diff options
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r-- | servers/rendering/storage/camera_attributes_storage.cpp | 177 | ||||
-rw-r--r-- | servers/rendering/storage/camera_attributes_storage.h | 129 | ||||
-rw-r--r-- | servers/rendering/storage/environment_storage.cpp | 744 | ||||
-rw-r--r-- | servers/rendering/storage/environment_storage.h | 288 | ||||
-rw-r--r-- | servers/rendering/storage/light_storage.h | 190 | ||||
-rw-r--r-- | servers/rendering/storage/material_storage.h | 102 | ||||
-rw-r--r-- | servers/rendering/storage/mesh_storage.h | 136 | ||||
-rw-r--r-- | servers/rendering/storage/particles_storage.h | 128 | ||||
-rw-r--r-- | servers/rendering/storage/render_scene_buffers.cpp | 51 | ||||
-rw-r--r-- | servers/rendering/storage/render_scene_buffers.h (renamed from servers/rendering/storage/decal_atlas_storage.h) | 50 | ||||
-rw-r--r-- | servers/rendering/storage/texture_storage.h | 96 | ||||
-rw-r--r-- | servers/rendering/storage/utilities.cpp (renamed from servers/rendering/storage/canvas_texture_storage.h) | 49 | ||||
-rw-r--r-- | servers/rendering/storage/utilities.h | 188 |
13 files changed, 2283 insertions, 45 deletions
diff --git a/servers/rendering/storage/camera_attributes_storage.cpp b/servers/rendering/storage/camera_attributes_storage.cpp new file mode 100644 index 0000000000..570fefb9de --- /dev/null +++ b/servers/rendering/storage/camera_attributes_storage.cpp @@ -0,0 +1,177 @@ +/*************************************************************************/ +/* camera_attributes_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_attributes_storage.h" + +RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr; +uint64_t RendererCameraAttributes::auto_exposure_counter = 2; + +RendererCameraAttributes::RendererCameraAttributes() { + singleton = this; +} + +RendererCameraAttributes::~RendererCameraAttributes() { + singleton = nullptr; +} + +RID RendererCameraAttributes::camera_attributes_allocate() { + return camera_attributes_owner.allocate_rid(); +} + +void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) { + camera_attributes_owner.initialize_rid(p_rid, CameraAttributes()); +} + +void RendererCameraAttributes::camera_attributes_free(RID p_rid) { + camera_attributes_owner.free(p_rid); +} + +void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) { + dof_blur_quality = p_quality; + dof_blur_use_jitter = p_use_jitter; +} + +void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) { + dof_blur_bokeh_shape = p_shape; +} + +void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND(!cam_attributes); + + cam_attributes->dof_blur_far_enabled = p_far_enable; + cam_attributes->dof_blur_far_distance = p_far_distance; + cam_attributes->dof_blur_far_transition = p_far_transition; + + cam_attributes->dof_blur_near_enabled = p_near_enable; + cam_attributes->dof_blur_near_distance = p_near_distance; + cam_attributes->dof_blur_near_transition = p_near_transition; + + cam_attributes->dof_blur_amount = p_amount; +} + +bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, false); + return cam_attributes->dof_blur_far_enabled; +} + +float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->dof_blur_far_distance; +} + +float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->dof_blur_far_transition; +} + +bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, false); + return cam_attributes->dof_blur_near_enabled; +} + +float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->dof_blur_near_distance; +} + +float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->dof_blur_near_transition; +} + +float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->dof_blur_amount; +} + +void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND(!cam_attributes); + cam_attributes->exposure_multiplier = p_multiplier; + cam_attributes->exposure_normalization = p_exposure_normalization; +} + +float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 1.0); + + return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization; +} + +void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND(!cam_attributes); + if (!cam_attributes->use_auto_exposure && p_enable) { + cam_attributes->auto_exposure_version = ++auto_exposure_counter; + } + cam_attributes->use_auto_exposure = p_enable; + cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity; + cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity; + cam_attributes->auto_exposure_adjust_speed = p_speed; + cam_attributes->auto_exposure_scale = p_scale; +} + +float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->auto_exposure_min_sensitivity; +} + +float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->auto_exposure_max_sensitivity; +} + +float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->auto_exposure_adjust_speed; +} + +float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0.0); + return cam_attributes->auto_exposure_scale; +} + +uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + ERR_FAIL_COND_V(!cam_attributes, 0); + return cam_attributes->auto_exposure_version; +} diff --git a/servers/rendering/storage/camera_attributes_storage.h b/servers/rendering/storage/camera_attributes_storage.h new file mode 100644 index 0000000000..6c7b364b10 --- /dev/null +++ b/servers/rendering/storage/camera_attributes_storage.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* camera_attributes_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_ATTRIBUTES_STORAGE_H +#define CAMERA_ATTRIBUTES_STORAGE_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering_server.h" + +class RendererCameraAttributes { +private: + static RendererCameraAttributes *singleton; + + struct CameraAttributes { + float exposure_multiplier = 1.0; + float exposure_normalization = 1.0; + float exposure_sensitivity = 100.0; // In ISO. + + bool use_auto_exposure = false; + float auto_exposure_min_sensitivity = 50.0; + float auto_exposure_max_sensitivity = 800.0; + float auto_exposure_adjust_speed = 1.0; + float auto_exposure_scale = 1.0; + uint64_t auto_exposure_version = 0; + + bool dof_blur_far_enabled = false; + float dof_blur_far_distance = 10; + float dof_blur_far_transition = 5; + bool dof_blur_near_enabled = false; + float dof_blur_near_distance = 2; + float dof_blur_near_transition = 1; + float dof_blur_amount = 0.1; + }; + + RS::DOFBlurQuality dof_blur_quality = RS::DOF_BLUR_QUALITY_MEDIUM; + RS::DOFBokehShape dof_blur_bokeh_shape = RS::DOF_BOKEH_HEXAGON; + bool dof_blur_use_jitter = false; + static uint64_t auto_exposure_counter; + + mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; + +public: + static RendererCameraAttributes *get_singleton() { return singleton; } + + RendererCameraAttributes(); + ~RendererCameraAttributes(); + + CameraAttributes *get_camera_attributes(RID p_rid) { return camera_attributes_owner.get_or_null(p_rid); }; + bool owns_camera_attributes(RID p_rid) { return camera_attributes_owner.owns(p_rid); }; + + RID camera_attributes_allocate(); + void camera_attributes_initialize(RID p_rid); + void camera_attributes_free(RID p_rid); + + void camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter); + void camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape); + + void camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount); + bool camera_attributes_get_dof_far_enabled(RID p_camera_attributes); + float camera_attributes_get_dof_far_distance(RID p_camera_attributes); + float camera_attributes_get_dof_far_transition(RID p_camera_attributes); + bool camera_attributes_get_dof_near_enabled(RID p_camera_attributes); + float camera_attributes_get_dof_near_distance(RID p_camera_attributes); + float camera_attributes_get_dof_near_transition(RID p_camera_attributes); + float camera_attributes_get_dof_blur_amount(RID