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-rw-r--r--servers/rendering_server.cpp2541
1 files changed, 1520 insertions, 1021 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 9ad19e4b38..78604dfe8c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,8 @@
#include "rendering_server.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/project_settings.h"
-
+#include "core/config/project_settings.h"
+#include "servers/rendering/rendering_server_globals.h"
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -54,26 +53,20 @@ Array RenderingServer::_texture_debug_usage_bind() {
List<TextureInfo> list;
texture_debug_usage(&list);
Array arr;
- for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
+ for (const TextureInfo &E : list) {
Dictionary dict;
- dict["texture"] = E->get().texture;
- dict["width"] = E->get().width;
- dict["height"] = E->get().height;
- dict["depth"] = E->get().depth;
- dict["format"] = E->get().format;
- dict["bytes"] = E->get().bytes;
- dict["path"] = E->get().path;
+ dict["texture"] = E.texture;
+ dict["width"] = E.width;
+ dict["height"] = E.height;
+ dict["depth"] = E.depth;
+ dict["format"] = E.format;
+ dict["bytes"] = E.bytes;
+ dict["path"] = E.path;
arr.push_back(dict);
}
return arr;
}
-Array RenderingServer::_shader_get_param_list_bind(RID p_shader) const {
- List<PropertyInfo> l;
- shader_get_param_list(p_shader, &l);
- return convert_property_list(&l);
-}
-
static Array to_array(const Vector<ObjectID> &ids) {
Array a;
a.resize(ids.size());
@@ -84,16 +77,25 @@ static Array to_array(const Vector<ObjectID> &ids) {
}
Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector<Plane> planes;
for (int i = 0; i < p_convex.size(); ++i) {
Variant v = p_convex[i];
@@ -240,25 +242,27 @@ RID RenderingServer::_make_test_cube() {
return test_cube;
}
-RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
+RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
+ const double lat_step = Math_TAU / p_lats;
+ const double lon_step = Math_TAU / p_lons;
for (int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
+ double lat0 = lat_step * (i - 1) - Math_TAU / 4;
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
+ double lat1 = lat_step * i - Math_TAU / 4;
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
+ double lng0 = lon_step * (j - 1);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double)(j) / p_lons;
+ double lng1 = lon_step * j;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
@@ -316,8 +320,10 @@ RID RenderingServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
+Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
uint8_t *vw = r_vertex_array.ptrw();
+ uint8_t *aw = r_attrib_array.ptrw();
+ uint8_t *sw = r_skin_array.ptrw();
uint8_t *iw = nullptr;
if (r_index_array.size()) {
@@ -344,9 +350,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
{
for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[2] = { src[i].x, src[i].y };
+ float vector[2] = { (float)src[i].x, (float)src[i].y };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
@@ -369,9 +375,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
{
for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[3] = { src[i].x, src[i].y, src[i].z };
+ float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
@@ -392,64 +398,54 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Vector3 *src = array.ptr();
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- // setting vertices means regenerating the AABB
-
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- int8_t vector[4] = {
- (int8_t)CLAMP(src[i].x * 127, -128, 127),
- (int8_t)CLAMP(src[i].y * 127, -128, 127),
- (int8_t)CLAMP(src[i].z * 127, -128, 127),
- 0,
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
- }
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
- }
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
} break;
case RS::ARRAY_TANGENT: {
- ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
+ Variant::Type type = p_arrays[ai].get_type();
+ ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
+ if (type == Variant::PACKED_FLOAT32_ARRAY) {
+ Vector<float> array = p_arrays[ai];
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
+ const float *src = array.ptr();
- Vector<real_t> array = p_arrays[ai];
-
- ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
-
- const real_t *src = array.ptr();
-
- if (p_format & ARRAY_COMPRESS_TANGENT) {
for (int i = 0; i < p_vertex_array_len; i++) {
- int8_t xyzw[4] = {
- (int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
+ uint32_t value = 0;
+ value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (src[i * 4 + 3] > 0) {
+ value |= 3 << 30;
+ }
+
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
+ } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ Vector<double> array = p_arrays[ai];
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
+ const double *src = array.ptr();
- } else {
for (int i = 0; i < p_vertex_array_len; i++) {
- float xyzw[4] = {
- src[i * 4 + 0],
- src[i * 4 + 1],
- src[i * 4 + 2],
- src[i * 4 + 3]
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
+ uint32_t value = 0;
+ value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (src[i * 4 + 3] > 0) {
+ value |= 3 << 30;
+ }
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
}
-
} break;
case RS::ARRAY_COLOR: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
@@ -459,23 +455,15 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
-
- if (p_format & ARRAY_COMPRESS_COLOR) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t colors[4];
-
- for (int j = 0; j < 4; j++) {
- colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
- }
-
- copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
- }
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
- }
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ uint8_t color8[4] = {
+ uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
+ };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
-
} break;
case RS::ARRAY_TEX_UV: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
@@ -486,18 +474,10 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
- }
-
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2] = { src[i].x, src[i].y };
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float uv[2] = { (float)src[i].x, (float)src[i].y };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
- }
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
}
} break;
@@ -511,61 +491,129 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
- }
-
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2] = { src[i].x, src[i].y };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
