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-rw-r--r--servers/rendering_server.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1fd7a23d23..a31c9f39fd 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -394,6 +394,7 @@ public:
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
+ LIGHT_PARAM_SHADOW_BLUR,
LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@@ -827,14 +828,17 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
- enum ShadowFilter {
- SHADOW_FILTER_NONE,
- SHADOW_FILTER_PCF5,
- SHADOW_FILTER_PCF13,
- SHADOW_FILTER_MAX
+ enum ShadowQuality {
+ SHADOW_QUALITY_HARD,
+ SHADOW_QUALITY_SOFT_LOW,
+ SHADOW_QUALITY_SOFT_MEDIUM,
+ SHADOW_QUALITY_SOFT_HIGH,
+ SHADOW_QUALITY_SOFT_ULTRA,
+ SHADOW_QUALITY_MAX
};
- virtual void shadow_filter_set(ShadowFilter p_filter) = 0;
+ virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
/* SCENARIO API */