p_camera_attributes); + + _FORCE_INLINE_ bool camera_attributes_uses_dof(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + + return cam_attributes && (cam_attributes->dof_blur_near_enabled || cam_attributes->dof_blur_far_enabled) && cam_attributes->dof_blur_amount > 0.0; + } + + void camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization); + float camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes); + + void camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale); + float camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes); + float camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes); + float camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes); + float camera_attributes_get_auto_exposure_scale(RID p_camera_attributes); + uint64_t camera_attributes_get_auto_exposure_version(RID p_camera_attributes); + + _FORCE_INLINE_ bool camera_attributes_uses_auto_exposure(RID p_camera_attributes) { + CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); + + return cam_attributes && cam_attributes->use_auto_exposure; + } + + _FORCE_INLINE_ RS::DOFBlurQuality camera_attributes_get_dof_blur_quality() { + return dof_blur_quality; + } + + _FORCE_INLINE_ RS::DOFBokehShape camera_attributes_get_dof_blur_bokeh_shape() { + return dof_blur_bokeh_shape; + } + + _FORCE_INLINE_ bool camera_attributes_get_dof_blur_use_jitter() { + return dof_blur_use_jitter; + } +}; + +#endif // CAMERA_ATTRIBUTES_STORAGE_H diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp new file mode 100644 index 0000000000..9b1842f1d9 --- /dev/null +++ b/servers/rendering/storage/environment_storage.cpp @@ -0,0 +1,744 @@ +/*************************************************************************/ +/* environment_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "environment_storage.h" + +RID RendererEnvironmentStorage::environment_allocate() { + return environment_owner.allocate_rid(); +} + +void RendererEnvironmentStorage::environment_initialize(RID p_rid) { + environment_owner.initialize_rid(p_rid, Environment()); +} + +void RendererEnvironmentStorage::environment_free(RID p_rid) { + environment_owner.free(p_rid); +} + +// Background + +void RendererEnvironmentStorage::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->background = p_bg; +} + +void RendererEnvironmentStorage::environment_set_sky(RID p_env, RID p_sky) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->sky = p_sky; +} + +void RendererEnvironmentStorage::environment_set_sky_custom_fov(RID p_env, float p_scale) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->sky_custom_fov = p_scale; +} + +void RendererEnvironmentStorage::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->sky_orientation = p_orientation; +} + +void RendererEnvironmentStorage::environment_set_bg_color(RID p_env, const Color &p_color) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->bg_color = p_color; +} + +void RendererEnvironmentStorage::environment_set_bg_energy(RID p_env, float p_multiplier, float p_intensity) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->bg_energy_multiplier = p_multiplier; + env->bg_intensity = p_intensity; +} + +void RendererEnvironmentStorage::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->canvas_max_layer = p_max_layer; +} + +void RendererEnvironmentStorage::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->ambient_light = p_color; + env->ambient_source = p_ambient; + env->ambient_light_energy = p_energy; + env->ambient_sky_contribution = p_sky_contribution; + env->reflection_source = p_reflection_source; +} + +RS::EnvironmentBG RendererEnvironmentStorage::environment_get_background(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_BG_CLEAR_COLOR); + return env->background; +} + +RID RendererEnvironmentStorage::environment_get_sky(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RID()); + return env->sky; +} + +float RendererEnvironmentStorage::environment_get_sky_custom_fov(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->sky_custom_fov; +} + +Basis RendererEnvironmentStorage::environment_get_sky_orientation(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Basis()); + return env->sky_orientation; +} + +Color RendererEnvironmentStorage::environment_get_bg_color(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Color()); + return env->bg_color; +} + +float RendererEnvironmentStorage::environment_get_bg_energy_multiplier(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->bg_energy_multiplier; +} + +float RendererEnvironmentStorage::environment_get_bg_intensity(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->bg_intensity; +} + +int RendererEnvironmentStorage::environment_get_canvas_max_layer(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0); + return env->canvas_max_layer; +} + +RS::EnvironmentAmbientSource RendererEnvironmentStorage::environment_get_ambient_source(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG); + return env->ambient_source; +} + +Color RendererEnvironmentStorage::environment_get_ambient_light(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Color()); + return env->ambient_light; +} + +float RendererEnvironmentStorage::environment_get_ambient_light_energy(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->ambient_light_energy; +} + +float RendererEnvironmentStorage::environment_get_ambient_sky_contribution(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->ambient_sky_contribution; +} + +RS::EnvironmentReflectionSource RendererEnvironmentStorage::environment_get_reflection_source(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_BG); + return env->reflection_source; +} + +// Tonemap + +void RendererEnvironmentStorage::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->exposure = p_exposure; + env->tone_mapper = p_tone_mapper; + env->white = p_white; +} + +RS::EnvironmentToneMapper RendererEnvironmentStorage::environment_get_tone_mapper(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_TONE_MAPPER_LINEAR); + return env->tone_mapper; +} + +float RendererEnvironmentStorage::environment_get_exposure(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->exposure; +} + +float RendererEnvironmentStorage::environment_get_white(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->white; +} + +// Fog + +void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->fog_enabled = p_enable; + env->fog_light_color = p_light_color; + env->fog_light_energy = p_light_energy; + env->fog_sun_scatter = p_sun_scatter; + env->fog_density = p_density; + env->fog_height = p_height; + env->fog_height_density = p_height_density; + env->fog_aerial_perspective = p_fog_aerial_perspective; + env->fog_sky_affect = p_sky_affect; +} + +bool RendererEnvironmentStorage::environment_get_fog_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->fog_enabled; +} + +Color RendererEnvironmentStorage::environment_get_fog_light_color(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Color(0.5, 0.6, 0.7)); + return env->fog_light_color; +} + +float RendererEnvironmentStorage::environment_get_fog_light_energy(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->fog_light_energy; +} + +float RendererEnvironmentStorage::environment_get_fog_sun_scatter(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_sun_scatter; +} + +float RendererEnvironmentStorage::environment_get_fog_density(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.001); + return env->fog_density; +} + +float RendererEnvironmentStorage::environment_get_fog_height(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_height; +} + +float RendererEnvironmentStorage::environment_get_fog_height_density(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_height_density; +} + +float