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-rw-r--r--servers/rendering_server.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2da8e0f297..222ea9e622 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2826,13 +2826,13 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
- GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
+ GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
+ GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);