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-rw-r--r--servers/rendering_server.cpp377
1 files changed, 157 insertions, 220 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 57a34f24cf..3b034da3aa 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -37,27 +37,24 @@ RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
RenderingServer *RenderingServer::get_singleton() {
-
return singleton;
}
RenderingServer *RenderingServer::create() {
-
ERR_FAIL_COND_V(singleton, nullptr);
- if (create_func)
+ if (create_func) {
return create_func();
+ }
return nullptr;
}
Array RenderingServer::_texture_debug_usage_bind() {
-
List<TextureInfo> list;
texture_debug_usage(&list);
Array arr;
for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
-
Dictionary dict;
dict["texture"] = E->get().texture;
dict["width"] = E->get().width;
@@ -72,7 +69,6 @@ Array RenderingServer::_texture_debug_usage_bind() {
}
Array RenderingServer::_shader_get_param_list_bind(RID p_shader) const {
-
List<PropertyInfo> l;
shader_get_param_list(p_shader, &l);
return convert_property_list(&l);
@@ -88,19 +84,16 @@ static Array to_array(const Vector<ObjectID> &ids) {
}
Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
-
Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
-
Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
-
Vector<Plane> planes;
for (int i = 0; i < p_convex.size(); ++i) {
Variant v = p_convex[i];
@@ -113,7 +106,6 @@ Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_
}
RID RenderingServer::get_test_texture() {
-
if (test_texture.is_valid()) {
return test_texture;
};
@@ -127,20 +119,16 @@ RID RenderingServer::get_test_texture() {
uint8_t *w = test_data.ptrw();
for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
-
for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
-
Color c;
int r = 255 - (x + y) / 2;
if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
-
c.r = y;
c.g = r;
c.b = x;
} else {
-
c.r = r;
c.g = x;
c.b = y;
@@ -161,17 +149,18 @@ RID RenderingServer::get_test_texture() {
}
void RenderingServer::_free_internal_rids() {
-
- if (test_texture.is_valid())
+ if (test_texture.is_valid()) {
free(test_texture);
- if (white_texture.is_valid())
+ }
+ if (white_texture.is_valid()) {
free(white_texture);
- if (test_material.is_valid())
+ }
+ if (test_material.is_valid()) {
free(test_material);
+ }
}
RID RenderingServer::_make_test_cube() {
-
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<float> tangents;
@@ -187,24 +176,22 @@ RID RenderingServer::_make_test_cube() {
uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
for (int j = 0; j < 4; j++) {
-
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
-
- if (i < 3)
+ if (i < 3) {
face_points[j][(i + k) % 3] = v[k];
- else
+ } else {
face_points[3 - j][(i + k) % 3] = -v[k];
+ }
}
normal_points[j] = Vector3();
normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
@@ -231,8 +218,9 @@ RID RenderingServer::_make_test_cube() {
Vector<int> indices;
indices.resize(vertices.size());
- for (int i = 0; i < vertices.size(); i++)
+ for (int i = 0; i < vertices.size(); i++) {
indices.set(i, i);
+ }
d[RenderingServer::ARRAY_INDEX] = indices;
mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
@@ -253,7 +241,6 @@ RID RenderingServer::_make_test_cube() {
}
RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
-
Vector<Vector3> vertices;
Vector<Vector3> normals;
@@ -267,7 +254,6 @@ RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
-
double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
@@ -310,16 +296,17 @@ RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
}
RID RenderingServer::get_white_texture() {
-
- if (white_texture.is_valid())
+ if (white_texture.is_valid()) {
return white_texture;
+ }
Vector<uint8_t> wt;
wt.resize(16 * 3);
{
uint8_t *w = wt.ptrw();
- for (int i = 0; i < 16 * 3; i++)
+ for (int i = 0; i < 16 * 3; i++) {
w[i] = 255;
+ }
}
Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
white_texture = texture_2d_create(white);
@@ -330,7 +317,6 @@ RID RenderingServer::get_white_texture() {
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
-
uint8_t *vw = r_vertex_array.ptrw();
uint8_t *iw = nullptr;
@@ -341,16 +327,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
int max_bone = 0;
for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
-
- if (!(p_format & (1 << ai))) // no array
+ if (!(p_format & (1 << ai))) { // no array
continue;
+ }
switch (ai) {
-
case RS::ARRAY_VERTEX: {
-
if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
-
Vector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
@@ -361,16 +344,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
{
for (int i = 0; i < p_vertex_array_len; i++) {
-
float vector[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
if (i == 0) {
-
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
} else {
-
aabb.expand_to(src[i]);
}
}