RendererEnvironmentStorage::environment_get_fog_aerial_perspective(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_aerial_perspective; +} + +float RendererEnvironmentStorage::environment_get_fog_sky_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->fog_sky_affect; +} + +// Volumetric Fog + +void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->volumetric_fog_enabled = p_enable; + env->volumetric_fog_density = p_density; + env->volumetric_fog_scattering = p_albedo; + env->volumetric_fog_emission = p_emission; + env->volumetric_fog_emission_energy = p_emission_energy; + env->volumetric_fog_anisotropy = p_anisotropy, + env->volumetric_fog_length = p_length; + env->volumetric_fog_detail_spread = p_detail_spread; + env->volumetric_fog_gi_inject = p_gi_inject; + env->volumetric_fog_temporal_reprojection = p_temporal_reprojection; + env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount; + env->volumetric_fog_ambient_inject = p_ambient_inject; + env->volumetric_fog_sky_affect = p_sky_affect; +} + +bool RendererEnvironmentStorage::environment_get_volumetric_fog_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->volumetric_fog_enabled; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_density(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.01); + return env->volumetric_fog_density; +} + +Color RendererEnvironmentStorage::environment_get_volumetric_fog_scattering(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Color(1, 1, 1)); + return env->volumetric_fog_scattering; +} + +Color RendererEnvironmentStorage::environment_get_volumetric_fog_emission(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Color(0, 0, 0)); + return env->volumetric_fog_emission; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_emission_energy(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->volumetric_fog_emission_energy; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_anisotropy(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.2); + return env->volumetric_fog_anisotropy; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_length(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 64.0); + return env->volumetric_fog_length; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_detail_spread(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 2.0); + return env->volumetric_fog_detail_spread; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_gi_inject(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->volumetric_fog_gi_inject; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_sky_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->volumetric_fog_sky_affect; +} + +bool RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, true); + return env->volumetric_fog_temporal_reprojection; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.9); + return env->volumetric_fog_temporal_reprojection_amount; +} + +float RendererEnvironmentStorage::environment_get_volumetric_fog_ambient_inject(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->volumetric_fog_ambient_inject; +} + +// GLOW + +void RendererEnvironmentStorage::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7"); + env->glow_enabled = p_enable; + env->glow_levels = p_levels; + env->glow_intensity = p_intensity; + env->glow_strength = p_strength; + env->glow_mix = p_mix; + env->glow_bloom = p_bloom_threshold; + env->glow_blend_mode = p_blend_mode; + env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold; + env->glow_hdr_bleed_scale = p_hdr_bleed_scale; + env->glow_hdr_luminance_cap = p_hdr_luminance_cap; + env->glow_map_strength = p_glow_map_strength; + env->glow_map = p_glow_map; +} + +bool RendererEnvironmentStorage::environment_get_glow_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->glow_enabled; +} + +Vector<float> RendererEnvironmentStorage::environment_get_glow_levels(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, Vector<float>()); + return env->glow_levels; +} + +float RendererEnvironmentStorage::environment_get_glow_intensity(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.8); + return env->glow_intensity; +} + +float RendererEnvironmentStorage::environment_get_glow_strength(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->glow_strength; +} + +float RendererEnvironmentStorage::environment_get_glow_bloom(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->glow_bloom; +} + +float RendererEnvironmentStorage::environment_get_glow_mix(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.01); + return env->glow_mix; +} + +RS::EnvironmentGlowBlendMode RendererEnvironmentStorage::environment_get_glow_blend_mode(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT); + return env->glow_blend_mode; +} + +float RendererEnvironmentStorage::environment_get_glow_hdr_bleed_threshold(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->glow_hdr_bleed_threshold; +} + +float RendererEnvironmentStorage::environment_get_glow_hdr_luminance_cap(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 12.0); + return env->glow_hdr_luminance_cap; +} + +float RendererEnvironmentStorage::environment_get_glow_hdr_bleed_scale(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 2.0); + return env->glow_hdr_bleed_scale; +} + +float RendererEnvironmentStorage::environment_get_glow_map_strength(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->glow_map_strength; +} + +RID RendererEnvironmentStorage::environment_get_glow_map(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RID()); + return env->glow_map; +} + +// SSR + +void RendererEnvironmentStorage::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->ssr_enabled = p_enable; + env->ssr_max_steps = p_max_steps; + env->ssr_fade_in = p_fade_int; + env->ssr_fade_out = p_fade_out; + env->ssr_depth_tolerance = p_depth_tolerance; +} + +bool RendererEnvironmentStorage::environment_get_ssr_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->ssr_enabled; +} + +int RendererEnvironmentStorage::environment_get_ssr_max_steps(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 64); + return env->ssr_max_steps; +} + +float RendererEnvironmentStorage::environment_get_ssr_fade_in(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.15); + return env->ssr_fade_in; +} + +float RendererEnvironmentStorage::environment_get_ssr_fade_out(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 2.0); + return env->ssr_fade_out; +} + +float RendererEnvironmentStorage::environment_get_ssr_depth_tolerance(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.2); + return env->ssr_depth_tolerance; +} + +// SSAO + +void RendererEnvironmentStorage::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->ssao_enabled = p_enable; + env->ssao_radius = p_radius; + env->ssao_intensity = p_intensity; + env->ssao_power = p_power; + env->ssao_detail = p_detail; + env->ssao_horizon = p_horizon; + env->ssao_sharpness = p_sharpness; + env->ssao_direct_light_affect = p_light_affect; + env->ssao_ao_channel_affect = p_ao_channel_affect; +} + +bool RendererEnvironmentStorage::environment_get_ssao_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->ssao_enabled; +} + +float RendererEnvironmentStorage::environment_get_ssao_radius(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->ssao_radius; +} + +float RendererEnvironmentStorage::environment_get_ssao_intensity(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 2.0); + return env->ssao_intensity; +} + +float RendererEnvironmentStorage::environment_get_ssao_power(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.5); + return env->ssao_power; +} + +float RendererEnvironmentStorage::environment_get_ssao_detail(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.5); + return env->ssao_detail; +} + +float RendererEnvironmentStorage::environment_get_ssao_horizon(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.06); + return