diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index ac181cb5eb..2037268134 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2388,9 +2388,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); @@ -2830,12 +2830,12 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096); GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true); - GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); @@ -2872,7 +2872,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); @@ -2979,7 +2979,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); - GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4); + GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)")); |