diff options
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r-- | servers/rendering/storage/canvas_texture_storage.h | 51 | ||||
-rw-r--r-- | servers/rendering/storage/decal_atlas_storage.h | 60 | ||||
-rw-r--r-- | servers/rendering/storage/light_storage.h | 139 | ||||
-rw-r--r-- | servers/rendering/storage/particles_storage.h | 129 | ||||
-rw-r--r-- | servers/rendering/storage/texture_storage.h | 62 |
5 files changed, 330 insertions, 111 deletions
diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h deleted file mode 100644 index ad4c67f649..0000000000 --- a/servers/rendering/storage/canvas_texture_storage.h +++ /dev/null @@ -1,51 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_TEXTURE_STORAGE_H -#define CANVAS_TEXTURE_STORAGE_H - -#include "servers/rendering_server.h" - -class RendererCanvasTextureStorage { -public: - virtual ~RendererCanvasTextureStorage(){}; - - virtual RID canvas_texture_allocate() = 0; - virtual void canvas_texture_initialize(RID p_rid) = 0; - virtual void canvas_texture_free(RID p_rid) = 0; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; -}; - -#endif // !CANVAS_TEXTURE_STORAGE_H diff --git a/servers/rendering/storage/decal_atlas_storage.h b/servers/rendering/storage/decal_atlas_storage.h deleted file mode 100644 index 62cd76881b..0000000000 --- a/servers/rendering/storage/decal_atlas_storage.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DECAL_ATLAS_STORAGE_H -#define DECAL_ATLAS_STORAGE_H - -#include "servers/rendering_server.h" - -class RendererDecalAtlasStorage { -public: - virtual ~RendererDecalAtlasStorage(){}; - - virtual RID decal_allocate() = 0; - virtual void decal_initialize(RID p_rid) = 0; - virtual void decal_free(RID p_rid) = 0; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - - virtual AABB decal_get_aabb(RID p_decal) const = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; -}; - -#endif // !DECAL_ATLAS_STORAGE_H diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h new file mode 100644 index 0000000000..0cb0f35570 --- /dev/null +++ b/servers/rendering/storage/light_storage.h @@ -0,0 +1,139 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_H +#define LIGHT_STORAGE_H + +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererLightStorage { +public: + virtual ~RendererLightStorage() {} + + /* Light API */ + + virtual RID directional_light_allocate() = 0; + virtual void directional_light_initialize(RID p_rid) = 0; + + virtual RID omni_light_allocate() = 0; + virtual void omni_light_initialize(RID p_rid) = 0; + + virtual RID spot_light_allocate() = 0; + virtual void spot_light_initialize(RID p_rid) = 0; + + virtual void light_free(RID p_rid) = 0; + + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; + + virtual bool light_has_shadow(RID p_light) const = 0; + + virtual bool light_has_projector(RID p_light) const = 0; + + virtual RS::LightType light_get_type(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; + virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; + virtual Color light_get_color(RID p_light) = 0; + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; + virtual uint64_t light_get_version(RID p_light) const = 0; + + /* PROBE API */ + + virtual RID reflection_probe_allocate() = 0; + virtual void reflection_probe_initialize(RID p_rid) = 0; + virtual void reflection_probe_free(RID p_rid) = 0; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; + virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; + + /* LIGHTMAP */ + + virtual RID lightmap_allocate() = 0; + virtual void lightmap_initialize(RID p_rid) = 0; + virtual void lightmap_free(RID p_rid) = 0; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; + virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; + virtual bool lightmap_is_interior(RID p_lightmap) const = 0; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; + virtual float lightmap_get_probe_capture_update_speed() const = 0; +}; + +#endif // !LIGHT_STORAGE_H diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h new file mode 100644 index 0000000000..268b5473e2 --- /dev/null +++ b/servers/rendering/storage/particles_storage.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_H +#define PARTICLES_STORAGE_H + +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererParticlesStorage { +public: + virtual ~RendererParticlesStorage() {} + + /* PARTICLES */ + + virtual RID particles_allocate() = 0; + virtual void particles_initialize(RID p_rid) = 0; + virtual void particles_free(RID p_rid) = 0; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0; + + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_get_emitting(RID p_particles) = 0; + + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual RID particles_get_process_material(RID p_particles) const = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0; + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0; + + virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + virtual bool particles_is_inactive(RID p_particles) const = 0; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + + virtual void particles_request_process(RID p_particles) = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; + + virtual int particles_get_draw_passes(RID p_particles) const = 0; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0; + + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0; + + virtual void update_particles() = 0; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() = 0; + virtual void particles_collision_initialize(RID p_rid) = 0; + virtual void particles_collision_free(RID p_rid) = 0; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic + virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_free(RID p_rid) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; +}; + +#endif // !PARTICLES_STORAGE_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index bef5e3e146..4c4213d7c1 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -35,6 +35,19 @@ class RendererTextureStorage { public: + /* Canvas Texture API */ + + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_free(RID p_rid) = 0; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; + + /* Texture API */ virtual bool can_create_resources_async() const = 0; virtual ~RendererTextureStorage(){}; @@ -75,6 +88,55 @@ public: virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + + /* Decal API */ + virtual RID decal_allocate() = 0; + virtual void decal_initialize(RID p_rid) = 0; + virtual void decal_free(RID p_rid) = 0; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + + /* RENDER TARGET */ + + enum RenderTargetFlags { + RENDER_TARGET_TRANSPARENT, + RENDER_TARGET_DIRECT_TO_SCREEN, + RENDER_TARGET_FLAG_MAX + }; + + virtual RID render_target_create() = 0; + virtual void render_target_free(RID p_rid) = 0; + + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; + virtual RID render_target_get_texture(RID p_render_target) = 0; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; + virtual bool render_target_was_used(RID p_render_target) = 0; + virtual void render_target_set_as_unused(RID p_render_target) = 0; + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; + virtual bool render_target_is_clear_requested(RID p_render_target) = 0; + virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; + virtual void render_target_disable_clear_request(RID p_render_target) = 0; + virtual void render_target_do_clear_request(RID p_render_target) = 0; + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; }; #endif // !TEXTURE_STORAGE_H |