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-rw-r--r--servers/rendering/storage/camera_attributes_storage.cpp177
-rw-r--r--servers/rendering/storage/camera_attributes_storage.h129
-rw-r--r--servers/rendering/storage/environment_storage.cpp83
-rw-r--r--servers/rendering/storage/environment_storage.h36
-rw-r--r--servers/rendering/storage/light_storage.h54
-rw-r--r--servers/rendering/storage/material_storage.h34
-rw-r--r--servers/rendering/storage/particles_storage.h3
-rw-r--r--servers/rendering/storage/render_scene_buffers.cpp51
-rw-r--r--servers/rendering/storage/render_scene_buffers.h60
-rw-r--r--servers/rendering/storage/texture_storage.h33
-rw-r--r--servers/rendering/storage/utilities.h2
11 files changed, 561 insertions, 101 deletions
diff --git a/servers/rendering/storage/camera_attributes_storage.cpp b/servers/rendering/storage/camera_attributes_storage.cpp
new file mode 100644
index 0000000000..570fefb9de
--- /dev/null
+++ b/servers/rendering/storage/camera_attributes_storage.cpp
@@ -0,0 +1,177 @@
+/*************************************************************************/
+/* camera_attributes_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_attributes_storage.h"
+
+RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
+uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
+
+RendererCameraAttributes::RendererCameraAttributes() {
+ singleton = this;
+}
+
+RendererCameraAttributes::~RendererCameraAttributes() {
+ singleton = nullptr;
+}
+
+RID RendererCameraAttributes::camera_attributes_allocate() {
+ return camera_attributes_owner.allocate_rid();
+}
+
+void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
+ camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
+}
+
+void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
+ camera_attributes_owner.free(p_rid);
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
+ dof_blur_quality = p_quality;
+ dof_blur_use_jitter = p_use_jitter;
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
+ dof_blur_bokeh_shape = p_shape;
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+
+ cam_attributes->dof_blur_far_enabled = p_far_enable;
+ cam_attributes->dof_blur_far_distance = p_far_distance;
+ cam_attributes->dof_blur_far_transition = p_far_transition;
+
+ cam_attributes->dof_blur_near_enabled = p_near_enable;
+ cam_attributes->dof_blur_near_distance = p_near_distance;
+ cam_attributes->dof_blur_near_transition = p_near_transition;
+
+ cam_attributes->dof_blur_amount = p_amount;
+}
+
+bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, false);
+ return cam_attributes->dof_blur_far_enabled;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_far_distance;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_far_transition;
+}
+
+bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, false);
+ return cam_attributes->dof_blur_near_enabled;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_near_distance;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_near_transition;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_amount;
+}
+
+void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+ cam_attributes->exposure_multiplier = p_multiplier;
+ cam_attributes->exposure_normalization = p_exposure_normalization;
+}
+
+float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 1.0);
+
+ return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
+}
+
+void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+ if (!cam_attributes->use_auto_exposure && p_enable) {
+ cam_attributes->auto_exposure_version = ++auto_exposure_counter;
+ }
+ cam_attributes->use_auto_exposure = p_enable;
+ cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
+ cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
+ cam_attributes->auto_exposure_adjust_speed = p_speed;
+ cam_attributes->auto_exposure_scale = p_scale;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_min_sensitivity;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_max_sensitivity;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_adjust_speed;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_scale;
+}
+
+uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0);
+ return cam_attributes->auto_exposure_version;
+}
diff --git a/servers/rendering/storage/camera_attributes_storage.h b/servers/rendering/storage/camera_attributes_storage.h
new file mode 100644
index 0000000000..6c7b364b10
--- /dev/null
+++ b/servers/rendering/storage/camera_attributes_storage.h
@@ -0,0 +1,129 @@
+/*************************************************************************/
+/* camera_attributes_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_ATTRIBUTES_STORAGE_H
+#define CAMERA_ATTRIBUTES_STORAGE_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering_server.h"
+
+class RendererCameraAttributes {
+private:
+ static RendererCameraAttributes *singleton;
+
+ struct CameraAttributes {
+ float exposure_multiplier = 1.0;
+ float exposure_normalization = 1.0;
+ float exposure_sensitivity = 100.0; // In ISO.
