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-rw-r--r--servers/rendering/shader_language.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 8e1d4ffdd5..bd38950c0b 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -6623,6 +6623,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
Token tk = _get_token();
+ TkPos prev_pos;
if (tk.type != TK_SHADER_TYPE) {
_set_error("Expected 'shader_type' at the beginning of shader. Valid types are: " + _get_shader_type_list(p_shader_types));
@@ -6644,11 +6645,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Invalid shader type. Valid types are: " + _get_shader_type_list(p_shader_types));
return ERR_PARSE_ERROR;
}
-
+ prev_pos = _get_tkpos();
tk = _get_token();
if (tk.type != TK_SEMICOLON) {
+ _set_tkpos(prev_pos);
_set_error("Expected ';' after 'shader_type <type>'.");
+ return ERR_PARSE_ERROR;
}
tk = _get_token();
@@ -6927,7 +6930,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- TkPos name_pos = _get_tkpos();
+ prev_pos = _get_tkpos();
name = tk.text;
if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
@@ -7220,7 +7223,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
varying.type = type;
varying.precision = precision;
varying.interpolation = interpolation;
- varying.tkpos = name_pos;
+ varying.tkpos = prev_pos;
varying.array_size = array_size;
tk = _get_token();
@@ -7309,7 +7312,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
type = get_token_datatype(tk.type);
}
- TkPos prev_pos = _get_tkpos();
+ prev_pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
@@ -7452,13 +7455,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- TkPos pos2 = _get_tkpos();
+ prev_pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
array_size2 = constant.array_size;
tk = _get_token();
} else {
- _set_tkpos(pos2);
+ _set_tkpos(prev_pos);
Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {