diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index f8644b5ecb..3b6838c9ba 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1594,7 +1594,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress); ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed); #endif -/* + /* ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create); ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds); ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds); @@ -1607,6 +1607,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy); ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy); */ + + ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create); + ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh); + #endif ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create); ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting); @@ -1667,6 +1671,9 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa); ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding); + ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling); + ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread); + ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality); ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info); ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw); @@ -1694,6 +1701,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug); ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment); + ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects); ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment); #ifndef _3D_DISABLED @@ -2024,6 +2032,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); @@ -2093,6 +2102,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); + BIND_ENUM_CONSTANT(INSTANCE_NONE); BIND_ENUM_CONSTANT(INSTANCE_MESH); BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); @@ -2104,12 +2117,14 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_DECAL); BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); + BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); BIND_ENUM_CONSTANT(INSTANCE_MAX); BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); + BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING); BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); @@ -2340,6 +2355,10 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01")); + GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512); + GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High")); + GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)")); GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0); |