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-rw-r--r--servers/rendering_server.h24
1 files changed, 5 insertions, 19 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 594e2d885c..431d1a827c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -342,7 +342,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -390,22 +392,6 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_create() = 0;
@@ -799,6 +785,7 @@ public:
virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
@@ -1145,7 +1132,6 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
- INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_PARTICLES_COLLISION,
INSTANCE_LIGHT,
@@ -1157,7 +1143,7 @@ public:
INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
- INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_PARTICLES)
};
virtual RID instance_create2(RID p_base, RID p_scenario);