- }
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float uv[2] = { (float)src[i].x, (float)src[i].y };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
}
} break;
- case RS::ARRAY_WEIGHTS: {
- ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (type) {
+ case ARRAY_CUSTOM_RGBA8_UNORM:
+ case ARRAY_CUSTOM_RGBA8_SNORM:
+ case ARRAY_CUSTOM_RG_HALF: {
+ //size 4
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
- Vector<real_t> array = p_arrays[ai];
+ Vector<uint8_t> array = p_arrays[ai];
- ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
- const real_t *src = array.ptr();
+ const uint8_t *src = array.ptr();
- {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
- for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
- data[j] = CLAMP(src[i * RS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
+ }
+
+ } break;
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ //size 8
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
+
+ Vector<uint8_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
+
+ const uint8_t *src = array.ptr();
+
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
}
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT:
+ case ARRAY_CUSTOM_RG_FLOAT:
+ case ARRAY_CUSTOM_RGB_FLOAT:
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ //RF
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
+
+ Vector<float> array = p_arrays[ai];
+ int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1;
+
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
+
+ const float *src = array.ptr();
- copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
+ }
+ } break;
+ default: {
}
}
} break;
+ case RS::ARRAY_WEIGHTS: {
+ Variant::Type type = p_arrays[ai].get_type();
+ ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+ if (type == Variant::PACKED_FLOAT32_ARRAY) {
+ Vector<float> array = p_arrays[ai];
+ ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
+ const float *src = array.ptr();
+ {
+ uint16_t data[8];
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ for (uint32_t j = 0; j < bone_count; j++) {
+ data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
+ }
+
+ memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
+ }
+ }
+ } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ Vector<double> array = p_arrays[ai];
+ ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
+ const double *src = array.ptr();
+ {
+ uint16_t data[8];
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ for (uint32_t j = 0; j < bone_count; j++) {
+ data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
+ }
+
+ memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
+ }
+ }
+ }
+ } break;
case RS::ARRAY_BONES: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
Vector<int> array = p_arrays[ai];
- ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
+ ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
const int *src = array.ptr();
+ uint16_t data[8];
+
for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
- for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
- data[j] = src[i * RS::ARRAY_WEIGHTS_SIZE + j];
+ for (uint32_t j = 0; j < bone_count; j++) {
+ data[j] = src[i * bone_count + j];
max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
+ memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
} break;
+
case RS::ARRAY_INDEX: {
ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
@@ -583,11 +631,11 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
if (p_vertex_array_len < (1 << 16)) {
uint16_t v = src[i];
- copymem(&iw[i * 2], &v, 2);
+ memcpy(&iw[i * 2], &v, 2);
} else {
uint32_t v = src[i];
- copymem(&iw[i * 4], &v, 4);
+ memcpy(&iw[i * 4], &v, 4);
}
}
} break;
@@ -605,6 +653,8 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
r_bone_aabb.resize(total_bones);
+ int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
if (first) {
for (int i = 0; i < total_bones; i++) {
r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
@@ -617,7 +667,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
bool any_valid = false;
- if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
+ if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
int vs = vertices.size();
const Vector3 *rv = vertices.ptr();
const int *rb = bones.ptr();
@@ -627,9 +677,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < vs; i++) {
Vector3 v = rv[i];
- for (int j = 0; j < 4; j++) {
- int idx = rb[i * 4 + j];
- float w = rw[i * 4 + j];
+ for (int j = 0; j < weight_count; j++) {
+ int idx = rb[i * weight_count + j];
+ float w = rw[i * weight_count + j];
if (w == 0) {
continue; //break;
}
@@ -653,23 +703,62 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
return OK;
}
-uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
+uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
- mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
return offsets[p_array_index];
}
-uint32_t RenderingServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
+uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
+ uint32_t offsets[ARRAY_MAX];
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return vstr;
+}
+uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
+ uint32_t offsets[ARRAY_MAX];
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return astr;
+}
+uint32_t RenderingServer::mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
- return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return sstr;
}
-uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
- int total_elem_size = 0;
+void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
+ r_vertex_element_size = 0;
+ r_attrib_element_size = 0;
+ r_skin_element_size = 0;
+
+ uint32_t *size_accum;
for (int i = 0; i < RS::ARRAY_MAX; i++) {
r_offsets[i] = 0; //reset
+ if (i == RS::ARRAY_VERTEX) {
+ size_accum = &r_vertex_element_size;
+ } else if (i == RS::ARRAY_COLOR) {
+ size_accum = &r_attrib_element_size;
+ } else if (i == RS::ARRAY_BONES) {
+ size_accum = &r_skin_element_size;
+ }
+
if (!(p_format & (1 << i))) { // no array
continue;
}
@@ -694,53 +783,64 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
} break;
case RS::ARRAY_NORMAL: {
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
+ elem_size = 4;
} break;
case RS::ARRAY_TANGENT: {
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
+ elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- if (p_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
+ elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
+ elem_size = 8;
} break;
case RS::ARRAY_TEX_UV2: {
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
+ elem_size = 8;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (format) {