@@ -389,16 +369,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
{
for (int i = 0; i < p_vertex_array_len; i++) {
-
float vector[3] = { src[i].x, src[i].y, src[i].z };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
if (i == 0) {
-
aabb = AABB(src[i], SMALL_VEC3);
} else {
-
aabb.expand_to(src[i]);
}
}
@@ -409,7 +386,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_NORMAL: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
Vector<Vector3> array = p_arrays[ai];
@@ -420,9 +396,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
// setting vertices means regenerating the AABB
if (p_format & ARRAY_COMPRESS_NORMAL) {
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
int8_t vector[4] = {
(int8_t)CLAMP(src[i].x * 127, -128, 127),
(int8_t)CLAMP(src[i].y * 127, -128, 127),
@@ -435,7 +409,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
-
float vector[3] = { src[i].x, src[i].y, src[i].z };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
}
@@ -444,7 +417,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_TANGENT: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
Vector<real_t> array = p_arrays[ai];
@@ -454,7 +426,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const real_t *src = array.ptr();
if (p_format & ARRAY_COMPRESS_TANGENT) {
-
for (int i = 0; i < p_vertex_array_len; i++) {
int8_t xyzw[4] = {
(int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
@@ -468,7 +439,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
-
float xyzw[4] = {
src[i * 4 + 0],
src[i * 4 + 1],
@@ -482,7 +452,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_COLOR: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
Vector<Color> array = p_arrays[ai];
@@ -492,29 +461,23 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Color *src = array.ptr();
if (p_format & ARRAY_COMPRESS_COLOR) {
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
uint8_t colors[4];
for (int j = 0; j < 4; j++) {
-
colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
}
copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
}
} else {
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
}
}
} break;
case RS::ARRAY_TEX_UV: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
Vector<Vector2> array = p_arrays[ai];
@@ -524,16 +487,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
if (p_format & ARRAY_COMPRESS_TEX_UV) {
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
-
float uv[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
@@ -543,7 +503,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_TEX_UV2: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
Vector<Vector2> array = p_arrays[ai];
@@ -553,16 +512,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
if (p_format & ARRAY_COMPRESS_TEX_UV2) {
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
-
float uv[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
@@ -570,7 +526,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
}
} break;
case RS::ARRAY_WEIGHTS: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
Vector<real_t> array = p_arrays[ai];
@@ -580,9 +535,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const real_t *src = array.ptr();
{
-
for (int i = 0; i < p_vertex_array_len; i++) {
-
uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = CLAMP(src[i * RS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
@@ -594,7 +547,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_BONES: {
-
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
Vector<int> array = p_arrays[ai];
@@ -604,7 +556,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const int *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
-
uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * RS::ARRAY_WEIGHTS_SIZE + j];
@@ -616,7 +567,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
} break;
case RS::ARRAY_INDEX: {
-
ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
@@ -630,7 +580,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const int *src = indices.ptr();
for (int i = 0; i < p_index_array_len; i++) {
-
if (p_vertex_array_len < (1 << 16)) {
uint16_t v = src[i];
@@ -669,7 +618,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
bool any_valid = false;
if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
-
int vs = vertices.size();
const Vector3 *rv = vertices.ptr();
const int *rb = bones.ptr();
@@ -678,14 +626,13 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
AABB *bptr = r_bone_aabb.ptrw();
for (int i = 0; i < vs; i++) {
-
Vector3 v = rv[i];
for (int j = 0; j < 4; j++) {
-
int idx = rb[i * 4 + j];
float w = rw[i * 4 + j];
- if (w == 0)
+ if (w == 0) {
continue; //break;
+ }
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
if (bptr[idx].size.x < 0) {
@@ -700,7 +647,6 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
}
if (!any_valid && first) {
-
r_bone_aabb.clear();
}
}
@@ -719,22 +665,19 @@ uint32_t RenderingServer::mesh_surface_get_format_stride(uint32_t p_format, int