+
+ bool use_auto_exposure = false;
+ float auto_exposure_min_sensitivity = 50.0;
+ float auto_exposure_max_sensitivity = 800.0;
+ float auto_exposure_adjust_speed = 1.0;
+ float auto_exposure_scale = 1.0;
+ uint64_t auto_exposure_version = 0;
+
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10;
+ float dof_blur_far_transition = 5;
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2;
+ float dof_blur_near_transition = 1;
+ float dof_blur_amount = 0.1;
+ };
+
+ RS::DOFBlurQuality dof_blur_quality = RS::DOF_BLUR_QUALITY_MEDIUM;
+ RS::DOFBokehShape dof_blur_bokeh_shape = RS::DOF_BOKEH_HEXAGON;
+ bool dof_blur_use_jitter = false;
+ static uint64_t auto_exposure_counter;
+
+ mutable RID_Owner<CameraAttributes, true> camera_attributes_owner;
+
+public:
+ static RendererCameraAttributes *get_singleton() { return singleton; }
+
+ RendererCameraAttributes();
+ ~RendererCameraAttributes();
+
+ CameraAttributes *get_camera_attributes(RID p_rid) { return camera_attributes_owner.get_or_null(p_rid); };
+ bool owns_camera_attributes(RID p_rid) { return camera_attributes_owner.owns(p_rid); };
+
+ RID camera_attributes_allocate();
+ void camera_attributes_initialize(RID p_rid);
+ void camera_attributes_free(RID p_rid);
+
+ void camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
+ void camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape);
+
+ void camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
+ bool camera_attributes_get_dof_far_enabled(RID p_camera_attributes);
+ float camera_attributes_get_dof_far_distance(RID p_camera_attributes);
+ float camera_attributes_get_dof_far_transition(RID p_camera_attributes);
+ bool camera_attributes_get_dof_near_enabled(RID p_camera_attributes);
+ float camera_attributes_get_dof_near_distance(RID p_camera_attributes);
+ float camera_attributes_get_dof_near_transition(RID p_camera_attributes);
+ float camera_attributes_get_dof_blur_amount(RID p_camera_attributes);
+
+ _FORCE_INLINE_ bool camera_attributes_uses_dof(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+
+ return cam_attributes && (cam_attributes->dof_blur_near_enabled || cam_attributes->dof_blur_far_enabled) && cam_attributes->dof_blur_amount > 0.0;
+ }
+
+ void camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization);
+ float camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes);
+
+ void camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale);
+ float camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_scale(RID p_camera_attributes);
+ uint64_t camera_attributes_get_auto_exposure_version(RID p_camera_attributes);
+
+ _FORCE_INLINE_ bool camera_attributes_uses_auto_exposure(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+
+ return cam_attributes && cam_attributes->use_auto_exposure;
+ }
+
+ _FORCE_INLINE_ RS::DOFBlurQuality camera_attributes_get_dof_blur_quality() {
+ return dof_blur_quality;
+ }
+
+ _FORCE_INLINE_ RS::DOFBokehShape camera_attributes_get_dof_blur_bokeh_shape() {
+ return dof_blur_bokeh_shape;
+ }
+
+ _FORCE_INLINE_ bool camera_attributes_get_dof_blur_use_jitter() {
+ return dof_blur_use_jitter;
+ }
+};
+
+#endif // CAMERA_ATTRIBUTES_STORAGE_H
diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp
index 1d4dc55e98..78ce4eb4d0 100644
--- a/servers/rendering/storage/environment_storage.cpp
+++ b/servers/rendering/storage/environment_storage.cpp
@@ -30,8 +30,6 @@
#include "environment_storage.h"
-uint64_t RendererEnvironmentStorage::auto_exposure_counter = 2;
-
RID RendererEnvironmentStorage::environment_allocate() {
return environment_owner.allocate_rid();
}
@@ -76,10 +74,11 @@ void RendererEnvironmentStorage::environment_set_bg_color(RID p_env, const Color
env->bg_color = p_color;
}
-void RendererEnvironmentStorage::environment_set_bg_energy(RID p_env, float p_energy) {
+void RendererEnvironmentStorage::environment_set_bg_energy(RID p_env, float p_multiplier, float p_intensity) {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
- env->bg_energy = p_energy;
+ env->bg_energy_multiplier = p_multiplier;
+ env->bg_intensity = p_intensity;
}
void RendererEnvironmentStorage::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
@@ -128,10 +127,16 @@ Color RendererEnvironmentStorage::environment_get_bg_color(RID p_env) const {
return env->bg_color;
}
-float RendererEnvironmentStorage::environment_get_bg_energy(RID p_env) const {
+float RendererEnvironmentStorage::environment_get_bg_energy_multiplier(RID p_env) const {
+ Environment *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_COND_V(!env, 1.0);
+ return env->bg_energy_multiplier;
+}
+
+float RendererEnvironmentStorage::environment_get_bg_intensity(RID p_env) const {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 1.0);
- return env->bg_energy;
+ return env->bg_intensity;
}