+ case ARRAY_CUSTOM_RGBA8_UNORM: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RGBA8_SNORM: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RG_HALF: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ elem_size = 8;
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RG_FLOAT: {
+ elem_size = 8;
+ } break;
+ case ARRAY_CUSTOM_RGB_FLOAT: {
+ elem_size = 12;
+ } break;
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ elem_size = 16;
+ } break;
+ }
+ } break;
case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+ elem_size = sizeof(uint16_t) * bone_count;
} break;
case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+ elem_size = sizeof(uint16_t) * bone_count;
} break;
case RS::ARRAY_INDEX: {
if (p_index_len <= 0) {
@@ -758,14 +858,13 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
continue;
}
default: {
- ERR_FAIL_V(0);
+ ERR_FAIL();
}
}
- r_offsets[i] = total_elem_size;
- total_elem_size += elem_size;
+ r_offsets[i] = (*size_accum);
+ (*size_accum) += elem_size;
}
- return total_elem_size;
}
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
@@ -786,21 +885,37 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
format |= (1 << i);
if (i == RS::ARRAY_VERTEX) {
- Variant var = p_arrays[i];
- switch (var.get_type()) {
+ switch (p_arrays[i].get_type()) {
case Variant::PACKED_VECTOR2_ARRAY: {
- Vector<Vector2> v2 = var;
+ Vector<Vector2> v2 = p_arrays[i];
+ array_len = v2.size();
+ format |= ARRAY_FLAG_USE_2D_VERTICES;
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- Vector<Vector3> v3 = var;
+ ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
+ Vector<Vector3> v3 = p_arrays[i];
+ array_len = v3.size();
} break;
default: {
- Array v = var;
+ ERR_FAIL_V(ERR_INVALID_DATA);
} break;
}
-
- array_len = PackedVector3Array(p_arrays[i]).size();
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
+ } else if (i == RS::ARRAY_BONES) {
+ switch (p_arrays[i].get_type()) {
+ case Variant::PACKED_INT32_ARRAY: {
+ Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
+ Vector<int32_t> bones = p_arrays[i];
+ int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
+ int32_t vertex_count = vertices.size();
+ if (vertex_count == bone_8_group_count) {
+ format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ }
+ } break;
+ default: {
+ ERR_FAIL_V(ERR_INVALID_DATA);
+ } break;
+ }
} else if (i == RS::ARRAY_INDEX) {
index_array_len = PackedInt32Array(p_arrays[i]).size();
}
@@ -825,117 +940,28 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
uint32_t offsets[RS::ARRAY_MAX];
- int total_elem_size = 0;
-
- for (int i = 0; i < RS::ARRAY_MAX; i++) {
- offsets[i] = 0; //reset
-
- if (!(format & (1 << i))) { // no array
- continue;
- }
-
- int elem_size = 0;
+ uint32_t vertex_element_size;
+ uint32_t attrib_element_size;
+ uint32_t skin_element_size;
- switch (i) {
- case RS::ARRAY_VERTEX: {
- Variant arr = p_arrays[0];
- if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
- elem_size = 2;
- p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
- } else if (arr.get_type() == Variant::PACKED_VECTOR3_ARRAY) {
- p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
- elem_size = 3;
- } else {
- elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
- }
-
- {
- elem_size *= sizeof(float);
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
- } break;
-
- case RS::ARRAY_TANGENT: {
- if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
- } break;
- case RS::ARRAY_COLOR: {
- if (p_compress_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
- } break;
- case RS::ARRAY_TEX_UV: {
- if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
-
- case RS::ARRAY_TEX_UV2: {
- if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
- case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_INDEX: {
- if (index_array_len <= 0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine whether using 16 or 32 bits indices */
- if (array_len >= (1 << 16)) {
- elem_size = 4;
-
- } else {
- elem_size = 2;
- }
- offsets[i] = elem_size;
- continue;
- }
- default: {
- ERR_FAIL_V(ERR_BUG);
- }
- }
-
- offsets[i] = total_elem_size;
- total_elem_size += elem_size;
- }
+ mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
uint32_t mask = (1 << ARRAY_MAX) - 1;
format |= (~mask) & p_compress_format; //make the full format
- int array_size = total_elem_size * array_len;
+ int vertex_array_size = vertex_element_size * array_len;
+ int attrib_array_size = attrib_element_size * array_len;
+ int skin_array_size = skin_element_size * array_len;
+ int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
Vector<uint8_t> vertex_array;
- vertex_array.resize(array_size);
+ vertex_array.resize(vertex_array_size);
- int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
+ Vector<uint8_t> attrib_array;
+ attrib_array.resize(attrib_array_size);
+
+ Vector<uint8_t> skin_array;
+ skin_array.resize(skin_array_size);
Vector<uint8_t> index_array;
index_array.resize(index_array_size);
@@ -943,31 +969,38 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
AABB aabb;
Vector<AABB> bone_aabb;
- Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
+ Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
- Vector<Vector<uint8_t>> blend_shape_data;
-
- for (int i = 0; i < p_blend_shapes.size(); i++) {
- Vector<uint8_t> vertex_array_shape;
- vertex_array_shape.resize(array_size);
- Vector<uint8_t> noindex;
+ Vector<uint8_t> blend_shape_data;
+ uint32_t blend_shape_count = 0;
- AABB laabb;
- Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
- aabb.merge_with(laabb);
- ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
-
- blend_shape_data.push_back(vertex_array_shape);
+ if (p_blend_shapes.size()) {
+ uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
+ Vector<uint8_t> vertex_array_shape;
+ vertex_array_shape.resize(vertex_array_size);
+ Vector<uint8_t> noindex;
+ Vector<uint8_t> noattrib;
+ Vector<uint8_t> noskin;
+
+ AABB laabb;
+ Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
+ aabb.merge_with(laabb);
+ ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
+
+ blend_shape_data.append_array(vertex_array_shape);
+ blend_shape_count++;
+ }
}
Vector<SurfaceData::LOD> lods;
if (index_array_len) {
List<Variant> keys;
p_lods.get_key_list(&keys);
- for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
- float distance = E->get();
+ for (const Variant &E : keys) {
+ float distance = E;
ERR_CONTINUE(distance <= 0.0);
- Vector<int> indices = p_lods[E->get()];
+ Vector<int> indices = p_lods[E];
ERR_CONTINUE(indices.size() == 0);
uint32_t index_count = indices.size();
ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller..
