENT_ENVIRONMENT,
- REFLECTION_PROBE_AMBIENT_COLOR
+ REFLECTION_PROBE_AMBIENT_COLOR,
};
virtual void reflection_probe_set_ambient_mode(RID p_probe, ReflectionProbeAmbientMode p_mode) = 0;
@@ -608,16 +607,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /*
- enum ParticlesCollisionMode {
- PARTICLES_COLLISION_NONE,
- PARTICLES_COLLISION_TEXTURE,
- PARTICLES_COLLISION_CUBEMAP,
- };
-
- virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
- */
-
/* VIEWPORT TARGET API */
virtual RID viewport_create() = 0;
@@ -844,7 +833,7 @@ public:
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_8,