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-rw-r--r--servers/rendering_server.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index dc018b0a3d..d747f31318 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1750,7 +1750,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "rejection_radius", "intensity", "levels", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
@@ -2110,7 +2110,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
- BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
+ BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
+ BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
+ BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
+
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
@@ -2375,15 +2379,9 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
- GLOBAL_DEF("rendering/ssao/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/quality", PropertyInfo(Variant::INT, "rendering/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
- GLOBAL_DEF("rendering/ssao/full_samples", false);
- GLOBAL_DEF("rendering/ssao/noise_tolerance", 0.625);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/noise_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/noise_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
- GLOBAL_DEF("rendering/ssao/blur_tolerance", 0.43);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/blur_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/blur_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
- GLOBAL_DEF("rendering/ssao/upsample_tolerance", 0.45);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/ssao/upsample_tolerance", PropertyInfo(Variant::FLOAT, "rendering/ssao/upsample_tolerance", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
+ GLOBAL_DEF("rendering/quality/ssao/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
+ GLOBAL_DEF("rendering/quality/ssao/half_size", false);
GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);