int RendererEnvironmentStorage::environment_get_canvas_max_layer(RID p_env) const {
@@ -172,20 +177,12 @@ RS::EnvironmentReflectionSource RendererEnvironmentStorage::environment_get_refl
// Tonemap
-void RendererEnvironmentStorage::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
+void RendererEnvironmentStorage::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->exposure = p_exposure;
env->tone_mapper = p_tone_mapper;
- if (!env->auto_exposure && p_auto_exposure) {
- env->auto_exposure_version = ++auto_exposure_counter;
- }
- env->auto_exposure = p_auto_exposure;
env->white = p_white;
- env->min_luminance = p_min_luminance;
- env->max_luminance = p_max_luminance;
- env->auto_exp_speed = p_auto_exp_speed;
- env->auto_exp_scale = p_auto_exp_scale;
}
RS::EnvironmentToneMapper RendererEnvironmentStorage::environment_get_tone_mapper(RID p_env) const {
@@ -206,45 +203,9 @@ float RendererEnvironmentStorage::environment_get_white(RID p_env) const {
return env->white;
}
-bool RendererEnvironmentStorage::environment_get_auto_exposure(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->auto_exposure;
-}
-
-float RendererEnvironmentStorage::environment_get_min_luminance(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0.2);
- return env->min_luminance;
-}
-
-float RendererEnvironmentStorage::environment_get_max_luminance(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 8.0);
- return env->max_luminance;
-}
-
-float RendererEnvironmentStorage::environment_get_auto_exp_speed(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0.2);
- return env->auto_exp_speed;
-}
-
-float RendererEnvironmentStorage::environment_get_auto_exp_scale(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0.5);
- return env->auto_exp_scale;
-}
-
-uint64_t RendererEnvironmentStorage::environment_get_auto_exposure_version(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->auto_exposure_version;
-}
-
// Fog
-void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
+void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect) {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->fog_enabled = p_enable;
@@ -255,6 +216,7 @@ void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, c
env->fog_height = p_height;
env->fog_height_density = p_height_density;
env->fog_aerial_perspective = p_fog_aerial_perspective;
+ env->fog_sky_affect = p_sky_affect;
}
bool RendererEnvironmentStorage::environment_get_fog_enabled(RID p_env) const {
@@ -305,9 +267,15 @@ float RendererEnvironmentStorage::environment_get_fog_aerial_perspective(RID p_e
return env->fog_aerial_perspective;
}
+float RendererEnvironmentStorage::environment_get_fog_sky_affect(RID p_env) const {
+ Environment *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_COND_V(!env, 0.0);
+ return env->fog_sky_affect;
+}
+
// Volumetric Fog
-void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
+void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->volumetric_fog_enabled = p_enable;
@@ -315,13 +283,14 @@ void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool
env->volumetric_fog_scattering = p_albedo;
env->volumetric_fog_emission = p_emission;
env->volumetric_fog_emission_energy = p_emission_energy;
- env->volumetric_fog_anisotropy = p_anisotropy,
+ env->volumetric_fog_anisotropy = p_anisotropy;
env->volumetric_fog_length = p_length;
env->volumetric_fog_detail_spread = p_detail_spread;
env->volumetric_fog_gi_inject = p_gi_inject;
env->volumetric_fog_temporal_reprojection = p_temporal_reprojection;
env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount;
env->volumetric_fog_ambient_inject = p_ambient_inject;
+ env->volumetric_fog_sky_affect = p_sky_affect;
}
bool RendererEnvironmentStorage::environment_get_volumetric_fog_enabled(RID p_env) const {
@@ -378,6 +347,12 @@ float RendererEnvironmentStorage::environment_get_volumetric_fog_gi_inject(RID p
return env->volumetric_fog_gi_inject;
}
+float RendererEnvironmentStorage::environment_get_volumetric_fog_sky_affect(RID p_env) const {
+ Environment *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_COND_V(!env, 0.0);
+ return env->volumetric_fog_sky_affect;
+}
+
bool RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const {
Environment *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, true);
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h
index 29bba86930..dea9487af6 100644
--- a/servers/rendering/storage/environment_storage.h
+++ b/servers/rendering/storage/environment_storage.h
@@ -46,7 +46,8 @@ private:
float sky_custom_fov = 0.0;
Basis sky_orientation;
Color bg_color;
- float bg_energy = 1.0;
+ float bg_energy_multiplier = 1.0;
+ float bg_intensity = 1.0; // Measured in nits or candela/m^2. Default to 1.0 so this doesn't impact rendering when Physical Light Units disabled.
