diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 126 |
1 files changed, 53 insertions, 73 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 584abbc351..26ab8b659e 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -424,12 +424,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; if (src[i * 4 + 3] > 0) { - value |= 3 << 30; + value |= 3UL << 30; } memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } - } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + } else { // PACKED_FLOAT64_ARRAY Vector<double> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); const double *src = array.ptr(); @@ -440,7 +440,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; if (src[i * 4 + 3] > 0) { - value |= 3 << 30; + value |= 3UL << 30; } memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } @@ -573,7 +573,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); } } - } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + } else { // PACKED_FLOAT64_ARRAY Vector<double> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); const double *src = array.ptr(); @@ -933,7 +933,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } @@ -979,7 +979,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); Vector<uint8_t> blend_shape_data; - uint32_t blend_shape_count = 0; if (p_blend_shapes.size()) { uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK; @@ -996,7 +995,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); blend_shape_data.append_array(vertex_array_shape); - blend_shape_count++; } } Vector<SurfaceData::LOD> lods; @@ -1095,7 +1093,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Vector2 *w = arr_2d.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]]; + const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]); w[j] = Vector2(v[0], v[1]); } } @@ -1109,7 +1107,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Vector3 *w = arr_3d.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]]; + const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]); w[j] = Vector3(v[0], v[1], v[2]); } } @@ -1158,7 +1156,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Color *w = arr.ptrw(); for (int32_t j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]]; + const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]); w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0); } @@ -1172,7 +1170,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Vector2 *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]]; + const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); w[j] = Vector2(v[0], v[1]); } @@ -1186,7 +1184,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t Vector2 *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]]; + const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); w[j] = Vector2(v[0], v[1]); } @@ -1211,7 +1209,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t uint8_t *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]]; + const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]); memcpy(&w[j * s], v, s); } @@ -1230,7 +1228,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t float *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]]; + const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); memcpy(&w[j * s], v, s * sizeof(float)); } ret[i] = arr; @@ -1879,10 +1877,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color); ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param); ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow); - ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color); ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector); ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative); ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); + ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); @@ -1891,7 +1889,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits); - ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); + ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode); ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter); @@ -1937,6 +1935,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY); + ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); @@ -2138,8 +2140,11 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material); BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID); + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE); + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER); BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX); BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD); + BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX); /* VISIBILITY NOTIFIER */ @@ -2206,6 +2211,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa); ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa); + ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa); ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding); ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling); ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread); @@ -2292,6 +2298,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS); /* SKY API */ @@ -2371,10 +2378,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); @@ -2388,9 +2395,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); @@ -2564,7 +2571,7 @@ void RenderingServer::_bind_methods() { /* Primitives */ - ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); @@ -2580,6 +2587,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); @@ -2723,6 +2731,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type); + ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version); ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); @@ -2814,7 +2823,9 @@ RenderingServer::RenderingServer() { thread_pool = memnew(RendererThreadPool); singleton = this; +} +void RenderingServer::init() { GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false); @@ -2830,12 +2841,12 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096); GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true); - GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); @@ -2860,11 +2871,11 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false); GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true); - GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32); + GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16); GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128); @@ -2872,17 +2883,16 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true); - GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false); - GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true); GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); + GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2); @@ -2896,8 +2906,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/quality", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); - GLOBAL_DEF("rendering/environment/ssao/half_size", false); - GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true); + GLOBAL_DEF("rendering/environment/ssao/half_size", true); GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2); @@ -2932,7 +2941,7 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode", PropertyInfo(Variant::INT, "rendering/scaling_3d/mode", - PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)")); + PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale", PropertyInfo(Variant::FLOAT, @@ -2979,7 +2988,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); - GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4); + GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)")); @@ -3001,44 +3010,15 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); - GLOBAL_DEF_RST("rendering/xr/enabled", false); - - GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true); - GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling")); - - GLOBAL_DEF_RST("rendering/2d/opengl/batching_send_null", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_send_null", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_send_null", PROPERTY_HINT_ENUM, "Default (On),Off,On")); - GLOBAL_DEF_RST("rendering/2d/opengl/batching_stream", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_stream", PROPERTY_HINT_ENUM, "Default (Off),Off,On")); - GLOBAL_DEF_RST("rendering/2d/opengl/legacy_orphan_buffers", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_orphan_buffers", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_orphan_buffers", PROPERTY_HINT_ENUM, "Default (On),Off,On")); - GLOBAL_DEF_RST("rendering/2d/opengl/legacy_stream", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_stream", PROPERTY_HINT_ENUM, "Default (On),Off,On")); - - GLOBAL_DEF("rendering/batching/options/use_batching", false); - GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", false); - GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false); - GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16); - GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f); - GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f); - GLOBAL_DEF("rendering/batching/lights/max_join_items", 32); - GLOBAL_DEF("rendering/batching/parameters/batch_buffer_size", 16384); - GLOBAL_DEF("rendering/batching/parameters/item_reordering_lookahead", 4); - GLOBAL_DEF("rendering/batching/debug/flash_batching", false); - GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false); - GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false); - GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false); - GLOBAL_DEF("rendering/batching/precision/uv_contract", false); - GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100); - - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/precision/uv_contract_amount", PropertyInfo(Variant::INT, "rendering/batching/precision/uv_contract_amount", PROPERTY_HINT_RANGE, "0,10000")); + // OpenGL limits + GLOBAL_DEF_RST("rendering/limits/opengl/max_renderable_elements", 65536); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1")); + GLOBAL_DEF_RST("rendering/limits/opengl/max_renderable_lights", 32); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1")); + GLOBAL_DEF_RST("rendering/limits/opengl/max_lights_per_object", 8); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/opengl/max_lights_per_object", PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1")); + + GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false); } RenderingServer::~RenderingServer() { |