diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 140 |
1 files changed, 94 insertions, 46 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index cdf7fa530e..a94f70e20f 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "servers/rendering/rendering_server_globals.h" + RenderingServer *RenderingServer::singleton = nullptr; RenderingServer *(*RenderingServer::create_func)() = nullptr; @@ -199,11 +200,11 @@ RID RenderingServer::_make_test_cube() { normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } - //tri 1 + // Tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); - //tri 2 + // Tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); @@ -317,9 +318,6 @@ RID RenderingServer::get_white_texture() { return white_texture; } -#define SMALL_VEC2 Vector2(0.00001, 0.00001) -#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) - Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { uint8_t *vw = r_vertex_array.ptrw(); uint8_t *aw = r_attrib_array.ptrw(); @@ -333,7 +331,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint int max_bone = 0; for (int ai = 0; ai < RS::ARRAY_MAX; ai++) { - if (!(p_format & (1 << ai))) { // no array + if (!(p_format & (1 << ai))) { // No array continue; } @@ -345,7 +343,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector2 *src = array.ptr(); - // setting vertices means regenerating the AABB + // Setting vertices means regenerating the AABB. Rect2 aabb; { @@ -355,7 +353,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); if (i == 0) { - aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size + aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size. } else { aabb.expand_to(src[i]); } @@ -370,7 +368,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector3 *src = array.ptr(); - // setting vertices means regenerating the AABB + // Setting vertices means regenerating the AABB. AABB aabb; { @@ -505,7 +503,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: case ARRAY_CUSTOM_RG_HALF: { - //size 4 + // Size 4 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); Vector<uint8_t> array = p_arrays[ai]; @@ -520,7 +518,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } break; case ARRAY_CUSTOM_RGBA_HALF: { - //size 8 + // Size 8 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); Vector<uint8_t> array = p_arrays[ai]; @@ -537,7 +535,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case ARRAY_CUSTOM_RG_FLOAT: case ARRAY_CUSTOM_RGB_FLOAT: case ARRAY_CUSTOM_RGBA_FLOAT: { - //RF + // RF ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); Vector<float> array = p_arrays[ai]; @@ -646,7 +644,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } if (p_format & RS::ARRAY_FORMAT_BONES) { - //create AABBs for each detected bone + // Create AABBs for each detected bone. int total_bones = max_bone + 1; bool first = r_bone_aabb.size() == 0; @@ -657,7 +655,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint if (first) { for (int i = 0; i < total_bones; i++) { - r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused + r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused. } } @@ -686,7 +684,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); if (bptr[idx].size.x < 0) { - //first + // First bptr[idx] = AABB(v, SMALL_VEC3); any_valid = true; } else { @@ -749,7 +747,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i uint32_t *size_accum; for (int i = 0; i < RS::ARRAY_MAX; i++) { - r_offsets[i] = 0; //reset + r_offsets[i] = 0; // Reset if (i == RS::ARRAY_VERTEX) { size_accum = &r_vertex_element_size; @@ -759,7 +757,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i size_accum = &r_skin_element_size; } - if (!(p_format & (1 << i))) { // no array + if (!(p_format & (1 << i))) { // No array continue; } @@ -873,7 +871,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa uint32_t format = 0; - // validation + // Validation int index_array_len = 0; int array_len = 0; @@ -921,10 +919,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory + ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // Mandatory if (p_blend_shapes.size()) { - //validate format for morphs + // Validate format for morphs. for (int i = 0; i < p_blend_shapes.size(); i++) { uint32_t bsformat = 0; Array arr = p_blend_shapes[i]; @@ -939,7 +937,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) { - // include custom array format type. + // Include custom array format type. if (format & (1 << (ARRAY_CUSTOM0 + i))) { format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format; } @@ -954,7 +952,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size); uint32_t mask = (1 << ARRAY_MAX) - 1; - format |= (~mask) & p_compress_format; //make the full format + format |= (~mask) & p_compress_format; // Make the full format. int vertex_array_size = vertex_element_size * array_len; int attrib_array_size = attrib_element_size * array_len; @@ -1010,13 +1008,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa Vector<int> indices = p_lods[E]; ERR_CONTINUE(indices.size() == 0); uint32_t index_count = indices.size(); - ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller.. + ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller.. const int *r = indices.ptr(); Vector<uint8_t> data; if (array_len <= 65536) { - //16 bits indices + // 16 bits indices data.resize(indices.size() * 2); uint8_t *w = data.ptrw(); uint16_t *index_ptr = (uint16_t *)w; @@ -1024,7 +1022,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa index_ptr[i] = r[i]; } } else { - //32 bits indices + // 32 bits indices data.resize(indices.size() * 4); uint8_t *w = data.ptrw(); uint32_t *index_ptr = (uint32_t *)w; @@ -1204,7 +1202,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t case ARRAY_CUSTOM_RGBA8_SNORM: case ARRAY_CUSTOM_RG_HALF: case ARRAY_CUSTOM_RGBA_HALF: { - //size 4 + // Size 4 int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4; Vector<uint8_t> arr; arr.resize(p_vertex_len * s); @@ -1376,7 +1374,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur Array blend_shape_array; blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh)); for (uint32_t i = 0; i < blend_shape_count; i++) { - Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1); + Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); Vector<uint8_t> unused; blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0)); } @@ -1472,12 +1470,12 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE; default: - return ShaderLanguage::TYPE_MAX; //invalid or not found + return ShaderLanguage::TYPE_MAX; // Invalid or not found. } } RenderingDevice *RenderingServer::get_rendering_device() const { - // return the rendering device we're using globally + // Return the rendering device we're using globally. return RenderingDevice::get_singleton(); } @@ -1716,8 +1714,8 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list); ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default); - ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param); - ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param); + ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param", "index"), &RenderingServer::shader_get_default_texture_param, DEFVAL(0)); BIND_ENUM_CONSTANT(SHADER_SPATIAL); BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); @@ -1966,7 +1964,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows); ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution); - ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold); + ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); @@ -2002,6 +2000,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS); BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC); + /* GI API (affects VoxelGI and SDFGI) */ + + ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution); + /* VOXEL GI API */ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); @@ -2165,13 +2167,16 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create); ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr); - ClassDB::bind_method(D_METHOD("viewport_set_scale_3d", "viewport", "scale"), &RenderingServer::viewport_set_scale_3d); ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size); ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active); ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport); ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen); + ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode); + ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale); + ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness); + ClassDB::bind_method(D_METHOD("viewport_set_fsr_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_fsr_mipmap_bias); ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode); ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode); ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture); @@ -2213,9 +2218,13 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu); + BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR); + BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR); + BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated. + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); @@ -2270,6 +2279,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); @@ -2319,6 +2329,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality); ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality); ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality); + ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge); ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light); @@ -2370,6 +2381,12 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); + BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4); BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6); BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8); @@ -2457,6 +2474,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override); + ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay); ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range); ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap); ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias); @@ -2546,7 +2564,8 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate); ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate); ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent); - //primitives + + /* Primitives */ ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); @@ -2697,7 +2716,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX); /* Free */ - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free() + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free(). /* Misc */ @@ -2706,6 +2725,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info); ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); + ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type); ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); @@ -2837,12 +2857,6 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64); GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64); - GLOBAL_DEF("rendering/3d/viewport/scale", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale", - PropertyInfo(Variant::FLOAT, - "rendering/3d/viewport/scale", - PROPERTY_HINT_RANGE, "0.25,2.0,0.01")); - GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true); @@ -2872,7 +2886,6 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true); GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); - GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2); @@ -2897,12 +2910,47 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater")); + GLOBAL_DEF("rendering/environment/ssil/quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/quality", PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); + GLOBAL_DEF("rendering/environment/ssil/half_size", true); + GLOBAL_DEF("rendering/environment/ssil/adaptive_target", 0.5); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); + GLOBAL_DEF("rendering/environment/ssil/blur_passes", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6")); + GLOBAL_DEF("rendering/environment/ssil/fadeout_from", 50.0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater")); + GLOBAL_DEF("rendering/environment/ssil/fadeout_to", 300.0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater")); + GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true); GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25); GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01")); + GLOBAL_DEF_RST("rendering/scaling_3d/mode", 0); + GLOBAL_DEF_RST("rendering/scaling_3d/scale", 1.0); + GLOBAL_DEF_RST("rendering/scaling_3d/fsr_sharpness", 0.2f); + GLOBAL_DEF_RST("rendering/scaling_3d/fsr_mipmap_bias", 0.0f); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode", + PropertyInfo(Variant::INT, + "rendering/scaling_3d/mode", + PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)")); + + ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale", + PropertyInfo(Variant::FLOAT, + "rendering/scaling_3d/scale", + PROPERTY_HINT_RANGE, "0.25,2.0,0.01")); + + ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/fsr_sharpness", + PropertyInfo(Variant::FLOAT, + "rendering/scaling_3d/fsr_sharpness", + PROPERTY_HINT_RANGE, "0,2,0.1")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/fsr_mipmap_bias", + PropertyInfo(Variant::FLOAT, + "rendering/scaling_3d/fsr_mipmap_bias", + PROPERTY_HINT_RANGE, "-2,2,0.1")); + GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS); ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)")); GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS); |