diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 173 |
1 files changed, 97 insertions, 76 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 7a958546b6..b58e6138eb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,8 @@ #include "core/config/project_settings.h" #include "servers/rendering/rendering_server_globals.h" +#include "servers/rendering/shader_language.h" + RenderingServer *RenderingServer::singleton = nullptr; RenderingServer *(*RenderingServer::create_func)() = nullptr; @@ -199,11 +201,11 @@ RID RenderingServer::_make_test_cube() { normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } - //tri 1 + // Tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); - //tri 2 + // Tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); @@ -317,9 +319,6 @@ RID RenderingServer::get_white_texture() { return white_texture; } -#define SMALL_VEC2 Vector2(0.00001, 0.00001) -#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) - Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { uint8_t *vw = r_vertex_array.ptrw(); uint8_t *aw = r_attrib_array.ptrw(); @@ -333,7 +332,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint int max_bone = 0; for (int ai = 0; ai < RS::ARRAY_MAX; ai++) { - if (!(p_format & (1 << ai))) { // no array + if (!(p_format & (1 << ai))) { // No array continue; } @@ -345,7 +344,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector2 *src = array.ptr(); - // setting vertices means regenerating the AABB + // Setting vertices means regenerating the AABB. Rect2 aabb; { @@ -355,7 +354,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); if (i == 0) { - aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size + aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size. } else { aabb.expand_to(src[i]); } @@ -370,7 +369,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector3 *src = array.ptr(); - // setting vertices means regenerating the AABB + // Setting vertices means regenerating the AABB. AABB aabb; { @@ -430,7 +429,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } - } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + } else { // PACKED_FLOAT64_ARRAY Vector<double> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); const double *src = array.ptr(); @@ -505,7 +504,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: case ARRAY_CUSTOM_RG_HALF: { - //size 4 + // Size 4 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); Vector<uint8_t> array = p_arrays[ai]; @@ -520,7 +519,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } break; case ARRAY_CUSTOM_RGBA_HALF: { - //size 8 + // Size 8 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); Vector<uint8_t> array = p_arrays[ai]; @@ -537,7 +536,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case ARRAY_CUSTOM_RG_FLOAT: case ARRAY_CUSTOM_RGB_FLOAT: case ARRAY_CUSTOM_RGBA_FLOAT: { - //RF + // RF ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); Vector<float> array = p_arrays[ai]; @@ -574,7 +573,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); } } - } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + } else { // PACKED_FLOAT64_ARRAY Vector<double> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); const double *src = array.ptr(); @@ -646,7 +645,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } if (p_format & RS::ARRAY_FORMAT_BONES) { - //create AABBs for each detected bone + // Create AABBs for each detected bone. int total_bones = max_bone + 1; bool first = r_bone_aabb.size() == 0; @@ -657,7 +656,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint if (first) { for (int i = 0; i < total_bones; i++) { - r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused + r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused. } } @@ -686,7 +685,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); if (bptr[idx].size.x < 0) { - //first + // First bptr[idx] = AABB(v, SMALL_VEC3); any_valid = true; } else { @@ -749,7 +748,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i uint32_t *size_accum; for (int i = 0; i < RS::ARRAY_MAX; i++) { - r_offsets[i] = 0; //reset + r_offsets[i] = 0; // Reset if (i == RS::ARRAY_VERTEX) { size_accum = &r_vertex_element_size; @@ -759,7 +758,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i size_accum = &r_skin_element_size; } - if (!(p_format & (1 << i))) { // no array + if (!(p_format & (1 << i))) { // No array continue; } @@ -873,7 +872,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa uint32_t format = 0; - // validation + // Validation int index_array_len = 0; int array_len = 0; @@ -921,10 +920,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory + ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // Mandatory if (p_blend_shapes.size()) { - //validate format for morphs + // Validate format for morphs. for (int i = 0; i < p_blend_shapes.size(); i++) { uint32_t bsformat = 0; Array arr = p_blend_shapes[i]; @@ -934,12 +933,12 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) { - // include custom array format type. + // Include custom array format type. if (format & (1 << (ARRAY_CUSTOM0 + i))) { format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format; } @@ -954,7 +953,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size); uint32_t mask = (1 << ARRAY_MAX) - 1; - format |= (~mask) & p_compress_format; //make the full format + format |= (~mask) & p_compress_format; // Make the full format. int vertex_array_size = vertex_element_size * array_len; int attrib_array_size = attrib_element_size * array_len; @@ -980,7 +979,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); Vector<uint8_t> blend_shape_data; - uint32_t blend_shape_count = 0; if (p_blend_shapes.size()) { uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK; @@ -997,7 +995,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); blend_shape_data.append_array(vertex_array_shape); - blend_shape_count++; } } Vector<SurfaceData::LOD> lods; @@ -1010,13 +1007,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa Vector<int> indices = p_lods[E]; ERR_CONTINUE(indices.size() == 0); uint32_t index_count = indices.size(); - ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller.. + ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller.. const int *r = indices.ptr(); Vector<uint8_t> data; if (array_len <= 65536) { - //16 bits indices + // 16 bits indices data.resize(indices.size() * 2); uint8_t *w = data.ptrw(); uint16_t *index_ptr = (uint16_t *)w; @@ -1024,7 +1021,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa index_ptr[i] = r[i]; } } else { - //32 bits indices + // 32 bits indices data.resize(indices.size() * 4); uint8_t *w = data.ptrw(); uint32_t *index_ptr = (uint32_t *)w; @@ -1204,7 +1201,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t case ARRAY_CUSTOM_RGBA8_SNORM: case ARRAY_CUSTOM_RG_HALF: case ARRAY_CUSTOM_RGBA_HALF: { - //size 4 + // Size 4 int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4; Vector<uint8_t> arr; arr.resize(p_vertex_len * s); @@ -1376,7 +1373,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur Array blend_shape_array; blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh)); for (uint32_t i = 0; i < blend_shape_count; i++) { - Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1); + Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); Vector<uint8_t> unused; blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0)); } @@ -1413,7 +1410,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su } #endif -ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) { +int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: return ShaderLanguage::TYPE_BOOL; @@ -1472,12 +1469,12 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE; default: - return ShaderLanguage::TYPE_MAX; //invalid or not found + return ShaderLanguage::TYPE_MAX; // Invalid or not found. } } RenderingDevice *RenderingServer::get_rendering_device() const { - // return the rendering device we're using globally + // Return the rendering device we're using globally. return RenderingDevice::get_singleton(); } @@ -1880,10 +1877,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color); ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param); ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow); - ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color); ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector); ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative); ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); + ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); @@ -1892,7 +1889,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits); - ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); + ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode); ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter); @@ -1928,8 +1925,8 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED); - BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC); + BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); @@ -1938,6 +1935,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY); + ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); @@ -1966,7 +1967,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows); ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution); - ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold); + ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); @@ -2002,6 +2003,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS); BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC); + /* GI API (affects VoxelGI and SDFGI) */ + + ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution); + /* VOXEL GI API */ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); @@ -2221,8 +2226,8 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated. + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); @@ -2277,6 +2282,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); @@ -2313,7 +2319,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy); ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer); ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG)); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); @@ -2326,6 +2332,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality); ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality); + ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light); @@ -2366,10 +2373,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); @@ -2377,13 +2384,15 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); - BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4); - BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6); - BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); @@ -2464,6 +2473,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override); + ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay); ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range); ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap); ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias); @@ -2553,9 +2563,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate); ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate); ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent); - //primitives - ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0)); + /* Primitives */ + + ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); @@ -2571,6 +2582,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); @@ -2704,7 +2716,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX); /* Free */ - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free() + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free(). /* Misc */ @@ -2713,6 +2725,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info); ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); + ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type); ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); @@ -2761,13 +2774,14 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i]; for (int j = 2; j < f.indices.size(); j++) { -#define _ADD_VERTEX(m_idx) \ - vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ - normals.push_back(f.plane.normal); + vertices.push_back(p_mesh_data.vertices[f.indices[0]]); + normals.push_back(f.plane.normal); + + vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]); + normals.push_back(f.plane.normal); - _ADD_VERTEX(0); - _ADD_VERTEX(j - 1); - _ADD_VERTEX(j); + vertices.push_back(p_mesh_data.vertices[f.indices[j]]); + normals.push_back(f.plane.normal); } } @@ -2808,7 +2822,6 @@ RenderingServer::RenderingServer() { GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true); - GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2); @@ -2820,12 +2833,12 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096); GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true); - GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); @@ -2850,11 +2863,11 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false); GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true); - GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32); + GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16); GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128); @@ -2862,18 +2875,15 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true); - GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false); - GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true); GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); - GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2); @@ -2887,8 +2897,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/quality", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); - GLOBAL_DEF("rendering/environment/ssao/half_size", false); - GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true); + GLOBAL_DEF("rendering/environment/ssao/half_size", true); GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2); @@ -2898,6 +2907,18 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater")); + GLOBAL_DEF("rendering/environment/ssil/quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/quality", PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); + GLOBAL_DEF("rendering/environment/ssil/half_size", true); + GLOBAL_DEF("rendering/environment/ssil/adaptive_target", 0.5); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); + GLOBAL_DEF("rendering/environment/ssil/blur_passes", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6")); + GLOBAL_DEF("rendering/environment/ssil/fadeout_from", 50.0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater")); + GLOBAL_DEF("rendering/environment/ssil/fadeout_to", 300.0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater")); + GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true); GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25); GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18); @@ -2958,7 +2979,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); - GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4); + GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)")); @@ -2980,7 +3001,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); - GLOBAL_DEF_RST("rendering/xr/enabled", false); + GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false); GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true); GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1); |