env->ssao_horizon; +} + +float RendererEnvironmentStorage::environment_get_ssao_sharpness(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.98); + return env->ssao_sharpness; +} + +float RendererEnvironmentStorage::environment_get_ssao_direct_light_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->ssao_direct_light_affect; +} + +float RendererEnvironmentStorage::environment_get_ssao_ao_channel_affect(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.0); + return env->ssao_ao_channel_affect; +} + +// SSIL + +void RendererEnvironmentStorage::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->ssil_enabled = p_enable; + env->ssil_radius = p_radius; + env->ssil_intensity = p_intensity; + env->ssil_sharpness = p_sharpness; + env->ssil_normal_rejection = p_normal_rejection; +} + +bool RendererEnvironmentStorage::environment_get_ssil_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->ssil_enabled; +} + +float RendererEnvironmentStorage::environment_get_ssil_radius(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 5.0); + return env->ssil_radius; +} + +float RendererEnvironmentStorage::environment_get_ssil_intensity(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->ssil_intensity; +} + +float RendererEnvironmentStorage::environment_get_ssil_sharpness(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.98); + return env->ssil_sharpness; +} + +float RendererEnvironmentStorage::environment_get_ssil_normal_rejection(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->ssil_normal_rejection; +} + +// SDFGI + +void RendererEnvironmentStorage::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->sdfgi_enabled = p_enable; + env->sdfgi_cascades = p_cascades; + env->sdfgi_min_cell_size = p_min_cell_size; + env->sdfgi_use_occlusion = p_use_occlusion; + env->sdfgi_bounce_feedback = p_bounce_feedback; + env->sdfgi_read_sky_light = p_read_sky; + env->sdfgi_energy = p_energy; + env->sdfgi_normal_bias = p_normal_bias; + env->sdfgi_probe_bias = p_probe_bias; + env->sdfgi_y_scale = p_y_scale; +} + +bool RendererEnvironmentStorage::environment_get_sdfgi_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->sdfgi_enabled; +} + +int RendererEnvironmentStorage::environment_get_sdfgi_cascades(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 4); + return env->sdfgi_cascades; +} + +float RendererEnvironmentStorage::environment_get_sdfgi_min_cell_size(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.2); + return env->sdfgi_min_cell_size; +} + +bool RendererEnvironmentStorage::environment_get_sdfgi_use_occlusion(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->sdfgi_use_occlusion; +} + +float RendererEnvironmentStorage::environment_get_sdfgi_bounce_feedback(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 0.5); + return env->sdfgi_bounce_feedback; +} + +bool RendererEnvironmentStorage::environment_get_sdfgi_read_sky_light(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, true); + return env->sdfgi_read_sky_light; +} + +float RendererEnvironmentStorage::environment_get_sdfgi_energy(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->sdfgi_energy; +} + +float RendererEnvironmentStorage::environment_get_sdfgi_normal_bias(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.1); + return env->sdfgi_normal_bias; +} + +float RendererEnvironmentStorage::environment_get_sdfgi_probe_bias(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.1); + return env->sdfgi_probe_bias; +} + +RS::EnvironmentSDFGIYScale RendererEnvironmentStorage::environment_get_sdfgi_y_scale(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RS::ENV_SDFGI_Y_SCALE_75_PERCENT); + return env->sdfgi_y_scale; +} + +// Adjustments + +void RendererEnvironmentStorage::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND(!env); + env->adjustments_enabled = p_enable; + env->adjustments_brightness = p_brightness; + env->adjustments_contrast = p_contrast; + env->adjustments_saturation = p_saturation; + env->use_1d_color_correction = p_use_1d_color_correction; + env->color_correction = p_color_correction; +} + +bool RendererEnvironmentStorage::environment_get_adjustments_enabled(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->adjustments_enabled; +} + +float RendererEnvironmentStorage::environment_get_adjustments_brightness(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->adjustments_brightness; +} + +float RendererEnvironmentStorage::environment_get_adjustments_contrast(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->adjustments_contrast; +} + +float RendererEnvironmentStorage::environment_get_adjustments_saturation(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, 1.0); + return env->adjustments_saturation; +} + +bool RendererEnvironmentStorage::environment_get_use_1d_color_correction(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, false); + return env->use_1d_color_correction; +} + +RID RendererEnvironmentStorage::environment_get_color_correction(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_COND_V(!env, RID()); + return env->color_correction; +} diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h new file mode 100644 index 0000000000..17bde94902 --- /dev/null +++ b/servers/rendering/storage/environment_storage.h @@ -0,0 +1,288 @@ +/*************************************************************************/ +/* environment_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ENVIRONMENT_STORAGE_H +#define ENVIRONMENT_STORAGE_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering_server.h" + +class RendererEnvironmentStorage { +private: + struct Environment { + // Note, we capture and store all environment parameters received from Godot here. + // Not all renderers support all effects and should just ignore the bits they don't support. + + // Background + RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; + RID sky; + float sky_custom_fov = 0.0; + Basis sky_orientation; + Color bg_color; + float bg_energy_multiplier = 1.0; + float bg_intensity = 1.0; // Measured in nits or candela/m^2. Default to 1.0 so this doesn't impact rendering when Physical Light Units disabled. + int canvas_max_layer = 0; + RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; + Color ambient_light; + float ambient_light_energy = 1.0; + float ambient_sky_contribution = 1.0; + RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; + + // Tonemap + RS::EnvironmentToneMapper tone_mapper; + float exposure = 1.0; + float white = 1.0; + + // Fog + bool fog_enabled = false; + Color fog_light_color = Color(0.518, 0.553, 0.608); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.01; + float fog_sky_affect = 1.0; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; + + // Volumetric Fog + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_scattering = Color(1, 1, 1); + Color volumetric_fog_emission = Color(0, 0, 0); + float volumetric_fog_emission_energy = 0.0; + float volumetric_fog_anisotropy = 0.2; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + float volumetric_fog_gi_inject = 1.0; + float volumetric_fog_ambient_inject = 0.0; + float volumetric_fog_sky_affect = 1.0; + bool volumetric_fog_temporal_reprojection = true; + float volumetric_fog_temporal_reprojection_amount = 0.9; + + // Glow + bool glow_enabled = false; + Vector<float> glow_levels; + float glow_intensity = 0.8; + float glow_strength = 1.0; + float glow_bloom = 0.0; + float glow_mix = 0.01; + RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; + float glow_hdr_bleed_threshold = 1.0; + float glow_hdr_luminance_cap = 12.0; + float glow_hdr_bleed_scale = 2.0; + float glow_map_strength = 0.0f; // 1.0f in GLES3 ?? + RID glow_map = RID(); + + // SSR + bool ssr_enabled = false; + int