}
uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
-
int total_elem_size = 0;
for (int i = 0; i < RS::ARRAY_MAX; i++) {
-
r_offsets[i] = 0; //reset
- if (!(p_format & (1 << i))) // no array
+ if (!(p_format & (1 << i))) { // no array
continue;
+ }
int elem_size = 0;
switch (i) {
-
case RS::ARRAY_VERTEX: {
-
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
elem_size = 2;
} else {
@@ -751,7 +694,6 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
} break;
case RS::ARRAY_NORMAL: {
-
if (p_format & ARRAY_COMPRESS_NORMAL) {
elem_size = sizeof(uint32_t);
} else {
@@ -769,7 +711,6 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
} break;
case RS::ARRAY_COLOR: {
-
if (p_format & ARRAY_COMPRESS_COLOR) {
elem_size = sizeof(uint32_t);
} else {
@@ -794,24 +735,20 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
} break;
case RS::ARRAY_WEIGHTS: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_BONES: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_INDEX: {
-
if (p_index_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine whether using 16 or 32 bits indices */
if (p_vertex_len >= (1 << 16)) {
-
elem_size = 4;
} else {
@@ -832,7 +769,6 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
}
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
-
ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
@@ -843,14 +779,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
int array_len = 0;
for (int i = 0; i < p_arrays.size(); i++) {
-
- if (p_arrays[i].get_type() == Variant::NIL)
+ if (p_arrays[i].get_type() == Variant::NIL) {
continue;
+ }
format |= (1 << i);
if (i == RS::ARRAY_VERTEX) {
-
Variant var = p_arrays[i];
switch (var.get_type()) {
case Variant::PACKED_VECTOR2_ARRAY: {
@@ -867,7 +802,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
array_len = PackedVector3Array(p_arrays[i]).size();
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
} else if (i == RS::ARRAY_INDEX) {
-
index_array_len = PackedInt32Array(p_arrays[i]).size();
}
}
@@ -877,13 +811,12 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
if (p_blend_shapes.size()) {
//validate format for morphs
for (int i = 0; i < p_blend_shapes.size(); i++) {
-
uint32_t bsformat = 0;
Array arr = p_blend_shapes[i];
for (int j = 0; j < arr.size(); j++) {
-
- if (arr[j].get_type() != Variant::NIL)
+ if (arr[j].get_type() != Variant::NIL) {
bsformat |= (1 << j);
+ }
}
ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER);
@@ -895,18 +828,16 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
int total_elem_size = 0;
for (int i = 0; i < RS::ARRAY_MAX; i++) {
-
offsets[i] = 0; //reset
- if (!(format & (1 << i))) // no array
+ if (!(format & (1 << i))) { // no array
continue;
+ }
int elem_size = 0;
switch (i) {
-
case RS::ARRAY_VERTEX: {
-
Variant arr = p_arrays[0];
if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
elem_size = 2;
@@ -924,7 +855,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
} break;
case RS::ARRAY_NORMAL: {
-
if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
elem_size = sizeof(uint32_t);
} else {
@@ -942,7 +872,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
} break;
case RS::ARRAY_COLOR: {
-
if (p_compress_format & ARRAY_COMPRESS_COLOR) {
elem_size = sizeof(uint32_t);
} else {
@@ -967,24 +896,20 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
} break;
case RS::ARRAY_WEIGHTS: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_BONES: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_INDEX: {
-
if (index_array_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine whether using 16 or 32 bits indices */
if (array_len >= (1 << 16)) {
-
elem_size = 4;
} else {
@@ -1024,7 +949,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
Vector<Vector<uint8_t>> blend_shape_data;
for (int i = 0; i < p_blend_shapes.size(); i++) {
-
Vector<uint8_t> vertex_array_shape;
vertex_array_shape.resize(array_size);
Vector<uint8_t> noindex;
@@ -1038,7 +962,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
Vector<SurfaceData::LOD> lods;
if (index_array_len) {
-
List<Variant> keys;
p_lods.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
@@ -1093,7 +1016,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
-
SurfaceData sd;
Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
if (err != OK) {
@@ -1103,24 +1025,21 @@ void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_p
}
Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
-
uint32_t offsets[ARRAY_MAX];
int total_elem_size = 0;
for (int i = 0; i < RS::ARRAY_MAX; i++) {
-
offsets[i] = 0; //reset
- if (!(p_format & (1 << i))) // no array
+ if (!(p_format & (1 << i))) { // no array
continue;
+ }
int elem_size = 0;
switch (i) {
-
case RS::ARRAY_VERTEX: {
-
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
elem_size = 2;
} else {
