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-rw-r--r--servers/rendering_server.h201
1 files changed, 156 insertions, 45 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index ac8e92be59..92a27b7fe6 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -36,11 +36,12 @@
#include "core/math/transform_2d.h"
#include "core/object.h"
#include "core/rid.h"
+#include "core/typed_array.h"
#include "core/variant.h"
#include "servers/display_server.h"
+#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
-
GDCLASS(RenderingServer, Object);
static RenderingServer *singleton;
@@ -85,7 +86,6 @@ public:
};
enum CubeMapLayer {
-
CUBEMAP_LAYER_LEFT,
CUBEMAP_LAYER_RIGHT,
CUBEMAP_LAYER_BOTTOM,
@@ -106,7 +106,7 @@ public:
//these two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create() = 0;
- virtual RID texture_2d_layered_placeholder_create() = 0;
+ virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_placeholder_create() = 0;
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
@@ -157,7 +157,6 @@ public:
/* SHADER API */
enum ShaderMode {
-
SHADER_SPATIAL,
SHADER_CANVAS_ITEM,
SHADER_PARTICLES,
@@ -181,8 +180,8 @@ public:
enum {
MATERIAL_RENDER_PRIORITY_MIN = -128,
MATERIAL_RENDER_PRIORITY_MAX = 127,
-
};
+
virtual RID material_create() = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
@@ -197,7 +196,6 @@ public:
/* MESH API */
enum ArrayType {
-
ARRAY_VERTEX = 0,
ARRAY_NORMAL = 1,
ARRAY_TANGENT = 2,
@@ -229,12 +227,10 @@ public:
ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2,
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
-
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
-
};
enum PrimitiveType {
@@ -247,7 +243,6 @@ public:
};
struct SurfaceData {
-
PrimitiveType primitive = PRIMITIVE_MAX;
uint32_t format = 0;
@@ -377,15 +372,14 @@ public:
};
enum LightParam {
-
LIGHT_PARAM_ENERGY,
LIGHT_PARAM_INDIRECT_ENERGY,
LIGHT_PARAM_SPECULAR,
LIGHT_PARAM_RANGE,
+ LIGHT_PARAM_SIZE,
LIGHT_PARAM_ATTENUATION,
LIGHT_PARAM_SPOT_ANGLE,
LIGHT_PARAM_SPOT_ATTENUATION,
- LIGHT_PARAM_CONTACT_SHADOW_SIZE,
LIGHT_PARAM_SHADOW_MAX_DISTANCE,
LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET,
LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET,
@@ -393,7 +387,9 @@ public:
LIGHT_PARAM_SHADOW_FADE_START,
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
- LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
+ LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
+ LIGHT_PARAM_SHADOW_BLUR,
+ LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@@ -460,6 +456,27 @@ public:
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
+ /* DECAL API */
+
+ enum DecalTexture {
+ DECAL_TEXTURE_ALBEDO,
+ DECAL_TEXTURE_NORMAL,
+ DECAL_TEXTURE_ORM,
+ DECAL_TEXTURE_EMISSION,
+ DECAL_TEXTURE_MAX
+ };
+
+ virtual RID decal_create() = 0;
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
+
/* GI PROBE API */
virtual RID gi_probe_create() = 0;
@@ -504,19 +521,20 @@ public:
virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
- /* LIGHTMAP CAPTURE */
+ /* LIGHTMAP */
+
+ virtual RID lightmap_create() = 0;
- virtual RID lightmap_capture_create() = 0;
- virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
- virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) = 0;
- virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
- virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
- virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
- virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
- virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
- virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
+
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
/* PARTICLES API */
@@ -575,12 +593,13 @@ public:
};
virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
-*/
+ */
+
/* VIEWPORT TARGET API */
virtual RID viewport_create() = 0;
- virtual void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr) = 0;
+ virtual void viewport_set_use_xr(RID p_viewport, bool p_use_xr) = 0;
virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0;
virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
@@ -599,7 +618,6 @@ public:
virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0;
enum ViewportClearMode {
-
VIEWPORT_CLEAR_ALWAYS,
VIEWPORT_CLEAR_NEVER,
VIEWPORT_CLEAR_ONLY_NEXT_FRAME
@@ -632,21 +650,27 @@ public:
VIEWPORT_MSAA_4X,
VIEWPORT_MSAA_8X,
VIEWPORT_MSAA_16X,
- VIEWPORT_MSAA_EXT_2X,
- VIEWPORT_MSAA_EXT_4X,
+ VIEWPORT_MSAA_MAX,
};
virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
- enum ViewportRenderInfo {
+ enum ViewportScreenSpaceAA {
+ VIEWPORT_SCREEN_SPACE_AA_DISABLED,
+ VIEWPORT_SCREEN_SPACE_AA_FXAA,
+ VIEWPORT_SCREEN_SPACE_AA_MAX,
+ };
+ virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0;
+
+ enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
- VIEWPORT_RENDER_INFO_MAX
+ VIEWPORT_RENDER_INFO_MAX,
};
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0;
@@ -666,11 +690,16 @@ public:
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
VIEWPORT_DEBUG_DRAW_SSAO,
VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
-
+ VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
+ VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
+ virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0;
+ virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
+ virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
+
