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-rw-r--r--servers/rendering_server.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1182615d94..3125268e1c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -161,6 +161,7 @@ public:
SHADER_CANVAS_ITEM,
SHADER_PARTICLES,
SHADER_SKY,
+ SHADER_FOG,
SHADER_MAX
};
@@ -709,6 +710,20 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ /* FOG VOLUME API */
+
+ virtual RID fog_volume_create() = 0;
+
+ enum FogVolumeShape {
+ FOG_VOLUME_SHAPE_ELLIPSOID,
+ FOG_VOLUME_SHAPE_BOX,
+ FOG_VOLUME_SHAPE_WORLD,
+ };
+
+ virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0;
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
+
/* VISIBILITY NOTIFIER API */
virtual RID visibility_notifier_create() = 0;
@@ -1053,7 +1068,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
@@ -1118,6 +1133,7 @@ public:
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
INSTANCE_VISIBLITY_NOTIFIER,
+ INSTANCE_FOG_VOLUME,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_PARTICLES)
@@ -1143,6 +1159,8 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
+ virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled) = 0;
+
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
@@ -1542,6 +1560,7 @@ VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(RenderingServer::ParticlesEmitFlags);
VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionType);
VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionHeightfieldResolution);
+VARIANT_ENUM_CAST(RenderingServer::FogVolumeShape);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);