@@ -1005,10 +1038,12 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
surface_data.primitive = p_primitive;
surface_data.aabb = aabb;
surface_data.vertex_data = vertex_array;
+ surface_data.attribute_data = attrib_array;
+ surface_data.skin_data = skin_array;
surface_data.vertex_count = array_len;
surface_data.index_data = index_array;
surface_data.index_count = index_array_len;
- surface_data.blend_shapes = blend_shape_data;
+ surface_data.blend_shape_data = blend_shape_data;
surface_data.bone_aabbs = bone_aabb;
surface_data.lods = lods;
@@ -1024,110 +1059,20 @@ void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_p
mesh_add_surface(p_mesh, sd);
}
-Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
- uint32_t offsets[ARRAY_MAX];
-
- int total_elem_size = 0;
-
- for (int i = 0; i < RS::ARRAY_MAX; i++) {
- offsets[i] = 0; //reset
-
- if (!(p_format & (1 << i))) { // no array
- continue;
- }
-
- int elem_size = 0;
-
- switch (i) {
- case RS::ARRAY_VERTEX: {
- if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
- elem_size = 2;
- } else {
- elem_size = 3;
- }
-
- {
- elem_size *= sizeof(float);
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
- } break;
-
- case RS::ARRAY_TANGENT: {
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
- } break;
- case RS::ARRAY_COLOR: {
- if (p_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
- } break;
- case RS::ARRAY_TEX_UV: {
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
-
- case RS::ARRAY_TEX_UV2: {
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
- case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_INDEX: {
- if (p_index_len <= 0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine whether using 16 or 32 bits indices */
- if (p_vertex_len >= (1 << 16)) {
- elem_size = 4;
-
- } else {
- elem_size = 2;
- }
- offsets[i] = elem_size;
- continue;
- }
- default: {
- ERR_FAIL_V(Array());
- }
- }
+Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
+ uint32_t offsets[RS::ARRAY_MAX];
- offsets[i] = total_elem_size;
- total_elem_size += elem_size;
- }
+ uint32_t vertex_elem_size;
+ uint32_t attrib_elem_size;
+ uint32_t skin_elem_size;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
Array ret;
ret.resize(RS::ARRAY_MAX);
const uint8_t *r = p_vertex_data.ptr();
+ const uint8_t *ar = p_attrib_data.ptr();
+ const uint8_t *sr = p_skin_data.ptr();
for (int i = 0; i < RS::ARRAY_MAX; i++) {
if (!(p_format & (1 << i))) {
@@ -1144,7 +1089,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector2 *w = arr_2d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
}
@@ -1158,7 +1103,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector3 *w = arr_3d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
}
@@ -1171,21 +1116,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector3> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- Vector3 *w = arr.ptrw();
- const float multiplier = 1.f / 127.f;
-
- for (int j = 0; j < p_vertex_len; j++) {
- const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
- }
- } else {
- Vector3 *w = arr.ptrw();
+ Vector3 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector3(v[0], v[1], v[2]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
+ w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1);
}
ret[i] = arr;
@@ -1195,24 +1130,16 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
case RS::ARRAY_TANGENT: {
Vector<float> arr;
arr.resize(p_vertex_len * 4);
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- float *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 127.0);
- }
- }
- } else {
- float *w = arr.ptrw();
+ float *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = v[k];
- }
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
+
+ w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0;
}
ret[i] = arr;
@@ -1222,20 +1149,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Color> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_COLOR) {
- Color *w = arr.ptrw();
+ Color *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
- }
- } else {
- Color *w = arr.ptrw();
+ for (int32_t j = 0; j < p_vertex_len; j++) {
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Color(v[0], v[1], v[2], v[3]);
- }
+ w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;
@@ -1244,20 +1163,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- Vector2 *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
- }
- } else {
- Vector2 *w = arr.ptrw();
+ Vector2 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(v[0], v[1]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
ret[i] = arr;
@@ -1267,35 +1177,74 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- Vector2 *w = arr.ptrw();
+ Vector2 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
- }
- } else {
- Vector2 *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(v[0], v[1]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
ret[i] = arr;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (type) {
+ case ARRAY_CUSTOM_RGBA8_UNORM:
+ case ARRAY_CUSTOM_RGBA8_SNORM:
+ case ARRAY_CUSTOM_RG_HALF:
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ //size 4
+ int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
+ Vector<uint8_t> arr;
+ arr.resize(p_vertex_len * s);
+
+ uint8_t *w = arr.ptrw();
+
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+ memcpy(&w[j * s], v, s);
+ }
+
+ ret[i] = arr;
+
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT:
+ case ARRAY_CUSTOM_RG_FLOAT:
+ case ARRAY_CUSTOM_RGB_FLOAT:
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
+
+ Vector<float> arr;
+ float *w = arr.ptrw();
+
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ memcpy(&w[j * s], v, s * sizeof(float));
+ }
+ ret[i] = arr;
+
+ } break;
+ default: {
+ }
+ }
+
+ } break;
case RS::ARRAY_WEIGHTS: {
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
Vector<float> arr;
- arr.resize(p_vertex_len * 4);
+ arr.resize(p_vertex_len * bone_count);
{
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 65535.0);
+ const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
+ for (uint32_t k = 0; k < bone_count; k++) {
+ w[j * bone_count + k] = float(v[k] / 65535.0);
}
}
}
@@ -1304,15 +1253,17 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_BONES: {
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
Vector<int> arr;
- arr.resize(p_vertex_len * 4);
+ arr.resize(p_vertex_len * bone_count);
int *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = v[k];
+ const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
+ for (uint32_t k = 0; k < bone_count; k++) {
+ w[j * bone_count + k] = v[k];
}
}
@@ -1395,20 +1346,30 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
- Vector<Vector<uint8_t>> blend_shape_data = sd.blend_shapes;
+ Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
if (blend_shape_data.size() > 0) {
- int vertex_len = sd.vertex_count;
+ uint32_t bs_offsets[RS::ARRAY_MAX];
+ uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
+ uint32_t vertex_elem_size;
+ uint32_t attrib_elem_size;
+ uint32_t skin_elem_size;
+
+ mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
- Vector<uint8_t> index_data = sd.index_data;
- int index_len = sd.index_count;
+ int divisor = vertex_elem_size * sd.vertex_count;
+ ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
- uint32_t format = sd.format;
+ uint32_t blend_shape_count = blend_shape_data.size() / divisor;
+
+ ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
Array blend_shape_array;
- blend_shape_array.resize(blend_shape_data.size());
- for (int i = 0; i < blend_shape_data.size(); i++) {
- blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len));
+ blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
+ for (uint32_t i = 0; i < blend_shape_count; i++) {
+ Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1);
+ Vector<uint8_t> unused;
+ blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
}
return blend_shape_array;
@@ -1419,6 +1380,8 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
Vector<uint8_t> vertex_data = p_data.vertex_data;
+ Vector<uint8_t> attrib_data = p_data.attribute_data;
+ Vector<uint8_t> skin_data = p_data.skin_data;
ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
int vertex_len = p_data.vertex_count;
@@ -1428,11 +1391,10 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p
uint32_t format = p_data.format;
- return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
+ return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
}
#if 0
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
-
Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {
@@ -1509,29 +1471,247 @@ RenderingDevice *RenderingServer::create_local_rendering_device() const {
return RenderingDevice::get_singleton()->create_local_device();
}
+static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
+ Vector<Ref<Image>> images;
+ images.resize(p_layers.size());
+ for (int i = 0; i < p_layers.size(); i++) {
+ images.write[i] = p_layers[i];
+ }
+ return images;
+}
+RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
+ return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
+}
+RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
+ return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
+}
+
+void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
+ texture_3d_update(p_texture, _get_imgvec(p_data));
+}
+
+TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
+ Vector<Ref<Image>> images = texture_3d_get(p_texture);
+ TypedArray<Image> ret;
+ ret.resize(images.size());
+ for (int i = 0; i < images.size(); i++) {
+ ret[i] = images[i];
+ }
+ return ret;
+}
+
+TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const {
+ List<PropertyInfo> l;
+ shader_get_param_list(p_shader, &l);
+ return convert_property_list(&l);
+}
+
+static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
+ ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
+
+ RS::SurfaceData sd;
+
+ sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
+ sd.format = p_dictionary["format"];
+ sd.vertex_data = p_dictionary["vertex_data"];
