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-rw-r--r--servers/rendering_server.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 222ea9e622..78604dfe8c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2138,6 +2138,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
+ ClassDB::bind_method(D_METHOD("viewport_set_scale_3d", "viewport", "scale"), &RenderingServer::viewport_set_scale_3d);
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
@@ -2255,6 +2256,12 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT);
+
/* SKY API */
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
@@ -2795,6 +2802,12 @@ RenderingServer::RenderingServer() {
"rendering/vulkan/rendering/back_end",
PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
+ GLOBAL_DEF("rendering/3d/viewport/scale", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale",
+ PropertyInfo(Variant::INT,
+ "rendering/3d/viewport/scale",
+ PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%"));
+
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);