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-rw-r--r--servers/rendering_server.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 5dbec04665..21728af8c4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1041,19 +1041,13 @@ public:
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
- enum EnvironmentSDFGICascades {
- ENV_SDFGI_CASCADES_4,
- ENV_SDFGI_CASCADES_6,
- ENV_SDFGI_CASCADES_8,
- };
-
enum EnvironmentSDFGIYScale {
ENV_SDFGI_Y_SCALE_DISABLED,
ENV_SDFGI_Y_SCALE_75_PERCENT,
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_4,
@@ -1516,7 +1510,16 @@ public:
virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
+ enum SplashStretchMode {
+ SPLASH_STRETCH_MODE_DISABLED,
+ SPLASH_STRETCH_MODE_KEEP,
+ SPLASH_STRETCH_MODE_KEEP_WIDTH,
+ SPLASH_STRETCH_MODE_KEEP_HEIGHT,
+ SPLASH_STRETCH_MODE_COVER,
+ SPLASH_STRETCH_MODE_EXPAND,
+ };
+
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter = true) = 0;
virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {
@@ -1608,7 +1611,6 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
-VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);
@@ -1631,6 +1633,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
+VARIANT_ENUM_CAST(RenderingServer::SplashStretchMode);
VARIANT_ENUM_CAST(RenderingServer::Features);
VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
VARIANT_ENUM_CAST(RenderingServer::BakeChannels);