+ if (p_dictionary.has("attribute_data")) {
+ sd.attribute_data = p_dictionary["attribute_data"];
+ }
+ if (p_dictionary.has("skin_data")) {
+ sd.skin_data = p_dictionary["skin_data"];
+ }
+
+ sd.vertex_count = p_dictionary["vertex_count"];
+
+ if (p_dictionary.has("index_data")) {
+ sd.index_data = p_dictionary["index_data"];
+ ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
+ sd.index_count = p_dictionary["index_count"];
+ }
+
+ sd.aabb = p_dictionary["aabb"];
+
+ if (p_dictionary.has("lods")) {
+ Array lods = p_dictionary["lods"];
+ for (int i = 0; i < lods.size(); i++) {
+ Dictionary lod = lods[i];
+ ERR_CONTINUE(!lod.has("edge_length"));
+ ERR_CONTINUE(!lod.has("index_data"));
+ RS::SurfaceData::LOD l;
+ l.edge_length = lod["edge_length"];
+ l.index_data = lod["index_data"];
+ sd.lods.push_back(l);
+ }
+ }
+
+ if (p_dictionary.has("bone_aabbs")) {
+ Array aabbs = p_dictionary["bone_aabbs"];
+ for (int i = 0; i < aabbs.size(); i++) {
+ AABB aabb = aabbs[i];
+ sd.bone_aabbs.push_back(aabb);
+ }
+ }
+
+ if (p_dictionary.has("blend_shape_data")) {
+ sd.blend_shape_data = p_dictionary["blend_shape_data"];
+ }
+
+ if (p_dictionary.has("material")) {
+ sd.material = p_dictionary["material"];
+ }
+
+ return sd;
+}
+RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
+ Vector<RS::SurfaceData> surfaces;
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ surfaces.push_back(_dict_to_surf(p_surfaces[i]));
+ }
+ return mesh_create_from_surfaces(surfaces);
+}
+void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
+ mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
+}
+Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
+ RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
+
+ Dictionary d;
+ d["primitive"] = sd.primitive;
+ d["format"] = sd.format;
+ d["vertex_data"] = sd.vertex_data;
+ if (sd.attribute_data.size()) {
+ d["attribute_data"] = sd.attribute_data;
+ }
+ if (sd.skin_data.size()) {
+ d["skin_data"] = sd.skin_data;
+ }
+ d["vertex_count"] = sd.vertex_count;
+ if (sd.index_count) {
+ d["index_data"] = sd.index_data;
+ d["index_count"] = sd.index_count;
+ }
+ d["aabb"] = sd.aabb;
+
+ if (sd.lods.size()) {
+ Array lods;
+ for (int i = 0; i < sd.lods.size(); i++) {
+ Dictionary ld;
+ ld["edge_length"] = sd.lods[i].edge_length;
+ ld["index_data"] = sd.lods[i].index_data;
+ lods.push_back(lods);
+ }
+ d["lods"] = lods;
+ }
+
+ if (sd.bone_aabbs.size()) {
+ Array aabbs;
+ for (int i = 0; i < sd.bone_aabbs.size(); i++) {
+ aabbs.push_back(sd.bone_aabbs[i]);
+ }
+ d["bone_aabbs"] = aabbs;
+ }
+
+ if (sd.blend_shape_data.size()) {
+ d["blend_shape_data"] = sd.blend_shape_data;
+ }
+
+ if (sd.material.is_valid()) {
+ d["material"] = sd.material;
+ }
+ return d;
+}
+
+Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
+ List<PropertyInfo> params;
+ instance_geometry_get_shader_parameter_list(p_instance, &params);
+ return convert_property_list(&params);
+}
+
+TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
+ Vector<RID> mat_overrides;
+ for (int i = 0; i < p_material_overrides.size(); i++) {
+ mat_overrides.push_back(p_material_overrides[i]);
+ }
+ return bake_render_uv2(p_base, mat_overrides, p_image_size);
+}
+
+void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
+ Vector<Transform3D> tbposes;
+ tbposes.resize(p_bind_poses.size());
+ for (int i = 0; i < p_bind_poses.size(); i++) {
+ tbposes.write[i] = p_bind_poses[i];
+ }
+ particles_set_trail_bind_poses(p_particles, tbposes);
+}
+
void RenderingServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
- ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
+ BIND_CONSTANT(NO_INDEX_ARRAY);
+ BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
+ BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
+ BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
+ BIND_CONSTANT(MAX_GLOW_LEVELS);
+ BIND_CONSTANT(MAX_CURSORS);
+ BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
-#ifndef _MSC_VER
-#warning TODO all texture methods need re-binding
-#endif
+ /* TEXTURE */
ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
+ ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
+ ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
+ ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
+
+ ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
+ ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
+ ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
+
+ ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
+ ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
+ ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
+
ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
+ ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
+ ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
+
+ ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
+ ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
+
+ ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
+ ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
+
+ ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
+
+ BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
+ BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
+ BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
+
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
+ BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
+
+ /* SHADER */
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
- ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
-#endif
ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
- ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
- ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list_bind);
- ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &RenderingServer::shader_set_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &RenderingServer::shader_get_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &RenderingServer::shader_get_param_default);
+ ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
+ ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
+
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param);
+
+ BIND_ENUM_CONSTANT(SHADER_SPATIAL);
+ BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
+ BIND_ENUM_CONSTANT(SHADER_PARTICLES);
+ BIND_ENUM_CONSTANT(SHADER_SKY);
+ BIND_ENUM_CONSTANT(SHADER_MAX);
+
+ /* MATERIAL */
ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
@@ -1541,16 +1721,26 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
+
+ /* MESH API */
+
+ ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &RenderingServer::mesh_surface_get_format_stride);
- ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
+ ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
+ ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_region);
+
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
+ ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
@@ -1558,8 +1748,83 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
+
+ ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
+
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
+
+ BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
+
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
+
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+
+ BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ /* MULTIMESH API */
+
ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
- ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
@@ -1576,31 +1841,23 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("immediate_create"), &RenderingServer::immediate_create);
- ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &RenderingServer::immediate_begin, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &RenderingServer::immediate_vertex);
- ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &RenderingServer::immediate_vertex_2d);
- ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &RenderingServer::immediate_normal);
- ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &RenderingServer::immediate_tangent);
- ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &RenderingServer::immediate_color);
- ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &RenderingServer::immediate_uv);
- ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &RenderingServer::immediate_uv2);
- ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &RenderingServer::immediate_end);
- ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &RenderingServer::immediate_clear);
- ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &RenderingServer::immediate_set_material);
- ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &RenderingServer::immediate_get_material);
-#endif
+
+ BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
+ BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
+
+ /* SKELETON API */
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
- ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
+ ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
+
+ /* Light API */
-#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
@@ -1614,12 +1871,70 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
+ ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
- ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode);
+ ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
+
+ ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
+
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
+ BIND_ENUM_CONSTANT(LIGHT_OMNI);
+ BIND_ENUM_CONSTANT(LIGHT_SPOT);
+
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+
+ BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
+ BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
+
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
+
+ ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
+ ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
+ ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
+
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
+
+ /* REFLECTION PROBE */
ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