int canvas_max_layer = 0;
RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
Color ambient_light;
@@ -58,12 +59,6 @@ private:
RS::EnvironmentToneMapper tone_mapper;
float exposure = 1.0;
float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
// Fog
bool fog_enabled = false;
@@ -71,6 +66,7 @@ private:
float fog_light_energy = 1.0;
float fog_sun_scatter = 0.0;
float fog_density = 0.01;
+ float fog_sky_affect = 1.0;
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
@@ -86,6 +82,7 @@ private:
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 1.0;
float volumetric_fog_ambient_inject = 0.0;
+ float volumetric_fog_sky_affect = 1.0;
bool volumetric_fog_temporal_reprojection = true;
float volumetric_fog_temporal_reprojection_amount = 0.9;
@@ -101,7 +98,7 @@ private:
float glow_hdr_luminance_cap = 12.0;
float glow_hdr_bleed_scale = 2.0;
float glow_map_strength = 0.0f; // 1.0f in GLES3 ??
- RID glow_map = RID();
+ RID glow_map;
// SSR
bool ssr_enabled = false;
@@ -146,11 +143,9 @@ private:
float adjustments_contrast = 1.0f;
float adjustments_saturation = 1.0f;
bool use_1d_color_correction = false;
- RID color_correction = RID();
+ RID color_correction;
};
- static uint64_t auto_exposure_counter;
-
mutable RID_Owner<Environment, true> environment_owner;
public:
@@ -168,7 +163,7 @@ public:
void environment_set_sky_custom_fov(RID p_env, float p_scale);
void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
void environment_set_bg_color(RID p_env, const Color &p_color);
- void environment_set_bg_energy(RID p_env, float p_energy);
+ void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value);
void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG);
// FIXME: Disabled during Vulkan refactoring, should be ported.
@@ -181,7 +176,8 @@ public:
float environment_get_sky_custom_fov(RID p_env) const;
Basis environment_get_sky_orientation(RID p_env) const;
Color environment_get_bg_color(RID p_env) const;
- float environment_get_bg_energy(RID p_env) const;
+ float environment_get_bg_energy_multiplier(RID p_env) const;
+ float environment_get_bg_intensity(RID p_env) const;
int environment_get_canvas_max_layer(RID p_env) const;
RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const;
Color environment_get_ambient_light(RID p_env) const;
@@ -190,30 +186,25 @@ public:
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
// Tonemap
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white);
RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const;
float environment_get_exposure(RID p_env) const;
float environment_get_white(RID p_env) const;
- bool environment_get_auto_exposure(RID p_env) const;
- float environment_get_min_luminance(RID p_env) const;
- float environment_get_max_luminance(RID p_env) const;
- float environment_get_auto_exp_speed(RID p_env) const;
- float environment_get_auto_exp_scale(RID p_env) const;
- uint64_t environment_get_auto_exposure_version(RID p_env) const;
// Fog
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective);
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect);
bool environment_get_fog_enabled(RID p_env) const;
Color environment_get_fog_light_color(RID p_env) const;
float environment_get_fog_light_energy(RID p_env) const;
float environment_get_fog_sun_scatter(RID p_env) const;
float environment_get_fog_density(RID p_env) const;
+ float environment_get_fog_sky_affect(RID p_env) const;
float environment_get_fog_height(RID p_env) const;
float environment_get_fog_height_density(RID p_env) const;
float environment_get_fog_aerial_perspective(RID p_env) const;
// Volumetric Fog
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject);
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect);
bool environment_get_volumetric_fog_enabled(RID p_env) const;
float environment_get_volumetric_fog_density(RID p_env) const;
Color environment_get_volumetric_fog_scattering(RID p_env) const;
@@ -223,6 +214,7 @@ public:
float environment_get_volumetric_fog_length(RID p_env) const;
float environment_get_volumetric_fog_detail_spread(RID p_env) const;
float environment_get_volumetric_fog_gi_inject(RID p_env) const;
+ float environment_get_volumetric_fog_sky_affect(RID p_env) const;
bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const;
float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const;
float environment_get_volumetric_fog_ambient_inject(RID p_env) const;
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 087ea1a025..ea3b4d4c44 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -31,6 +31,7 @@
#ifndef LIGHT_STORAGE_H
#define LIGHT_STORAGE_H
+#include "render_scene_buffers.h"
#include "servers/rendering_server.h"
class RendererLightStorage {
@@ -84,6 +85,18 @@ public:
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
+ /* LIGHT INSTANCE API */