@@ -1133,7 +1052,6 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_NORMAL: {
-
if (p_format & ARRAY_COMPRESS_NORMAL) {
elem_size = sizeof(uint32_t);
} else {
@@ -1151,7 +1069,6 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_COLOR: {
-
if (p_format & ARRAY_COMPRESS_COLOR) {
elem_size = sizeof(uint32_t);
} else {
@@ -1176,24 +1093,20 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_WEIGHTS: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_BONES: {
-
elem_size = sizeof(uint16_t) * 4;
} break;
case RS::ARRAY_INDEX: {
-
if (p_index_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine whether using 16 or 32 bits indices */
if (p_vertex_len >= (1 << 16)) {
-
elem_size = 4;
} else {
@@ -1217,25 +1130,20 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
const uint8_t *r = p_vertex_data.ptr();
for (int i = 0; i < RS::ARRAY_MAX; i++) {
-
- if (!(p_format & (1 << i)))
+ if (!(p_format & (1 << i))) {
continue;
+ }
switch (i) {
-
case RS::ARRAY_VERTEX: {
-
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
-
Vector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
{
-
Vector2 *w = arr_2d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
@@ -1243,16 +1151,13 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
ret[i] = arr_2d;
} else {
-
Vector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
{
-
Vector3 *w = arr_3d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
@@ -1267,12 +1172,10 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
arr.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_NORMAL) {
-
Vector3 *w = arr.ptrw();
const float multiplier = 1.f / 127.f;
for (int j = 0; j < p_vertex_len; j++) {
-
const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
}
@@ -1280,7 +1183,6 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector3 *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
@@ -1297,14 +1199,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = float(v[k] / 127.0);
}
}
} else {
-
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
@@ -1319,16 +1219,13 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_COLOR: {
-
Vector<Color> arr;
arr.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_COLOR) {
-
Color *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
}
@@ -1336,7 +1233,6 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Color(v[0], v[1], v[2], v[3]);
}
@@ -1345,25 +1241,20 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
ret[i] = arr;
} break;
case RS::ARRAY_TEX_UV: {
-
Vector<Vector2> arr;
arr.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_TEX_UV) {
-
Vector2 *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
-
Vector2 *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
@@ -1377,20 +1268,16 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
arr.resize(p_vertex_len);
if (p_format & ARRAY_COMPRESS_TEX_UV2) {
-
Vector2 *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
-
Vector2 *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
@@ -1400,14 +1287,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_WEIGHTS: {
-
Vector<float> arr;
arr.resize(p_vertex_len * 4);
{
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = float(v[k] / 65535.0);
@@ -1419,14 +1304,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_BONES: {
-
Vector<int> arr;
arr.resize(p_vertex_len * 4);
int *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
-
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
@@ -1444,16 +1327,13 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<int> arr;
arr.resize(p_index_len);
if (p_vertex_len < (1 << 16)) {
-
int *w = arr.ptrw();
for (int j = 0; j < p_index_len; j++) {
-
const uint16_t *v = (const uint16_t *)&ir[j * 2];
w[j] = *v;
}
} else {
-
int *w = arr.ptrw();
for (int j = 0; j < p_index_len; j++) {
@@ -1473,13 +1353,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
}
Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
-
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
return mesh_create_arrays_from_surface_data(sd);
}
Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
-
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
@@ -1514,7 +1392,6 @@ Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) con
}
Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
-
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
@@ -1541,7 +1418,6 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
}
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
-
Vector<uint8_t> vertex_data = p_data.vertex_data;
ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
@@ -1567,42 +1443,69 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
#endif
ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
-
switch (p_type) {
- case RS::GLOBAL_VAR_TYPE_BOOL: return ShaderLanguage::TYPE_BOOL;
- case RS::GLOBAL_VAR_TYPE_BVEC2: return ShaderLanguage::TYPE_BVEC2;
- case RS::GLOBAL_VAR_TYPE_BVEC3: return ShaderLanguage::TYPE_BVEC3;
