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-rw-r--r--servers/rendering_server.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 29a7d1108d..21cc1017ae 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_globals.h"
+#include "servers/rendering/shader_language.h"
+
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -1410,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
-ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
+int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
@@ -1925,8 +1927,8 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
- BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
@@ -1999,6 +2001,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+ /* GI API (affects VoxelGI and SDFGI) */
+
+ ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
+
/* VOXEL GI API */
ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
@@ -2324,6 +2330,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
@@ -2375,9 +2382,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
@@ -2462,6 +2471,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
@@ -2808,7 +2818,6 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);