summaryrefslogtreecommitdiff
path: root/servers/rendering_server.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 020c850f46..786cd8ad92 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2388,10 +2388,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
@@ -2734,7 +2730,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
- ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "stretch_mode", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
@@ -2755,6 +2751,13 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_COVER);
+ BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_EXPAND);
+
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);