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-rw-r--r--servers/rendering/shader_language.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f771d6d0ef..01765c48b6 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -946,7 +946,9 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden
break;
case IdentifierType::IDENTIFIER_VARYING:
if (HAS_WARNING(ShaderWarning::UNUSED_VARYING_FLAG) && used_varyings.has(p_identifier)) {
- used_varyings[p_identifier].used = true;
+ if (shader->varyings[p_identifier].stage != ShaderNode::Varying::STAGE_VERTEX && shader->varyings[p_identifier].stage != ShaderNode::Varying::STAGE_FRAGMENT) {
+ used_varyings[p_identifier].used = true;
+ }
}
break;
case IdentifierType::IDENTIFIER_UNIFORM:
@@ -7862,15 +7864,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
-
- for (Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
- if (E->get().stage == ShaderNode::Varying::STAGE_VERTEX || E->get().stage == ShaderNode::Varying::STAGE_FRAGMENT) {
- _set_tkpos(E->get().tkpos);
- _set_error(RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"));
- return ERR_PARSE_ERROR;
- }
- }
-
return OK;
}