summaryrefslogtreecommitdiff
path: root/servers/rendering_server.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cf30d377b7..0c4d641a6f 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2871,14 +2871,6 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
- // Already defined in some RenderingDevice*::initialize, which run before this code.
- // We re-define them here just for doctool's sake. Make sure to keep default values in sync.
- GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
- GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
- GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
- // Vulkan-specific.
- GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
-
// Number of commands that can be drawn per frame.
GLOBAL_DEF_RST("rendering/gl_compatibility/item_buffer_size", 16384);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/item_buffer_size", PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"));
@@ -2981,7 +2973,6 @@ void RenderingServer::init() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"));
GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
- GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);