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-rw-r--r--servers/rendering_server.h61
1 files changed, 43 insertions, 18 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 5481079694..6a8bb83ec1 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -179,6 +179,19 @@ public:
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ struct ShaderNativeSourceCode {
+ struct Version {
+ struct Stage {
+ String name;
+ String code;
+ };
+ Vector<Stage> stages;
+ };
+ Vector<Version> versions;
+ };
+
+ virtual ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
+
/* COMMON MATERIAL API */
enum {
@@ -341,6 +354,8 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -352,7 +367,7 @@ public:
MULTIMESH_TRANSFORM_3D,
};
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
@@ -394,7 +409,7 @@ public:
/* SKELETON API */
virtual RID skeleton_create() = 0;
- virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
@@ -537,7 +552,7 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
@@ -785,7 +800,7 @@ public:
virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
- virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0;
+ virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0;
virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
enum ViewportMSAA {
@@ -843,7 +858,10 @@ public:
VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
VIEWPORT_DEBUG_DRAW_GI_BUFFER,
VIEWPORT_DEBUG_DRAW_DISABLE_LOD,
-
+ VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@@ -852,7 +870,7 @@ public:
virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
- virtual void directional_shadow_atlas_set_size(int p_size) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
/* SKY API */
@@ -967,9 +985,10 @@ public:
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
+ ENV_SDFGI_RAY_COUNT_4,
ENV_SDFGI_RAY_COUNT_8,
ENV_SDFGI_RAY_COUNT_16,
ENV_SDFGI_RAY_COUNT_32,
@@ -993,20 +1012,22 @@ public:
virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
-
- enum EnvVolumetricFogShadowFilter {
- ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
- ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
- ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
- ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ enum EnvironmentSDFGIFramesToUpdateLight {
+ ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME,
+ ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_MAX,
};
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+ virtual void environment_set_sdfgi_frames_to_update_light(EnvironmentSDFGIFramesToUpdateLight p_update) = 0;
+
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
+
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
- virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
- virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
@@ -1398,7 +1419,7 @@ public:
INFO_VERTEX_MEM_USED,
};
- virtual int get_render_info(RenderInfo p_info) = 0;
+ virtual uint64_t get_render_info(RenderInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
@@ -1414,6 +1435,8 @@ public:
virtual float get_frame_setup_time_cpu() const = 0;
+ virtual void gi_set_use_half_resolution(bool p_enable) = 0;
+
/* TESTING */
virtual RID get_test_cube() = 0;
@@ -1446,6 +1469,8 @@ public:
virtual bool is_low_end() const = 0;
+ virtual void set_print_gpu_profile(bool p_enable) = 0;
+
RenderingDevice *create_local_rendering_device() const;
bool is_render_loop_enabled() const;