@@ -1634,50 +1949,85 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold);
+
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
+
+ /* DECAL */
+
+ ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
+ ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
+ ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
+ ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
+ ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
+ ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
+ ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
+ ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
+ ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
+
+ ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
+
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
+
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+
+ /* VOXEL GI API */
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
+ ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
+
+ BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
+
+ /* LIGHTMAP */
+
+ ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
+ ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
+
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
+
+ /* PARTICLES API */
-#ifndef _MSC_VER
-#warning TODO all giprobe methods need re-binding
-#endif
-#if 0
- ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
- ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
-#endif
-/*
- ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &RenderingServer::lightmap_capture_set_octree_cell_transform);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_transform);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &RenderingServer::lightmap_capture_set_octree_cell_subdiv);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_subdiv);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
-*/
-#endif
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
+ ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
@@ -1691,16 +2041,89 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
+ ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
+ ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
+ ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
+
ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
+
+ ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
+ ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
+
ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
+ BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
+ BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
+
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
+
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
+
+ BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
+
+ /* PARTICLES COLLISION */
+
+ ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "setrngth"), &RenderingServer::particles_collision_set_attractor_strength);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
+
+ ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
+
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
+
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
+
+ /* VISIBILITY NOTIFIER */
+
+ ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
+ ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
+ ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
+
+ /* OCCLUDER */
+
+ ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
+ ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
+
+ /* CAMERA */
+
ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
@@ -1708,10 +2131,14 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
+ ClassDB::bind_method(D_METHOD("camera_set_camera_effects", "camera", "effects"), &RenderingServer::camera_set_camera_effects);
ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
+ /* VIEWPORT */
+
ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
+ ClassDB::bind_method(D_METHOD("viewport_set_scale_3d", "viewport", "scale"), &RenderingServer::viewport_set_scale_3d);
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
@@ -1721,315 +2148,47 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
- ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &RenderingServer::viewport_set_hide_scenario);
- ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &RenderingServer::viewport_set_hide_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
- ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
- ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
- ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
- ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
- ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
- ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
- ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
-
- ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
- ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
- ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
- ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
- ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
- ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
- ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
- ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
- ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
- ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
- ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
- ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density"), &RenderingServer::environment_set_fog);
-
- ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
- ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
- ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
- ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
-
-#ifndef _3D_DISABLED
-
- ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
- ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
- ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
- ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
- ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
- ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
- ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
- ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
- ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
- ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
- // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
- ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
- ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
- ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
- ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_draw_range);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &RenderingServer::instance_geometry_set_as_instance_lod);
+ ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
+ ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
- ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
-#endif
- ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
- ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
- ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
-#ifndef _MSC_VER
-#warning TODO method bindings need to be fixed
-#endif
-#if 0
+ ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
+ ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
- ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
- ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
- ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
- ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
- ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
- ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
- ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
- ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
- ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
- ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
- ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &RenderingServer::canvas_item_add_particles);
- ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
- ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
-#endif
- ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
- ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
- ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
- ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
- ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
- ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
- ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
- ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
- ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &RenderingServer::canvas_light_set_scale);
- ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
- ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
- ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
- ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
- ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
- ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
- ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
- ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
- ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &RenderingServer::canvas_light_set_shadow_buffer_size);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
-
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
-
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &RenderingServer::canvas_occluder_polygon_set_shape_as_lines);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
-
- ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
- ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
- ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
- ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
- ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
- ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
-
- ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins);
- ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images);
-
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
-
- ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
- ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
- ClassDB::bind_method(D_METHOD("init"), &RenderingServer::init);
