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-rw-r--r--servers/rendering_server.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 793c6f1379..84e54eab22 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1927,8 +1927,8 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
- BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
@@ -2388,10 +2388,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
@@ -2775,13 +2771,14 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry
const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
for (int j = 2; j < f.indices.size(); j++) {
-#define _ADD_VERTEX(m_idx) \
- vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
- normals.push_back(f.plane.normal);
+ vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
+ normals.push_back(f.plane.normal);
+
+ vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
+ normals.push_back(f.plane.normal);
- _ADD_VERTEX(0);
- _ADD_VERTEX(j - 1);
- _ADD_VERTEX(j);
+ vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
+ normals.push_back(f.plane.normal);
}
}
@@ -2822,7 +2819,6 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);