diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 57 |
1 files changed, 54 insertions, 3 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index f54e8d07fe..1b16949768 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1723,6 +1723,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); BIND_ENUM_CONSTANT(SHADER_PARTICLES); BIND_ENUM_CONSTANT(SHADER_SKY); + BIND_ENUM_CONSTANT(SHADER_FOG); BIND_ENUM_CONSTANT(SHADER_MAX); /* MATERIAL */ @@ -2126,6 +2127,17 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192); BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); + /* FOG VOLUMES */ + + ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create); + ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape); + ClassDB::bind_method(D_METHOD("fog_volume_set_extents", "fog_volume", "extents"), &RenderingServer::fog_volume_set_extents); + ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material); + + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID); + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX); + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD); + /* VISIBILITY NOTIFIER */ ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create); @@ -2301,7 +2313,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao); ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog); ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi); - ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "light", "light_energy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount"), &RenderingServer::environment_set_volumetric_fog); + ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject"), &RenderingServer::environment_set_volumetric_fog); ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale); ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); @@ -2440,6 +2452,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton); ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin); ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent); + ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling); ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); @@ -2469,6 +2482,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER); + BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME); BIND_ENUM_CONSTANT(INSTANCE_MAX); BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); @@ -2836,7 +2850,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true); GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8); - GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false); GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024); GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128); @@ -2927,7 +2941,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/volumetric_fog/volume_size", 64); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1")); - GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 128); + GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 64); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1")); GLOBAL_DEF("rendering/environment/volumetric_fog/use_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)")); @@ -2943,6 +2957,43 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); GLOBAL_DEF_RST("rendering/xr/enabled", false); + + GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true); + GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling")); + + GLOBAL_DEF_RST("rendering/2d/opengl/batching_send_null", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_send_null", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_send_null", PROPERTY_HINT_ENUM, "Default (On),Off,On")); + GLOBAL_DEF_RST("rendering/2d/opengl/batching_stream", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_stream", PROPERTY_HINT_ENUM, "Default (Off),Off,On")); + GLOBAL_DEF_RST("rendering/2d/opengl/legacy_orphan_buffers", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_orphan_buffers", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_orphan_buffers", PROPERTY_HINT_ENUM, "Default (On),Off,On")); + GLOBAL_DEF_RST("rendering/2d/opengl/legacy_stream", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_stream", PROPERTY_HINT_ENUM, "Default (On),Off,On")); + + GLOBAL_DEF("rendering/batching/options/use_batching", false); + GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", false); + GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false); + GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16); + GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f); + GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f); + GLOBAL_DEF("rendering/batching/lights/max_join_items", 32); + GLOBAL_DEF("rendering/batching/parameters/batch_buffer_size", 16384); + GLOBAL_DEF("rendering/batching/parameters/item_reordering_lookahead", 4); + GLOBAL_DEF("rendering/batching/debug/flash_batching", false); + GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false); + GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false); + GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false); + GLOBAL_DEF("rendering/batching/precision/uv_contract", false); + GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100); + + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/precision/uv_contract_amount", PropertyInfo(Variant::INT, "rendering/batching/precision/uv_contract_amount", PROPERTY_HINT_RANGE, "0,10000")); } RenderingServer::~RenderingServer() { |