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Diffstat (limited to 'servers/rendering/storage/render_scene_buffers.h')
-rw-r--r-- | servers/rendering/storage/render_scene_buffers.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/servers/rendering/storage/render_scene_buffers.h b/servers/rendering/storage/render_scene_buffers.h new file mode 100644 index 0000000000..e28e3201ae --- /dev/null +++ b/servers/rendering/storage/render_scene_buffers.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* render_scene_buffers.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDER_SCENE_BUFFERS_H +#define RENDER_SCENE_BUFFERS_H + +#include "core/object/ref_counted.h" +#include "servers/rendering_server.h" + +class RenderSceneBuffers : public RefCounted { + GDCLASS(RenderSceneBuffers, RefCounted); + +protected: + static void _bind_methods(); + + GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t) + GDVIRTUAL1(_set_fsr_sharpness, float) + GDVIRTUAL1(_set_texture_mipmap_bias, float) + GDVIRTUAL1(_set_use_debanding, bool) + +public: + RenderSceneBuffers(){}; + virtual ~RenderSceneBuffers(){}; + + virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count); + + // for those settings that are unlikely to require buffers to be recreated, we'll add setters + virtual void set_fsr_sharpness(float p_fsr_sharpness); + virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias); + virtual void set_use_debanding(bool p_use_debanding); +}; + +#endif // RENDER_SCENE_BUFFERS_H |