- ClassDB::bind_method(D_METHOD("finish"), &RenderingServer::finish);
- ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
- ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
- ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
-#ifndef _3D_DISABLED
-
- ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
- ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
-#endif
- ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
- ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
-
- ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
-
- ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
- ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
- ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
-
- ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
- ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
-
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
- BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
- BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
- BIND_CONSTANT(MAX_GLOW_LEVELS);
- BIND_CONSTANT(MAX_CURSORS);
-
- BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
- BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
- BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
-
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
- BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
-
- BIND_ENUM_CONSTANT(SHADER_SPATIAL);
- BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
- BIND_ENUM_CONSTANT(SHADER_PARTICLES);
- BIND_ENUM_CONSTANT(SHADER_SKY);
- BIND_ENUM_CONSTANT(SHADER_MAX);
-
- BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
- BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
-
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
-
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
-
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
-
- BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
-
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
-
- BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
- BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
-
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
- BIND_ENUM_CONSTANT(LIGHT_OMNI);
- BIND_ENUM_CONSTANT(LIGHT_SPOT);
-
- BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
- BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
-
- BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
- BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
- BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
-
- BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
- BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
+ ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
+ ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
+ ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
- BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
- BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
+ ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
- BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
- BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
- BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
+ ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
+ ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
- BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
- BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
- BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
- BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
- BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
+ ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
+ ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
- BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
- BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
- BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
+ ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
- BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
- BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
@@ -2037,6 +2196,17 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
@@ -2048,23 +2218,28 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
+
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
@@ -2074,10 +2249,68 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT);
+
+ /* SKY API */
+
+ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
+ ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
+ ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
+ ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
+ ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
+ BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
+ BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
+ /* ENVIRONMENT */
+
+ ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
+ ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
+ ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
+ ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
+ ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
+ ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
+ ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
+ ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
+ ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
+ ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
+ ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
+ ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "light", "light_energy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount"), &RenderingServer::environment_set_volumetric_fog);
+
+ ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
+ ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
+
+ ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
+
+ ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
+ ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
+ ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
+
BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(ENV_BG_COLOR);
BIND_ENUM_CONSTANT(ENV_BG_SKY);
@@ -2111,58 +2344,130 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
- BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
- BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
- BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
- BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
-
+ BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
+
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
+ /* CAMERA EFFECTS */
+
+ ClassDB::bind_method(D_METHOD("camera_effects_create"), &RenderingServer::camera_effects_create);
+
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_effects_set_dof_blur_quality);
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_effects_set_dof_blur_bokeh_shape);
+
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur", "camera_effects", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_effects_set_dof_blur);
+ ClassDB::bind_method(D_METHOD("camera_effects_set_custom_exposure", "camera_effects", "enable", "exposure"), &RenderingServer::camera_effects_set_custom_exposure);
+
+ BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
+ BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
+ BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
+
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
- BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
- BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
- BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
+ /* SCENARIO */
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
+ ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
+ ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
+ ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
+
+ /* INSTANCE */
+
+ ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
+ ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
+ ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
+ ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
+ ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
+ ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
+ ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
+ ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
+ ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
+
+ ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
+
+ ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
+ ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
+ ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
+
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
+
+ ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
- BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
+ BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
- BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
+ BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
+ BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
+
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
+ BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
@@ -2170,6 +2475,80 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
+ /* Bake 3D Object */
+
+ ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
+
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
+
+ /* CANVAS (2D) */
+
+ ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
+ ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
+ ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
+
+ /* CANVAS TEXTURE */
+
+ ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
+
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
+
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
+
+ /* CANVAS ITEM */
+
+ ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
+ ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
+ //primitives
+
+ ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
+
+ ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
+
+ ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
+
BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
@@ -2189,20 +2568,76 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
+
+ /* CANVAS LIGHT */
+
+ ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
+ /* CANVAS OCCLUDER */