- case RS::GLOBAL_VAR_TYPE_BVEC4: return ShaderLanguage::TYPE_BVEC4;
- case RS::GLOBAL_VAR_TYPE_INT: return ShaderLanguage::TYPE_INT;
- case RS::GLOBAL_VAR_TYPE_IVEC2: return ShaderLanguage::TYPE_IVEC2;
- case RS::GLOBAL_VAR_TYPE_IVEC3: return ShaderLanguage::TYPE_IVEC3;
- case RS::GLOBAL_VAR_TYPE_IVEC4: return ShaderLanguage::TYPE_IVEC4;
- case RS::GLOBAL_VAR_TYPE_RECT2I: return ShaderLanguage::TYPE_IVEC4;
- case RS::GLOBAL_VAR_TYPE_UINT: return ShaderLanguage::TYPE_UINT;
- case RS::GLOBAL_VAR_TYPE_UVEC2: return ShaderLanguage::TYPE_UVEC2;
- case RS::GLOBAL_VAR_TYPE_UVEC3: return ShaderLanguage::TYPE_UVEC3;
- case RS::GLOBAL_VAR_TYPE_UVEC4: return ShaderLanguage::TYPE_UVEC4;
- case RS::GLOBAL_VAR_TYPE_FLOAT: return ShaderLanguage::TYPE_FLOAT;
- case RS::GLOBAL_VAR_TYPE_VEC2: return ShaderLanguage::TYPE_VEC2;
- case RS::GLOBAL_VAR_TYPE_VEC3: return ShaderLanguage::TYPE_VEC3;
- case RS::GLOBAL_VAR_TYPE_VEC4: return ShaderLanguage::TYPE_VEC4;
- case RS::GLOBAL_VAR_TYPE_COLOR: return ShaderLanguage::TYPE_VEC4;
- case RS::GLOBAL_VAR_TYPE_RECT2: return ShaderLanguage::TYPE_VEC4;
- case RS::GLOBAL_VAR_TYPE_MAT2: return ShaderLanguage::TYPE_MAT2;
- case RS::GLOBAL_VAR_TYPE_MAT3: return ShaderLanguage::TYPE_MAT3;
- case RS::GLOBAL_VAR_TYPE_MAT4: return ShaderLanguage::TYPE_MAT4;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: return ShaderLanguage::TYPE_MAT3;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM: return ShaderLanguage::TYPE_MAT4;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2D: return ShaderLanguage::TYPE_SAMPLER2D;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: return ShaderLanguage::TYPE_SAMPLER2DARRAY;
- case RS::GLOBAL_VAR_TYPE_SAMPLER3D: return ShaderLanguage::TYPE_SAMPLER3D;
- case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE;
- default: return ShaderLanguage::TYPE_MAX; //invalid or not found
+ case RS::GLOBAL_VAR_TYPE_BOOL:
+ return ShaderLanguage::TYPE_BOOL;
+ case RS::GLOBAL_VAR_TYPE_BVEC2:
+ return ShaderLanguage::TYPE_BVEC2;
+ case RS::GLOBAL_VAR_TYPE_BVEC3:
+ return ShaderLanguage::TYPE_BVEC3;
+ case RS::GLOBAL_VAR_TYPE_BVEC4:
+ return ShaderLanguage::TYPE_BVEC4;
+ case RS::GLOBAL_VAR_TYPE_INT:
+ return ShaderLanguage::TYPE_INT;
+ case RS::GLOBAL_VAR_TYPE_IVEC2:
+ return ShaderLanguage::TYPE_IVEC2;
+ case RS::GLOBAL_VAR_TYPE_IVEC3:
+ return ShaderLanguage::TYPE_IVEC3;
+ case RS::GLOBAL_VAR_TYPE_IVEC4:
+ return ShaderLanguage::TYPE_IVEC4;
+ case RS::GLOBAL_VAR_TYPE_RECT2I:
+ return ShaderLanguage::TYPE_IVEC4;
+ case RS::GLOBAL_VAR_TYPE_UINT:
+ return ShaderLanguage::TYPE_UINT;
+ case RS::GLOBAL_VAR_TYPE_UVEC2:
+ return ShaderLanguage::TYPE_UVEC2;
+ case RS::GLOBAL_VAR_TYPE_UVEC3:
+ return ShaderLanguage::TYPE_UVEC3;
+ case RS::GLOBAL_VAR_TYPE_UVEC4:
+ return ShaderLanguage::TYPE_UVEC4;
+ case RS::GLOBAL_VAR_TYPE_FLOAT:
+ return ShaderLanguage::TYPE_FLOAT;
+ case RS::GLOBAL_VAR_TYPE_VEC2:
+ return ShaderLanguage::TYPE_VEC2;
+ case RS::GLOBAL_VAR_TYPE_VEC3:
+ return ShaderLanguage::TYPE_VEC3;
+ case RS::GLOBAL_VAR_TYPE_VEC4:
+ return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_COLOR:
+ return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_RECT2:
+ return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_MAT2:
+ return ShaderLanguage::TYPE_MAT2;
+ case RS::GLOBAL_VAR_TYPE_MAT3:
+ return ShaderLanguage::TYPE_MAT3;
+ case RS::GLOBAL_VAR_TYPE_MAT4:
+ return ShaderLanguage::TYPE_MAT4;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
+ return ShaderLanguage::TYPE_MAT3;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM:
+ return ShaderLanguage::TYPE_MAT4;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
+ return ShaderLanguage::TYPE_SAMPLER2D;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
+ return ShaderLanguage::TYPE_SAMPLER2DARRAY;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
+ return ShaderLanguage::TYPE_SAMPLER3D;
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
+ return ShaderLanguage::TYPE_SAMPLERCUBE;
+ default:
+ return ShaderLanguage::TYPE_MAX; //invalid or not found
}
}
void RenderingServer::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
@@ -1705,7 +1608,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
- ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &RenderingServer::light_set_use_gi);
+ ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
@@ -1716,9 +1619,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &RenderingServer::reflection_probe_set_interior_ambient);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_interior_ambient_energy);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &RenderingServer::reflection_probe_set_interior_ambient_probe_contribution);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
@@ -1755,8 +1658,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
#endif
-
- ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &RenderingServer::lightmap_capture_create);
