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-rw-r--r--servers/rendering_server.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index abe3cc6975..f403264a96 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -50,8 +50,6 @@ class RenderingServer : public Object {
int mm_policy;
bool render_loop_enabled = true;
- void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
- void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
protected:
@@ -284,8 +282,6 @@ public:
Vector<uint8_t> index_data;
uint32_t index_count = 0;
- uint32_t blend_shape_count = 0;
-
AABB aabb;
struct LOD {
float edge_length;
@@ -299,9 +295,11 @@ public:
RID material;
};
- virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) = 0;
+ virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) = 0;
virtual RID mesh_create() = 0;
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
+
virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const;
virtual uint32_t mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const;
virtual uint32_t mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const;
@@ -509,6 +507,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
+ virtual void reflection_probe_set_lod_threshold(RID p_probe, float p_pixels) = 0;
/* DECAL API */
@@ -807,6 +806,8 @@ public:
virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
+ virtual void viewport_set_lod_threshold(RID p_viewport, float p_pixels) = 0;
+
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
@@ -838,6 +839,7 @@ public:
VIEWPORT_DEBUG_DRAW_SDFGI,
VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
VIEWPORT_DEBUG_DRAW_GI_BUFFER,
+ VIEWPORT_DEBUG_DRAW_DISABLE_LOD,
};
@@ -938,23 +940,17 @@ public:
virtual void environment_set_ssr_roughness_quality(EnvironmentSSRRoughnessQuality p_quality) = 0;
- enum EnvironmentSSAOBlur {
- ENV_SSAO_BLUR_DISABLED,
- ENV_SSAO_BLUR_1x1,
- ENV_SSAO_BLUR_2x2,
- ENV_SSAO_BLUR_3x3,
- };
-
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0;
enum EnvironmentSSAOQuality {
+ ENV_SSAO_QUALITY_VERY_LOW,
ENV_SSAO_QUALITY_LOW,
ENV_SSAO_QUALITY_MEDIUM,
ENV_SSAO_QUALITY_HIGH,
ENV_SSAO_QUALITY_ULTRA,
};
- virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
+ virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
enum EnvironmentSDFGICascades {
ENV_SDFGI_CASCADES_4,
@@ -1144,6 +1140,7 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
+ virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
@@ -1412,6 +1409,8 @@ public:
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
+ virtual float get_frame_setup_time_cpu() const = 0;
+
/* TESTING */
virtual RID get_test_cube() = 0;
@@ -1485,7 +1484,6 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentReflectionSource);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
-VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOBlur);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
VARIANT_ENUM_CAST(RenderingServer::SubSurfaceScatteringQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBlurQuality);