diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 79 |
1 files changed, 43 insertions, 36 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index aa3351c815..49af56830a 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -625,7 +625,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const int *src = indices.ptr(); for (int i = 0; i < p_index_array_len; i++) { - if (p_vertex_array_len < (1 << 16) && p_vertex_array_len > 0) { + if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) { uint16_t v = src[i]; memcpy(&iw[i * 2], &v, 2); @@ -701,6 +701,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const { + ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0); p_format &= ~ARRAY_FORMAT_INDEX; uint32_t offsets[ARRAY_MAX]; uint32_t vstr; @@ -743,7 +744,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i r_attrib_element_size = 0; r_skin_element_size = 0; - uint32_t *size_accum; + uint32_t *size_accum = nullptr; for (int i = 0; i < RS::ARRAY_MAX; i++) { r_offsets[i] = 0; // Reset @@ -834,10 +835,10 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i break; } /* determine whether using 16 or 32 bits indices */ - if (p_vertex_len >= (1 << 16) || p_vertex_len == 0) { - elem_size = 4; - } else { + if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) { elem_size = 2; + } else { + elem_size = 4; } r_offsets[i] = elem_size; continue; @@ -847,8 +848,12 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i } } - r_offsets[i] = (*size_accum); - (*size_accum) += elem_size; + if (size_accum != nullptr) { + r_offsets[i] = (*size_accum); + (*size_accum) += elem_size; + } else { + r_offsets[i] = 0; + } } } @@ -1114,7 +1119,8 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t for (int j = 0; j < p_vertex_len; j++) { const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]]; - w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1); + + w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0)); } ret[i] = arr; @@ -1129,11 +1135,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t for (int j = 0; j < p_vertex_len; j++) { const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]]; - - w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0; - w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0; - w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0; - w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0; + float tangent_sign; + Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign); + w[j * 4 + 0] = res.x; + w[j * 4 + 1] = res.y; + w[j * 4 + 2] = res.z; + w[j * 4 + 3] = tangent_sign; } ret[i] = arr; @@ -1273,7 +1280,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Vector<int> arr; arr.resize(p_index_len); - if (p_vertex_len < (1 << 16)) { + if (p_vertex_len <= (1 << 16)) { int *w = arr.ptrw(); for (int j = 0; j < p_index_len; j++) { @@ -1469,7 +1476,11 @@ RenderingDevice *RenderingServer::get_rendering_device() const { } RenderingDevice *RenderingServer::create_local_rendering_device() const { - return RenderingDevice::get_singleton()->create_local_device(); + RenderingDevice *device = RenderingDevice::get_singleton(); + if (!device) { + return nullptr; + } + return device->create_local_device(); } static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) { @@ -1684,6 +1695,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path); ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible); + ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture_rid, DEFVAL(false)); BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); @@ -2175,6 +2187,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport); ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen); + ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask", "viewport", "canvas_cull_mask"), &RenderingServer::viewport_set_canvas_cull_mask); ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode); ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale); @@ -2340,7 +2353,6 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog); ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale); - ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality); ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality); ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality); @@ -2568,6 +2580,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat); ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible); ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask); + ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer", "item", "visibility_layer"), &RenderingServer::canvas_item_set_visibility_layer); ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip); ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode); @@ -2583,7 +2596,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1))); @@ -2629,7 +2642,8 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED); - BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE); + BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY); + BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW); BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT); /* CANVAS LIGHT */ @@ -2784,10 +2798,10 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry Vector<Vector3> vertices; Vector<Vector3> normals; - for (int i = 0; i < p_mesh_data.faces.size(); i++) { + for (uint32_t i = 0; i < p_mesh_data.faces.size(); i++) { const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i]; - for (int j = 2; j < f.indices.size(); j++) { + for (uint32_t j = 2; j < f.indices.size(); j++) { vertices.push_back(p_mesh_data.vertices[f.indices[0]]); normals.push_back(f.plane.normal); @@ -2839,8 +2853,12 @@ void RenderingServer::init() { GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); - GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1")); + + GLOBAL_DEF("rendering/textures/webp_compression/compression_method", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/webp_compression/compression_method", PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1")); + + GLOBAL_DEF("rendering/textures/webp_compression/lossless_compression_factor", 25); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/webp_compression/lossless_compression_factor", PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1")); GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); @@ -2861,18 +2879,9 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); - GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0); - GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end", - PropertyInfo(Variant::INT, - "rendering/vulkan/rendering/back_end", - PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)")); - // Already defined in RenderingDeviceVulkan::initialize which runs before this code. - // We re-define them here just for doctool's sake. Make sure to keep default values in sync. - GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256); - GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128); - GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64); - GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64); + // Number of commands that can be drawn per frame. + GLOBAL_DEF_RST("rendering/gl_compatibility/item_buffer_size", 16384); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/item_buffer_size", PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1")); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); @@ -2972,13 +2981,11 @@ void RenderingServer::init() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)")); GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512); - GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High")); GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)")); GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0); - GLOBAL_DEF("rendering/environment/glow/use_high_quality", false); GLOBAL_DEF("rendering/environment/screen_space_reflection/roughness_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)")); |