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-rw-r--r--servers/rendering_server.cpp101
1 files changed, 50 insertions, 51 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 9b407043fc..1ac9b5854d 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -772,19 +772,11 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 3;
}
- {
- elem_size *= sizeof(float);
- }
-
- if (elem_size == 6) {
- elem_size = 8;
- }
-
+ elem_size *= sizeof(float);
} break;
case RS::ARRAY_NORMAL: {
elem_size = 4;
} break;
-
case RS::ARRAY_TANGENT: {
elem_size = 4;
} break;
@@ -793,12 +785,9 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
-
} break;
-
case RS::ARRAY_TEX_UV2: {
elem_size = 8;
-
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
@@ -1410,7 +1399,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
-int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
+int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
@@ -1511,9 +1500,9 @@ TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
return ret;
}
-TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const {
+TypedArray<Dictionary> RenderingServer::_shader_get_shader_uniform_list(RID p_shader) const {
List<PropertyInfo> l;
- shader_get_param_list(p_shader, &l);
+ shader_get_shader_uniform_list(p_shader, &l);
return convert_property_list(&l);
}
@@ -1636,9 +1625,9 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
return d;
}
-Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
+Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
List<PropertyInfo> params;
- instance_geometry_get_shader_parameter_list(p_instance, &params);
+ instance_geometry_get_shader_uniform_list(p_instance, &params);
return convert_property_list(&params);
}
@@ -1709,8 +1698,10 @@ void RenderingServer::_bind_methods() {
/* SHADER */
ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
+ ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
+ ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
- ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
+ ClassDB::bind_method(D_METHOD("shader_get_shader_uniform_list", "shader"), &RenderingServer::_shader_get_shader_uniform_list);
ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0));
@@ -1894,9 +1885,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
@@ -1939,8 +1931,8 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
- ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
- ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
+ ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::positional_soft_shadow_filter_set_quality);
+ ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::directional_soft_shadow_filter_set_quality);
ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
@@ -1998,9 +1990,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
/* GI API (affects VoxelGI and SDFGI) */
@@ -2182,7 +2175,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
- ClassDB::bind_method(D_METHOD("viewport_set_fsr_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_fsr_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
@@ -2207,8 +2200,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
+ ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
@@ -2225,6 +2218,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
+ ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
+ ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
+
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
@@ -2300,6 +2296,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
+
/* SKY API */
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
@@ -2483,10 +2484,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_uniform", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_uniform);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform_default_value);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_list", "instance"), &RenderingServer::_instance_geometry_get_shader_uniform_list);
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
@@ -2680,15 +2681,15 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
- /* GLOBAL VARIABLES */
+ /* GLOBAL SHADER UNIFORMS */
- ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
- ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
- ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
- ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
- ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
- ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
- ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_add", "name", "type", "default_value"), &RenderingServer::global_shader_uniform_add);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_remove", "name"), &RenderingServer::global_shader_uniform_remove);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_get_list"), &RenderingServer::global_shader_uniform_get_list);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_set", "name", "value"), &RenderingServer::global_shader_uniform_set);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_set_override", "name", "value"), &RenderingServer::global_shader_uniform_set_override);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_get", "name"), &RenderingServer::global_shader_uniform_get);
+ ClassDB::bind_method(D_METHOD("global_shader_uniform_get_type", "name"), &RenderingServer::global_shader_uniform_get_type);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
@@ -2821,7 +2822,6 @@ void RenderingServer::set_render_loop_enabled(bool p_enabled) {
RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
- thread_pool = memnew(RendererThreadPool);
singleton = this;
}
@@ -2841,14 +2841,14 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_filter_quality", 2);
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_filter_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_filter_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
- GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/shadows/positional_shadow/soft_shadow_filter_quality", 2);
+ GLOBAL_DEF("rendering/shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/soft_shadow_filter_quality", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
@@ -2937,7 +2937,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/scaling_3d/mode", 0);
GLOBAL_DEF("rendering/scaling_3d/scale", 1.0);
GLOBAL_DEF("rendering/scaling_3d/fsr_sharpness", 0.2f);
- GLOBAL_DEF("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
+ GLOBAL_DEF("rendering/textures/default_filters/texture_mipmap_bias", 0.0f);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
PropertyInfo(Variant::INT,
"rendering/scaling_3d/mode",
@@ -2952,15 +2952,15 @@ void RenderingServer::init() {
PropertyInfo(Variant::FLOAT,
"rendering/scaling_3d/fsr_sharpness",
PROPERTY_HINT_RANGE, "0,2,0.1"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/fsr_mipmap_bias",
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/texture_mipmap_bias",
PropertyInfo(Variant::FLOAT,
- "rendering/scaling_3d/fsr_mipmap_bias",
- PROPERTY_HINT_RANGE, "-2,2,0.1"));
+ "rendering/textures/default_filters/texture_mipmap_bias",
+ PROPERTY_HINT_RANGE, "-2,2,0.001"));
GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"));
GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"));
GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
@@ -3022,6 +3022,5 @@ void RenderingServer::init() {
}
RenderingServer::~RenderingServer() {
- memdelete(thread_pool);
singleton = nullptr;
}