virtual void directional_shadow_atlas_set_size(int p_size) = 0;
/* SKY API */
@@ -684,13 +713,13 @@ public:
virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
virtual void sky_set_mode(RID p_sky, SkyMode p_mode) = 0;
virtual void sky_set_material(RID p_sky, RID p_material) = 0;
+ virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0;
/* ENVIRONMENT API */
virtual RID environment_create() = 0;
enum EnvironmentBG {
-
ENV_BG_CLEAR_COLOR,
ENV_BG_COLOR,
ENV_BG_SKY,
@@ -733,6 +762,7 @@ public:
ENV_GLOW_BLEND_MODE_REPLACE,
ENV_GLOW_BLEND_MODE_MIX,
};
+
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
@@ -780,6 +810,8 @@ public:
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
+
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
enum SubSurfaceScatteringQuality {
@@ -816,6 +848,18 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
+ enum ShadowQuality {
+ SHADOW_QUALITY_HARD,
+ SHADOW_QUALITY_SOFT_LOW,
+ SHADOW_QUALITY_SOFT_MEDIUM,
+ SHADOW_QUALITY_SOFT_HIGH,
+ SHADOW_QUALITY_SOFT_ULTRA,
+ SHADOW_QUALITY_MAX
+ };
+
+ virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
+
/* SCENARIO API */
virtual RID scenario_create() = 0;
@@ -825,7 +869,6 @@ public:
SCENARIO_DEBUG_WIREFRAME,
SCENARIO_DEBUG_OVERDRAW,
SCENARIO_DEBUG_SHADELESS,
-
};
virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
@@ -836,7 +879,6 @@ public:
/* INSTANCING API */
enum InstanceType {
-
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
@@ -844,8 +886,9 @@ public:
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
+ INSTANCE_DECAL,
INSTANCE_GI_PROBE,
- INSTANCE_LIGHTMAP_CAPTURE,
+ INSTANCE_LIGHTMAP,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
@@ -864,8 +907,6 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
- virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap) = 0;
-
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
@@ -902,6 +943,23 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
+
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0;
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+
+ /* Bake 3D objects */
+
+ enum BakeChannels {
+ BAKE_CHANNEL_ALBEDO_ALPHA,
+ BAKE_CHANNEL_NORMAL,
+ BAKE_CHANNEL_ORM,
+ BAKE_CHANNEL_EMISSION
+ };
+
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
/* CANVAS (2D) */
@@ -1041,8 +1099,58 @@ public:
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
};
+
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
+ /* GLOBAL VARIABLES */
+
+ enum GlobalVariableType {
+ GLOBAL_VAR_TYPE_BOOL,
+ GLOBAL_VAR_TYPE_BVEC2,
+ GLOBAL_VAR_TYPE_BVEC3,
+ GLOBAL_VAR_TYPE_BVEC4,
+ GLOBAL_VAR_TYPE_INT,
+ GLOBAL_VAR_TYPE_IVEC2,
+ GLOBAL_VAR_TYPE_IVEC3,
+ GLOBAL_VAR_TYPE_IVEC4,
+ GLOBAL_VAR_TYPE_RECT2I,
+ GLOBAL_VAR_TYPE_UINT,
+ GLOBAL_VAR_TYPE_UVEC2,
+ GLOBAL_VAR_TYPE_UVEC3,
+ GLOBAL_VAR_TYPE_UVEC4,
+ GLOBAL_VAR_TYPE_FLOAT,
+ GLOBAL_VAR_TYPE_VEC2,
+ GLOBAL_VAR_TYPE_VEC3,
+ GLOBAL_VAR_TYPE_VEC4,
+ GLOBAL_VAR_TYPE_COLOR,
+ GLOBAL_VAR_TYPE_RECT2,
+ GLOBAL_VAR_TYPE_MAT2,
+ GLOBAL_VAR_TYPE_MAT3,
+ GLOBAL_VAR_TYPE_MAT4,
+ GLOBAL_VAR_TYPE_TRANSFORM_2D,
+ GLOBAL_VAR_TYPE_TRANSFORM,
+ GLOBAL_VAR_TYPE_SAMPLER2D,
+ GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
+ GLOBAL_VAR_TYPE_SAMPLER3D,
+ GLOBAL_VAR_TYPE_SAMPLERCUBE,
+ GLOBAL_VAR_TYPE_MAX
+ };
+
+ virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0;
+ virtual void global_variable_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_variable_get_list() const = 0;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
+
+ virtual Variant global_variable_get(const StringName &p_name) const = 0;
+ virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
+
+ virtual void global_variables_load_settings(bool p_load_textures) = 0;
+ virtual void global_variables_clear() = 0;
+
+ static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
+
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
@@ -1065,7 +1173,6 @@ public:
/* STATUS INFORMATION */
enum RenderInfo {
-
INFO_OBJECTS_IN_FRAME,
INFO_VERTICES_IN_FRAME,
INFO_MATERIAL_CHANGES_IN_FRAME,
@@ -1092,8 +1199,6 @@ public:
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
- /* Materials for 2D on 3D */
-
/* TESTING */
virtual RID get_test_cube() = 0;
@@ -1143,10 +1248,12 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
+VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
+VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
@@ -1155,10 +1262,13 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentReflectionSource);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
-VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOBlur);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::SubSurfaceScatteringQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBlurQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBokehShape);
+VARIANT_ENUM_CAST(RenderingServer::ShadowQuality);
VARIANT_ENUM_CAST(RenderingServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(RenderingServer::InstanceType);
VARIANT_ENUM_CAST(RenderingServer::InstanceFlags);
@@ -1169,10 +1279,11 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasItemTextureRepeat);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
+VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
-//typedef RenderingServer VS; // makes it easier to use
+// Alias to make it easier to use.
#define RS RenderingServer
-#endif
+#endif // RENDERING_SERVER_H