diff options
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 7680dc1390..e50170bdf7 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -31,10 +31,10 @@ #ifndef RENDERING_SERVER_H #define RENDERING_SERVER_H +#include "core/class_db.h" #include "core/image.h" #include "core/math/geometry_3d.h" #include "core/math/transform_2d.h" -#include "core/object.h" #include "core/rid.h" #include "core/typed_array.h" #include "core/variant.h" @@ -727,6 +727,8 @@ public: virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0; + virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0; + enum ViewportRenderInfo { VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME, VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME, @@ -832,7 +834,7 @@ public: ENV_GLOW_BLEND_MODE_MIX, }; - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; @@ -914,7 +916,7 @@ public: virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; enum EnvVolumetricFogShadowFilter { ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, |