ssr_max_steps = 64; + float ssr_fade_in = 0.15; + float ssr_fade_out = 2.0; + float ssr_depth_tolerance = 0.2; + + // SSAO + bool ssao_enabled = false; + float ssao_radius = 1.0; + float ssao_intensity = 2.0; + float ssao_power = 1.5; + float ssao_detail = 0.5; + float ssao_horizon = 0.06; + float ssao_sharpness = 0.98; + float ssao_direct_light_affect = 0.0; + float ssao_ao_channel_affect = 0.0; + + // SSIL + bool ssil_enabled = false; + float ssil_radius = 5.0; + float ssil_intensity = 1.0; + float ssil_sharpness = 0.98; + float ssil_normal_rejection = 1.0; + + // SDFGI + bool sdfgi_enabled = false; + int sdfgi_cascades = 4; + float sdfgi_min_cell_size = 0.2; + bool sdfgi_use_occlusion = false; + float sdfgi_bounce_feedback = 0.5; + bool sdfgi_read_sky_light = true; + float sdfgi_energy = 1.0; + float sdfgi_normal_bias = 1.1; + float sdfgi_probe_bias = 1.1; + RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_75_PERCENT; + + // Adjustments + bool adjustments_enabled = false; + float adjustments_brightness = 1.0f; + float adjustments_contrast = 1.0f; + float adjustments_saturation = 1.0f; + bool use_1d_color_correction = false; + RID color_correction = RID(); + }; + + mutable RID_Owner<Environment, true> environment_owner; + +public: + RID environment_allocate(); + void environment_initialize(RID p_rid); + void environment_free(RID p_rid); + + bool is_environment(RID p_environment) const { + return environment_owner.owns(p_environment); + } + + // Background + void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); + void environment_set_sky(RID p_env, RID p_sky); + void environment_set_sky_custom_fov(RID p_env, float p_scale); + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); + void environment_set_bg_color(RID p_env, const Color &p_color); + void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); + void environment_set_canvas_max_layer(RID p_env, int p_max_layer); + void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 + void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); +#endif + + RS::EnvironmentBG environment_get_background(RID p_env) const; + RID environment_get_sky(RID p_env) const; + float environment_get_sky_custom_fov(RID p_env) const; + Basis environment_get_sky_orientation(RID p_env) const; + Color environment_get_bg_color(RID p_env) const; + float environment_get_bg_energy_multiplier(RID p_env) const; + float environment_get_bg_intensity(RID p_env) const; + int environment_get_canvas_max_layer(RID p_env) const; + RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; + Color environment_get_ambient_light(RID p_env) const; + float environment_get_ambient_light_energy(RID p_env) const; + float environment_get_ambient_sky_contribution(RID p_env) const; + RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; + + // Tonemap + void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); + RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; + float environment_get_exposure(RID p_env) const; + float environment_get_white(RID p_env) const; + + // Fog + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); + bool environment_get_fog_enabled(RID p_env) const; + Color environment_get_fog_light_color(RID p_env) const; + float environment_get_fog_light_energy(RID p_env) const; + float environment_get_fog_sun_scatter(RID p_env) const; + float environment_get_fog_density(RID p_env) const; + float environment_get_fog_sky_affect(RID p_env) const; + float environment_get_fog_height(RID p_env) const; + float environment_get_fog_height_density(RID p_env) const; + float environment_get_fog_aerial_perspective(RID p_env) const; + + // Volumetric Fog + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); + bool environment_get_volumetric_fog_enabled(RID p_env) const; + float environment_get_volumetric_fog_density(RID p_env) const; + Color environment_get_volumetric_fog_scattering(RID p_env) const; + Color environment_get_volumetric_fog_emission(RID p_env) const; + float environment_get_volumetric_fog_emission_energy(RID p_env) const; + float environment_get_volumetric_fog_anisotropy(RID p_env) const; + float environment_get_volumetric_fog_length(RID p_env) const; + float environment_get_volumetric_fog_detail_spread(RID p_env) const; + float environment_get_volumetric_fog_gi_inject(RID p_env) const; + float environment_get_volumetric_fog_sky_affect(RID p_env) const; + bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; + float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; + float environment_get_volumetric_fog_ambient_inject(RID p_env) const; + + // GLOW + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); + bool environment_get_glow_enabled(RID p_env) const; + Vector<float> environment_get_glow_levels(RID p_env) const; + float environment_get_glow_intensity(RID p_env) const; + float environment_get_glow_strength(RID p_env) const; + float environment_get_glow_bloom(RID p_env) const; + float environment_get_glow_mix(RID p_env) const; + RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; + float environment_get_glow_hdr_bleed_threshold(RID p_env) const; + float environment_get_glow_hdr_luminance_cap(RID p_env) const; + float environment_get_glow_hdr_bleed_scale(RID p_env) const; + float environment_get_glow_map_strength(RID p_env) const; + RID environment_get_glow_map(RID p_env) const; + + // SSR + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); + bool environment_get_ssr_enabled(RID p_env) const; + int environment_get_ssr_max_steps(RID p_env) const; + float environment_get_ssr_fade_in(RID p_env) const; + float environment_get_ssr_fade_out(RID p_env) const; + float environment_get_ssr_depth_tolerance(RID p_env) const; + + // SSAO + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); + bool environment_get_ssao_enabled(RID p_env) const; + float environment_get_ssao_radius(RID p_env) const; + float environment_get_ssao_intensity(RID p_env) const; + float environment_get_ssao_power(RID p_env) const; + float environment_get_ssao_detail(RID p_env) const; + float environment_get_ssao_horizon(RID p_env) const; + float environment_get_ssao_sharpness(RID p_env) const; + float environment_get_ssao_direct_light_affect(RID p_env) const; + float environment_get_ssao_ao_channel_affect(RID p_env) const; + + // SSIL + void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); + bool environment_get_ssil_enabled(RID p_env) const; + float environment_get_ssil_radius(RID p_env) const; + float environment_get_ssil_intensity(RID p_env) const; + float environment_get_ssil_sharpness(RID p_env) const; + float environment_get_ssil_normal_rejection(RID p_env) const; + + // SDFGI + void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); + bool environment_get_sdfgi_enabled(RID p_env) const; + int environment_get_sdfgi_cascades(RID p_env) const; + float environment_get_sdfgi_min_cell_size(RID p_env) const; + bool environment_get_sdfgi_use_occlusion(RID p_env) const; + float environment_get_sdfgi_bounce_feedback(RID p_env) const; + bool environment_get_sdfgi_read_sky_light(RID p_env) const; + float environment_get_sdfgi_energy(RID p_env) const; + float environment_get_sdfgi_normal_bias(RID p_env) const; + float environment_get_sdfgi_probe_bias(RID p_env) const; + RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; + + // Adjustment + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); + bool environment_get_adjustments_enabled(RID p_env) const; + float environment_get_adjustments_brightness(RID p_env) const; + float environment_get_adjustments_contrast(RID p_env) const; + float environment_get_adjustments_saturation(RID p_env) const; + bool environment_get_use_1d_color_correction(RID p_env) const; + RID environment_get_color_correction(RID p_env) const; +}; + +#endif // ENVIRONMENT_STORAGE_H diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h new file mode 100644 index 0000000000..df5b893cd5 --- /dev/null +++ b/servers/rendering/storage/light_storage.h @@ -0,0 +1,190 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_H +#define LIGHT_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererLightStorage { +public: + virtual ~RendererLightStorage() {} + + /* Light API */ + + virtual RID directional_light_allocate() = 0; + virtual void directional_light_initialize(RID p_rid) = 0; + + virtual RID omni_light_allocate() = 0; + virtual void omni_light_initialize(RID p_rid) = 0; + + virtual RID spot_light_allocate() = 0; + virtual void spot_light_initialize(RID p_rid) = 0; + + virtual void light_free(RID p_rid) = 0; + + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; + + virtual bool light_has_shadow(RID p_light) const = 0; + + virtual bool light_has_projector(RID p_light) const = 0; + + virtual RS::LightType light_get_type(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; + virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; + virtual Color light_get_color(RID p_light) = 0; + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; + virtual uint64_t light_get_version(RID p_light) const = 0; + + /* LIGHT INSTANCE API */ + + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_free(RID p_light_instance) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_mark_visible(RID p_light_instance) = 0; + virtual bool light_instances_can_render_shadow_cube() const { + return true; + } + + /* PROBE API */ + + virtual RID reflection_probe_allocate() = 0; + virtual void reflection_probe_initialize(RID p_rid) = 0; + virtual void reflection_probe_free(RID p_rid) = 0; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; + virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; + + /* REFLECTION ATLAS */ + + virtual RID reflection_atlas_create() = 0; + virtual void reflection_atlas_free(RID p_ref_atlas) = 0; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe) = 0; + virtual void reflection_probe_instance_free(RID p_instance) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; + virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + + /* LIGHTMAP */ + + virtual RID lightmap_allocate() = 0; + virtual void lightmap_initialize(RID p_rid) = 0; + virtual void lightmap_free(RID p_rid) = 0; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; + virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) = 0; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; + virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; + virtual bool lightmap_is_interior(RID p_lightmap) const = 0; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; + virtual float lightmap_get_probe_capture_update_speed() const = 0; + + /* LIGHTMAP INSTANCE */ + + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_free(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; + + /* SHADOW ATLAS */ + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_free(RID p_atlas) = 0; + + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; + + virtual void shadow_atlas_update(RID p_atlas) = 0; + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; + virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; + virtual void set_directional_shadow_count(int p_count) = 0; +}; + +#endif // LIGHT_STORAGE_H diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h new file mode 100644 index 0000000000..a3de6343e5 --- /dev/null +++ b/servers/rendering/storage/material_storage.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* material_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MATERIAL_STORAGE_H +#define MATERIAL_STORAGE_H + +#include "servers/rendering_server.h" +#include "utilities.h" + +class RendererMaterialStorage { +public: + virtual ~RendererMaterialStorage(){}; + + /* GLOBAL SHADER UNIFORM API */ + virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0; + virtual void global_shader_parameter_remove(const StringName &p_name) = 0; + virtual Vector<StringName> global_shader_parameter_get_list() const = 0; + + virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0; + virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0; + virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0; + virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0; + + virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0; + virtual void global_shader_parameters_clear() = 0; + + virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0; + virtual void global_shader_parameters_instance_free(RID p_instance) = 0; + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0; + + /* SHADER API */ + virtual RID shader_allocate() = 0; + virtual void shader_initialize(RID p_rid) = 0; + virtual void shader_free(RID p_rid) = 0; + + virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; + virtual String shader_get_code(RID p_shader) const = 0; + virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + + virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; + virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0; + virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0; + + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + + /* MATERIAL API */ + + virtual RID material_allocate() = 0; + virtual void material_initialize(RID p_rid) = 0; + virtual void material_free(RID p_rid) = 0; + + virtual void material_set_render_priority(RID p_material, int priority) = 0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; + + virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; + + virtual bool material_is_animated(RID p_material) = 0; + virtual bool material_casts_shadows(RID p_material) = 0; + + struct InstanceShaderParam { + PropertyInfo info; + int index; + Variant default_value; + }; + + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; + + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; +}; + +#endif // MATERIAL_STORAGE_H diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h new file mode 100644 index 0000000000..5b3738dfd7 --- /dev/null +++ b/servers/rendering/storage/mesh_storage.h @@ -0,0 +1,136 @@ +/*************************************************************************/ +/* mesh_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_STORAGE_H +#define MESH_STORAGE_H + +#include "servers/rendering_server.h" +#include "utilities.h" + +class RendererMeshStorage { +public: + virtual ~RendererMeshStorage() {} + + /* MESH API */ + + virtual RID mesh_allocate() = 0; + virtual void mesh_initialize(RID p_rid) = 0; + virtual void mesh_free(RID p_rid) = 0; + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0; + + /// Returns stride + virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0; + + virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; + + virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; + virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; + + virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; + + virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; + + virtual int mesh_get_surface_count(RID p_mesh) const = 0; + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; + + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; + + virtual void mesh_clear(RID p_mesh) = 0; + + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; + + /* MESH INSTANCE */ + + virtual RID mesh_instance_create(RID p_base) = 0; + virtual void mesh_instance_free(RID p_rid) = 0; + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0; + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0; + virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0; + virtual void update_mesh_instances() = 0; + + /* MULTIMESH API */ + + virtual RID multimesh_allocate() = 0; + virtual void multimesh_initialize(RID p_rid) = 0; + virtual void