+
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
+
+ /* CANVAS LIGHT OCCLUDER POLYGON */
+
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
+
+ ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
+
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
+ /* GLOBAL VARIABLES */
+
+ ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
+ ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
+ ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
+ ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
+ ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
+ ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
+ ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
+
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
@@ -2233,31 +2668,53 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
- BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
- BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
- BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
- BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
+ /* Free */
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
+
+ /* Misc */
+
+ ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
+ ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
+ ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
+ ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
+ ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
+
+ ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
+ ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
+
+ ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
+ ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
+
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
+
+ ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
+ ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
+ ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
+
+ ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
+ ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
+
+ ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
+
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
ADD_SIGNAL(MethodInfo("frame_post_draw"));
-}
-
-void RenderingServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
- ERR_FAIL_COND(p_margins.size() != 4);
- //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
-}
-void RenderingServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
+ ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
+ ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
}
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
@@ -2290,10 +2747,6 @@ void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plan
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
-void RenderingServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
- immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
-}
-
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
instance_set_base(instance, p_base);
@@ -2311,121 +2764,167 @@ void RenderingServer::set_render_loop_enabled(bool p_enabled) {
RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
+
+ thread_pool = memnew(RendererThreadPool);
singleton = this;
- GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
- GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
- GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
- GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
- GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
+
+ GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
+ GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
- GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
- GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
-
- GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
-
- GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
- GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
-
- GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
- GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
- GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
- GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024);
- GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128);
- GLOBAL_DEF("rendering/quality/reflections/fast_filter_high_quality", false);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 256);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64);
-
- GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
- GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
-
- GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
- GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
- GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
- GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
- GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
- GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
-
- GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
- GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
-
- GLOBAL_DEF("rendering/quality/texture_filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/quality/texture_filters/anisotropic_filtering_level", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/texture_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/quality/texture_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
-
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
-
- GLOBAL_DEF("rendering/quality/ssao/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
- GLOBAL_DEF("rendering/quality/ssao/half_size", false);
-
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", 0.18);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
-
- GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
- GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0);
- GLOBAL_DEF("rendering/quality/glow/use_high_quality", false);
-
- GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
-
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_scale", 0.05);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
-
- GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
-
- GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
-
- GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
- GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
-
- GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
- GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
- GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
- GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
- GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
+ GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
+
+ GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+
+ GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
+
+ GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0);
+ GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
+ PropertyInfo(Variant::INT,
+ "rendering/vulkan/rendering/back_end",
+ PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
+
+ GLOBAL_DEF("rendering/3d/viewport/scale", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale",
+ PropertyInfo(Variant::INT,
+ "rendering/3d/viewport/scale",
+ PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%"));
+
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
+
+ GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
+
+ GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
+
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
+
+ GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
+ GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
+ GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
+
+ GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
+ GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
+
+ GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
+ GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")));
+
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
+
+ GLOBAL_DEF("rendering/environment/ssao/quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
+ GLOBAL_DEF("rendering/environment/ssao/half_size", false);
+ GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
+ GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
+ GLOBAL_DEF("rendering/environment/ssao/fadeout_from", 50.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
+ GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
+
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25);
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
+
+ GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+
+ GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
+ GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
+
+ GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
+ GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
+ GLOBAL_DEF("rendering/environment/glow/use_high_quality", false);
+
+ GLOBAL_DEF("rendering/environment/screen_space_reflection/roughness_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_scale", 0.05);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
+
+ GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
+
+ GLOBAL_DEF("rendering/lightmapping/probe_capture/update_speed", 15);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapping/probe_capture/update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
+
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
+
+ GLOBAL_DEF("rendering/environment/volumetric_fog/volume_size", 64);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/environment/volumetric_fog/use_filter", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
+
+ GLOBAL_DEF("rendering/limits/spatial_indexer/update_iterations_per_frame", 10);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
+ GLOBAL_DEF("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", 1000);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
+ GLOBAL_DEF("rendering/limits/forward_renderer/threaded_render_minimum_instances", 500);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
+
+ GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
+
+ GLOBAL_DEF_RST("rendering/xr/enabled", false);
}
RenderingServer::~RenderingServer() {
+ memdelete(thread_pool);
singleton = nullptr;
}