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-rw-r--r--servers/rendering_server.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index bbe78236b5..30b6faa360 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -31,6 +31,7 @@
#include "rendering_server.h"
#include "core/config/project_settings.h"
+#include "core/variant/typed_array.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
@@ -69,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() {
return arr;
}
-static Array to_array(const Vector<ObjectID> &ids) {
- Array a;
+static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
+ PackedInt64Array a;
a.resize(ids.size());
for (int i = 0; i < ids.size(); ++i) {
- a[i] = ids[i];
+ a.write[i] = ids[i];
}
return a;
}
-Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
if (RSG::threaded) {
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
}
Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
- return to_array(ids);
+ return to_int_array(ids);
}
-Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
if (RSG::threaded) {
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
}
Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
- return to_array(ids);
+ return to_int_array(ids);
}
-Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
if (RSG::threaded) {
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
}
Vector<Plane> planes;
for (int i = 0; i < p_convex.size(); ++i) {
Variant v = p_convex[i];
- ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
+ ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
planes.push_back(v);
}
Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
- return to_array(ids);
+ return to_int_array(ids);
}
RID RenderingServer::get_test_texture() {
@@ -1337,7 +1338,7 @@ Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) con
return ret;
}
-Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
+TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
@@ -1359,7 +1360,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
- Array blend_shape_array;
+ TypedArray<Array> blend_shape_array;
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
for (uint32_t i = 0; i < blend_shape_count; i++) {
Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
@@ -1369,7 +1370,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
return blend_shape_array;
} else {
- return Array();
+ return TypedArray<Array>();
}
}
@@ -1625,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
return d;
}
-Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
+TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
List<PropertyInfo> params;
instance_geometry_get_shader_uniform_list(p_instance, &params);
return convert_property_list(&params);
@@ -2579,6 +2580,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0));