multimesh_free(RID p_rid) = 0; + + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; + + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; + + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; + + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; + + /* SKELETON API */ + + virtual RID skeleton_allocate() = 0; + virtual void skeleton_initialize(RID p_rid) = 0; + virtual void skeleton_free(RID p_rid) = 0; + + virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0; + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; + + virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; +}; + +#endif // MESH_STORAGE_H diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h new file mode 100644 index 0000000000..ee4b8679b3 --- /dev/null +++ b/servers/rendering/storage/particles_storage.h @@ -0,0 +1,128 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_H +#define PARTICLES_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererParticlesStorage { +public: + virtual ~RendererParticlesStorage() {} + + /* PARTICLES */ + + virtual RID particles_allocate() = 0; + virtual void particles_initialize(RID p_rid) = 0; + virtual void particles_free(RID p_rid) = 0; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0; + + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_get_emitting(RID p_particles) = 0; + + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual RID particles_get_process_material(RID p_particles) const = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0; + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0; + + virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + virtual bool particles_is_inactive(RID p_particles) const = 0; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + + virtual void particles_request_process(RID p_particles) = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; + + virtual int particles_get_draw_passes(RID p_particles) const = 0; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0; + + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0; + + virtual void update_particles() = 0; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() = 0; + virtual void particles_collision_initialize(RID p_rid) = 0; + virtual void particles_collision_free(RID p_rid) = 0; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic + virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_free(RID p_rid) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; +}; + +#endif // PARTICLES_STORAGE_H diff --git a/servers/rendering/storage/render_scene_buffers.cpp b/servers/rendering/storage/render_scene_buffers.cpp new file mode 100644 index 0000000000..104700090f --- /dev/null +++ b/servers/rendering/storage/render_scene_buffers.cpp @@ -0,0 +1,51 @@ +/*************************************************************************/ +/* render_scene_buffers.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "render_scene_buffers.h" + +void RenderSceneBuffers::_bind_methods() { + ClassDB::bind_method(D_METHOD("configure", "render_target", "internal_size", "target_size", "fsr_sharpness", "texture_mipmap_bias", "msaa", "screen_space_aa", "use_taa", "use_debanding", "view_count"), &RenderSceneBuffers::configure); +} + +void RenderSceneBuffers::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { + GDVIRTUAL_CALL(_configure, p_render_target, p_internal_size, p_target_size, p_fsr_sharpness, p_texture_mipmap_bias, p_msaa, p_screen_space_aa, p_use_taa, p_use_debanding, p_view_count); +}; + +void RenderSceneBuffers::set_fsr_sharpness(float p_fsr_sharpness) { + GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness); +} + +void RenderSceneBuffers::set_texture_mipmap_bias(float p_texture_mipmap_bias) { + GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias); +} + +void RenderSceneBuffers::set_use_debanding(bool p_use_debanding) { + GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding); +} diff --git a/servers/rendering/storage/decal_atlas_storage.h b/servers/rendering/storage/render_scene_buffers.h index 62cd76881b..e28e3201ae 100644 --- a/servers/rendering/storage/decal_atlas_storage.h +++ b/servers/rendering/storage/render_scene_buffers.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* decal_atlas_storage.h */ +/* render_scene_buffers.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,33 +28,33 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef DECAL_ATLAS_STORAGE_H -#define DECAL_ATLAS_STORAGE_H +#ifndef RENDER_SCENE_BUFFERS_H +#define RENDER_SCENE_BUFFERS_H +#include "core/object/ref_counted.h" #include "servers/rendering_server.h" -class RendererDecalAtlasStorage { +class RenderSceneBuffers : public RefCounted { + GDCLASS(RenderSceneBuffers, RefCounted); + +protected: + static void _bind_methods(); + + GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t) + GDVIRTUAL1(_set_fsr_sharpness, float) + GDVIRTUAL1(_set_texture_mipmap_bias, float) + GDVIRTUAL1(_set_use_debanding, bool) + public: - virtual ~RendererDecalAtlasStorage(){}; - - virtual RID decal_allocate() = 0; - virtual void decal_initialize(RID p_rid) = 0; - virtual void decal_free(RID p_rid) = 0; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - - virtual AABB decal_get_aabb(RID p_decal) const = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + RenderSceneBuffers(){}; + virtual ~RenderSceneBuffers(){}; + + virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count); + + // for those settings that are unlikely to require buffers to be recreated, we'll add setters + virtual void set_fsr_sharpness(float p_fsr_sharpness); + virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias); + virtual void set_use_debanding(bool p_use_debanding); }; -#endif // !DECAL_ATLAS_STORAGE_H +#endif // RENDER_SCENE_BUFFERS_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index bef5e3e146..635f44786c 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -34,7 +34,31 @@ #include "servers/rendering_server.h" class RendererTextureStorage { +private: + Color default_clear_color; + public: + void set_default_clear_color(const Color &p_color) { + default_clear_color = p_color; + } + + Color get_default_clear_color() const { + return default_clear_color; + } + + /* Canvas Texture API */ + + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_free(RID p_rid) = 0; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; + + /* Texture API */ virtual bool can_create_resources_async() const = 0; virtual ~RendererTextureStorage(){}; @@ -75,6 +99,76 @@ public: virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + + /* Decal API */ + virtual RID decal_allocate() = 0; + virtual void decal_initialize(RID p_rid) = 0; + virtual void decal_free(RID p_rid) = 0; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + + /* DECAL INSTANCE */ + + virtual RID decal_instance_create(RID p_decal) = 0; + virtual void decal_instance_free(RID p_decal_instance) = 0; + virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0; + + /* RENDER TARGET */ + + virtual RID render_target_create() = 0; + virtual void render_target_free(RID p_rid) = 0; + + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; // Q change input to const Point2i &p_position ? + virtual Point2i render_target_get_position(RID p_render_target) const = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; // Q change input to const Size2i &p_size ? + virtual Size2i render_target_get_size(RID p_render_target) const = 0; + virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) = 0; + virtual bool render_target_get_transparent(RID p_render_target) const = 0; + virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0; + virtual bool render_target_get_direct_to_screen(RID p_render_target) const = 0; + virtual bool render_target_was_used(RID p_render_target) const = 0; + virtual