+
+ virtual RID light_instance_create(RID p_light) = 0;
+ virtual void light_instance_free(RID p_light_instance) = 0;
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0;
+ virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
+ virtual void light_instance_mark_visible(RID p_light_instance) = 0;
+ virtual bool light_instances_can_render_shadow_cube() const {
+ return true;
+ }
+
/* PROBE API */
virtual RID reflection_probe_allocate() = 0;
@@ -114,6 +127,25 @@ public:
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0;
+ /* REFLECTION ATLAS */
+
+ virtual RID reflection_atlas_create() = 0;
+ virtual void reflection_atlas_free(RID p_ref_atlas) = 0;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;
+ virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0;
+
+ /* REFLECTION PROBE INSTANCE */
+
+ virtual RID reflection_probe_instance_create(RID p_probe) = 0;
+ virtual void reflection_probe_instance_free(RID p_instance) = 0;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) = 0;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
+
/* LIGHTMAP */
virtual RID lightmap_allocate() = 0;
@@ -124,6 +156,7 @@ public:
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
+ virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) = 0;
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
@@ -133,6 +166,27 @@ public:
virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
virtual float lightmap_get_probe_capture_update_speed() const = 0;
+
+ /* LIGHTMAP INSTANCE */
+
+ virtual RID lightmap_instance_create(RID p_lightmap) = 0;
+ virtual void lightmap_instance_free(RID p_lightmap) = 0;
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0;
+
+ /* SHADOW ATLAS */
+
+ virtual RID shadow_atlas_create() = 0;
+ virtual void shadow_atlas_free(RID p_atlas) = 0;
+
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
+
+ virtual void shadow_atlas_update(RID p_atlas) = 0;
+
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
+ virtual void set_directional_shadow_count(int p_count) = 0;
};
#endif // LIGHT_STORAGE_H
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index ad8e3e79bf..a3de6343e5 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -39,21 +39,21 @@ public:
virtual ~RendererMaterialStorage(){};
/* GLOBAL SHADER UNIFORM API */
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) = 0;
- virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
- virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_shader_parameter_get_list() const = 0;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) = 0;
- virtual void global_shader_uniforms_clear() = 0;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0;
+ virtual void global_shader_parameters_clear() = 0;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_free(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0;
/* SHADER API */
virtual RID shader_allocate() = 0;
@@ -63,11 +63,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0;
+ virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
@@ -94,7 +94,7 @@ public:
Variant default_value;
};
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0;
};
diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h
index ee4b8679b3..5ef54346f2 100644
--- a/servers/rendering/storage/particles_storage.h
+++ b/servers/rendering/storage/particles_storage.h
@@ -94,8 +94,6 @@ public:
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
- virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
-
virtual void update_particles() = 0;
/* PARTICLES COLLISION */
@@ -116,7 +114,6 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0;
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
- virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision) = 0;
diff --git a/servers/rendering/storage/render_scene_buffers.cpp b/servers/rendering/storage/render_scene_buffers.cpp
new file mode 100644
index 0000000000..104700090f
--- /dev/null
+++ b/servers/rendering/storage/render_scene_buffers.cpp
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* render_scene_buffers.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "render_scene_buffers.h"
+
+void RenderSceneBuffers::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("configure", "render_target", "internal_size", "target_size", "fsr_sharpness", "texture_mipmap_bias", "msaa", "screen_space_aa", "use_taa", "use_debanding", "view_count"), &RenderSceneBuffers::configure);
+}
+
+void RenderSceneBuffers::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
+ GDVIRTUAL_CALL(_configure, p_render_target, p_internal_size, p_target_size, p_fsr_sharpness, p_texture_mipmap_bias, p_msaa, p_screen_space_aa, p_use_taa, p_use_debanding, p_view_count);
+};
+
+void RenderSceneBuffers::set_fsr_sharpness(float p_fsr_sharpness) {
+ GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness);
+}
+
+void RenderSceneBuffers::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
+ GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias);
+}
+
+void RenderSceneBuffers::set_use_debanding(bool p_use_debanding) {
+ GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding);
+}
diff --git a/servers/rendering/storage/render_scene_buffers.h b/servers/rendering/storage/render_scene_buffers.h
new file mode 100644
index 0000000000..e28e3201ae
--- /dev/null
+++ b/servers/rendering/storage/render_scene_buffers.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* render_scene_buffers.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDER_SCENE_BUFFERS_H
+#define RENDER_SCENE_BUFFERS_H
+
+#include "core/object/ref_counted.h"
+#include "servers/rendering_server.h"
+
+class RenderSceneBuffers : public RefCounted {
+ GDCLASS(RenderSceneBuffers, RefCounted);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t)
+ GDVIRTUAL1(_set_fsr_sharpness, float)
+ GDVIRTUAL1(_set_texture_mipmap_bias, float)
+ GDVIRTUAL1(_set_use_debanding, bool)
+
+public:
+ RenderSceneBuffers(){};
+ virtual ~RenderSceneBuffers(){};
+
+ virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count);
+
+ // for those settings that are unlikely to require buffers to be recreated, we'll add setters
+ virtual void set_fsr_sharpness(float p_fsr_sharpness);
+ virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias);
+ virtual void set_use_debanding(bool p_use_debanding);
+};
+
+#endif // RENDER_SCENE_BUFFERS_H
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 982ab4a958..31fb5e8791 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -100,6 +100,8 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+ virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const = 0;
+
/* Decal API */
virtual RID decal_allocate() = 0;
virtual void decal_initialize(RID p_rid) = 0;
@@ -120,19 +122,29 @@ public:
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+ /* DECAL INSTANCE */
+
+ virtual RID decal_instance_create(RID p_decal) = 0;
+ virtual void decal_instance_free(RID p_decal_instance) = 0;
+ virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0;
+
/* RENDER TARGET */
virtual RID render_target_create() = 0;
virtual void render_target_free(RID p_rid) = 0;
- virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0;
- virtual RID render_target_get_texture(RID p_render_target) = 0;
- virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; // Q change input to const Point2i &p_position ?
+ virtual Point2i render_target_get_position(RID p_render_target) const = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; // Q change input to const Size2i &p_size ?
+ virtual Size2i render_target_get_size(RID p_render_target) const = 0;
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) = 0;
+ virtual bool render_target_get_transparent(RID p_render_target) const = 0;
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0;
- virtual bool render_target_was_used(RID p_render_target) = 0;
+ virtual bool render_target_get_direct_to_screen(RID p_render_target) const = 0;
+ virtual bool render_target_was_used(RID p_render_target) const = 0;
virtual void render_target_set_as_unused(RID p_render_target) = 0;
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0;
+ virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0;
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
@@ -145,7 +157,18 @@ public:
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0;
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) = 0;
+ virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const = 0;
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) = 0;
+ virtual RID render_target_get_vrs_texture(RID p_render_target) const = 0;
+
+ // override color, depth and velocity buffers (depth and velocity only for 3D)
+ virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) = 0;
+ virtual RID render_target_get_override_color(RID p_render_target) const = 0;
+ virtual RID render_target_get_override_depth(RID p_render_target) const = 0;
+ virtual RID render_target_get_override_velocity(RID p_render_target) const = 0;
+
+ // get textures
+ virtual RID render_target_get_texture(RID p_render_target) = 0;
};
#endif // TEXTURE_STORAGE_H
diff --git a/servers/rendering/storage/utilities.h b/servers/rendering/storage/utilities.h
index d240d58917..23a782c14a 100644
--- a/servers/rendering/storage/utilities.h
+++ b/servers/rendering/storage/utilities.h
@@ -181,6 +181,8 @@ public:
virtual String get_video_adapter_vendor() const = 0;
virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
virtual String get_video_adapter_api_version() const = 0;
+
+ virtual Size2i get_maximum_viewport_size() const = 0;
};
#endif // RENDERER_UTILITIES_H