+/*
+ ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree);
@@ -1767,6 +1670,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
+*/
#endif
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
@@ -1843,11 +1747,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
- ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);
-
- ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &RenderingServer::environment_set_fog_depth);
-
- ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &RenderingServer::environment_set_fog_height);
+ ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density"), &RenderingServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
@@ -1866,7 +1766,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
- ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
+ // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
@@ -1991,6 +1891,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
+ ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
+ ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
+
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
@@ -2087,6 +1991,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
@@ -2100,6 +2008,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
+
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
@@ -2152,9 +2064,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
@@ -2237,7 +2151,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
- BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
+ BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
@@ -2333,27 +2247,22 @@ void RenderingServer::_bind_methods() {
}
void RenderingServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
-
ERR_FAIL_COND(p_margins.size() != 4);
//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void RenderingServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
-
camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
-void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
-
+void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
for (int i = 0; i < p_mesh_data.faces.size(); i++) {
-
- const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
+ const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
for (int j = 2; j < f.indices.size(); j++) {
-
#define _ADD_VERTEX(m_idx) \
vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
normals.push_back(f.plane.normal);
@@ -2372,8 +2281,7 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry
}
void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
-
- Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
+ Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
@@ -2382,15 +2290,21 @@ void RenderingServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vert
}
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
-
RID instance = instance_create();
instance_set_base(instance, p_base);
instance_set_scenario(instance, p_scenario);
return instance;
}
-RenderingServer::RenderingServer() {
+bool RenderingServer::is_render_loop_enabled() const {
+ return render_loop_enabled;
+}
+void RenderingServer::set_render_loop_enabled(bool p_enabled) {
+ render_loop_enabled = p_enabled;
+}
+
+RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
@@ -2400,6 +2314,9 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
+
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
@@ -2435,7 +2352,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Lowest (1 Cone - Fast),Medium (4 Cones - Average),High (6 Cones - Slow)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
@@ -2448,7 +2365,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF("rendering/quality/texture_filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/quality/texture_filters/max_anisotropy", 4);
+ GLOBAL_DEF("rendering/quality/texture_filters/anisotropic_filtering_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/texture_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/quality/texture_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
@@ -2460,10 +2378,11 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
GLOBAL_DEF("rendering/quality/ssao/half_size", false);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled (Fast),Enabled (Average)"));
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_curve", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01"));
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", 0.18);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
@@ -2480,9 +2399,27 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
+
+ GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
+
+ GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
+ GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
+
+ GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
+ GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
}
RenderingServer::~RenderingServer() {
-
singleton = nullptr;
}