void render_target_set_as_unused(RID p_render_target) = 0; + virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0; + virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0; + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; + virtual bool render_target_is_clear_requested(RID p_render_target) = 0; + virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; + virtual void render_target_disable_clear_request(RID p_render_target) = 0; + virtual void render_target_do_clear_request(RID p_render_target) = 0; + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; + + virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) = 0; + virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const = 0; + virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_vrs_texture(RID p_render_target) const = 0; + + // override color, depth and velocity buffers (depth and velocity only for 3D) + virtual void render_target_set_override_color(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_color(RID p_render_target) const = 0; + virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_depth(RID p_render_target) const = 0; + virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) = 0; + virtual RID render_target_get_override_velocity(RID p_render_target) const = 0; + + // get textures + virtual RID render_target_get_texture(RID p_render_target) = 0; }; -#endif // !TEXTURE_STORAGE_H +#endif // TEXTURE_STORAGE_H diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/utilities.cpp index ad4c67f649..7cc6417a25 100644 --- a/servers/rendering/storage/canvas_texture_storage.h +++ b/servers/rendering/storage/utilities.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* canvas_texture_storage.h */ +/* utilities.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,24 +28,35 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CANVAS_TEXTURE_STORAGE_H -#define CANVAS_TEXTURE_STORAGE_H +#include "utilities.h" -#include "servers/rendering_server.h" +void Dependency::changed_notify(DependencyChangedNotification p_notification) { + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->changed_callback) { + E.key->changed_callback(p_notification, E.key); + } + } +} -class RendererCanvasTextureStorage { -public: - virtual ~RendererCanvasTextureStorage(){}; +void Dependency::deleted_notify(const RID &p_rid) { + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->deleted_callback) { + E.key->deleted_callback(p_rid, E.key); + } + } + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); + } + instances.clear(); +} - virtual RID canvas_texture_allocate() = 0; - virtual void canvas_texture_initialize(RID p_rid) = 0; - virtual void canvas_texture_free(RID p_rid) = 0; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; -}; - -#endif // !CANVAS_TEXTURE_STORAGE_H +Dependency::~Dependency() { +#ifdef DEBUG_ENABLED + if (instances.size()) { + WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); + } + } +#endif +} diff --git a/servers/rendering/storage/utilities.h b/servers/rendering/storage/utilities.h new file mode 100644 index 0000000000..23a782c14a --- /dev/null +++ b/servers/rendering/storage/utilities.h @@ -0,0 +1,188 @@ +/*************************************************************************/ +/* utilities.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERER_UTILITIES_H +#define RENDERER_UTILITIES_H + +#include "servers/rendering_server.h" + +class DependencyTracker; + +class Dependency { +public: + enum DependencyChangedNotification { + DEPENDENCY_CHANGED_AABB, + DEPENDENCY_CHANGED_MATERIAL, + DEPENDENCY_CHANGED_MESH, + DEPENDENCY_CHANGED_MULTIMESH, + DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, + DEPENDENCY_CHANGED_PARTICLES, + DEPENDENCY_CHANGED_DECAL, + DEPENDENCY_CHANGED_SKELETON_DATA, + DEPENDENCY_CHANGED_SKELETON_BONES, + DEPENDENCY_CHANGED_LIGHT, + DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR, + DEPENDENCY_CHANGED_REFLECTION_PROBE, + }; + + void changed_notify(DependencyChangedNotification p_notification); + void deleted_notify(const RID &p_rid); + + ~Dependency(); + +private: + friend class DependencyTracker; + HashMap<DependencyTracker *, uint32_t> instances; +}; + +class DependencyTracker { +public: + void *userdata = nullptr; + typedef void (*ChangedCallback)(Dependency::DependencyChangedNotification, DependencyTracker *); + typedef void (*DeletedCallback)(const RID &, DependencyTracker *); + + ChangedCallback changed_callback = nullptr; + DeletedCallback deleted_callback = nullptr; + + void update_begin() { // call before updating dependencies + instance_version++; + } + + void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage + dependencies.insert(p_dependency); + p_dependency->instances[this] = instance_version; + } + + void update_end() { //call after updating dependencies + List<Pair<Dependency *, DependencyTracker *>> to_clean_up; + + for (Dependency *E : dependencies) { + Dependency *dep = E; + HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this); + ERR_CONTINUE(!F); + if (F->value != instance_version) { + Pair<Dependency *, DependencyTracker *> p; + p.first = dep; + p.second = F->key; + to_clean_up.push_back(p); + } + } + + while (to_clean_up.size()) { + to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); + dependencies.erase(to_clean_up.front()->get().first); + to_clean_up.pop_front(); + } + } + + void clear() { // clear all dependencies + for (Dependency *E : dependencies) { + Dependency *dep = E; + dep->instances.erase(this); + } + dependencies.clear(); + } + + ~DependencyTracker() { clear(); } + +private: + friend class Dependency; + uint32_t instance_version = 0; + HashSet<Dependency *> dependencies; +}; + +class RendererUtilities { +public: + virtual ~RendererUtilities() {} + + /* INSTANCES */ + + virtual RS::InstanceType get_base_type(RID p_rid) const = 0; + virtual bool free(RID p_rid) = 0; + + /* DEPENDENCIES */ + + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + + /* VISIBILITY NOTIFIER */ + + virtual RID visibility_notifier_allocate() = 0; + virtual void visibility_notifier_initialize(RID p_notifier) = 0; + virtual void visibility_notifier_free(RID p_notifier) = 0; + + virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0; + virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0; + + virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0; + virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0; + + /* TIMING */ + + bool capturing_timestamps = false; + +#define TIMESTAMP_BEGIN() \ + { \ + if (RSG::utilities->capturing_timestamps) \ + RSG::utilities->capture_timestamps_begin(); \ + } + +#define RENDER_TIMESTAMP(m_text) \ + { \ + if (RSG::utilities->capturing_timestamps) \ + RSG::utilities->capture_timestamp(m_text); \ + } + + virtual void capture_timestamps_begin() = 0; + virtual void capture_timestamp(const String &p_name) = 0; + virtual uint32_t get_captured_timestamps_count() const = 0; + virtual uint64_t get_captured_timestamps_frame() const = 0; + virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; + virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; + virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; + + /* MISC */ + + virtual void update_dirty_resources() = 0; + virtual void set_debug_generate_wireframes(bool p_generate) = 0; + + virtual bool has_os_feature(const String &p_feature) const = 0; + + virtual void update_memory_info() = 0; + + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0; + virtual String get_video_adapter_name() const = 0; + virtual String get_video_adapter_vendor() const = 0; + virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0; + virtual String get_video_adapter_api_version() const = 0; + + virtual Size2i get_maximum_viewport_size() const = 0; +}; + +#endif // RENDERER_UTILITIES_H |