diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 95 |
1 files changed, 48 insertions, 47 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index a54d4f0384..a410cf0ed8 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -31,6 +31,7 @@ #include "rendering_server.h" #include "core/config/project_settings.h" +#include "core/variant/typed_array.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" @@ -69,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() { return arr; } -static Array to_array(const Vector<ObjectID> &ids) { - Array a; +static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) { + PackedInt64Array a; a.resize(ids.size()); for (int i = 0; i < ids.size(); ++i) { - a[i] = ids[i]; + a.write[i] = ids[i]; } return a; } -Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); - return to_array(ids); + return to_int_array(ids); } -Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); - return to_array(ids); + return to_int_array(ids); } -Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<Plane> planes; for (int i = 0; i < p_convex.size(); ++i) { Variant v = p_convex[i]; - ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array()); + ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array()); planes.push_back(v); } Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); - return to_array(ids); + return to_int_array(ids); } RID RenderingServer::get_test_texture() { @@ -398,16 +399,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector3 *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - - uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + Vector2 res = src[i].octahedron_encode(); + int16_t vector[2] = { + (int16_t)CLAMP(res.x * 65535, 0, 65535), + (int16_t)CLAMP(res.y * 65535, 0, 65535), + }; - memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); } - } break; case RS::ARRAY_TANGENT: { @@ -416,33 +415,32 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint if (type == Variant::PACKED_FLOAT32_ARRAY) { Vector<float> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); - const float *src = array.ptr(); + const float *src_ptr = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - uint32_t value = 0; - value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (src[i * 4 + 3] > 0) { - value |= 3UL << 30; - } - - memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]); + Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]); + int16_t vector[2] = { + (int16_t)CLAMP(res.x * 65535, 0, 65535), + (int16_t)CLAMP(res.y * 65535, 0, 65535), + }; + + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); } } else { // PACKED_FLOAT64_ARRAY Vector<double> array = p_arrays[ai]; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); - const double *src = array.ptr(); + const double *src_ptr = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - uint32_t value = 0; - value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (src[i * 4 + 3] > 0) { - value |= 3UL << 30; - } - memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]); + Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]); + int16_t vector[2] = { + (int16_t)CLAMP(res.x * 65535, 0, 65535), + (int16_t)CLAMP(res.y * 65535, 0, 65535), + }; + + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); } } } break; @@ -627,7 +625,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const int *src = indices.ptr(); for (int i = 0; i < p_index_array_len; i++) { - if (p_vertex_array_len < (1 << 16)) { + if (p_vertex_array_len < (1 << 16) && p_vertex_array_len > 0) { uint16_t v = src[i]; memcpy(&iw[i * 2], &v, 2); @@ -836,9 +834,8 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i break; } /* determine whether using 16 or 32 bits indices */ - if (p_vertex_len >= (1 << 16)) { + if (p_vertex_len >= (1 << 16) || p_vertex_len == 0) { elem_size = 4; - } else { elem_size = 2; } @@ -909,8 +906,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // Mandatory - if (p_blend_shapes.size()) { // Validate format for morphs. for (int i = 0; i < p_blend_shapes.size(); i++) { @@ -944,6 +939,12 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa uint32_t mask = (1 << ARRAY_MAX) - 1; format |= (~mask) & p_compress_format; // Make the full format. + if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) { + ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error."); + // Set the flag here after warning to suppress errors down the pipeline. + format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY; + } + int vertex_array_size = vertex_element_size * array_len; int attrib_array_size = attrib_element_size * array_len; int skin_array_size = skin_element_size * array_len; @@ -1337,7 +1338,7 @@ Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) con return ret; } -Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { +TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { SurfaceData sd = mesh_get_surface(p_mesh, p_surface); ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); @@ -1359,7 +1360,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array()); - Array blend_shape_array; + TypedArray<Array> blend_shape_array; blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh)); for (uint32_t i = 0; i < blend_shape_count; i++) { Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); @@ -1369,7 +1370,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur return blend_shape_array; } else { - return Array(); + return TypedArray<Array>(); } } @@ -1378,7 +1379,7 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p Vector<uint8_t> attrib_data = p_data.attribute_data; Vector<uint8_t> skin_data = p_data.skin_data; - ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); + ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array()); int vertex_len = p_data.vertex_count; Vector<uint8_t> index_data = p_data.index_data; @@ -1625,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) { return d; } -Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const { +TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const { List<PropertyInfo> params; instance_geometry_get_shader_uniform_list(p_instance, ¶ms); return convert_property_list(¶ms); |