summaryrefslogtreecommitdiff
path: root/servers/rendering/storage/render_scene_buffers.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/storage/render_scene_buffers.h')
-rw-r--r--servers/rendering/storage/render_scene_buffers.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/servers/rendering/storage/render_scene_buffers.h b/servers/rendering/storage/render_scene_buffers.h
new file mode 100644
index 0000000000..e28e3201ae
--- /dev/null
+++ b/servers/rendering/storage/render_scene_buffers.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* render_scene_buffers.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDER_SCENE_BUFFERS_H
+#define RENDER_SCENE_BUFFERS_H
+
+#include "core/object/ref_counted.h"
+#include "servers/rendering_server.h"
+
+class RenderSceneBuffers : public RefCounted {
+ GDCLASS(RenderSceneBuffers, RefCounted);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL10(_configure, RID, Size2i, Size2i, float, float, RS::ViewportMSAA, RenderingServer::ViewportScreenSpaceAA, bool, bool, uint32_t)
+ GDVIRTUAL1(_set_fsr_sharpness, float)
+ GDVIRTUAL1(_set_texture_mipmap_bias, float)
+ GDVIRTUAL1(_set_use_debanding, bool)
+
+public:
+ RenderSceneBuffers(){};
+ virtual ~RenderSceneBuffers(){};
+
+ virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count);
+
+ // for those settings that are unlikely to require buffers to be recreated, we'll add setters
+ virtual void set_fsr_sharpness(float p_fsr_sharpness);
+ virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias);
+ virtual void set_use_debanding(bool p_use_debanding);
+};
+
+#endif // RENDER_SCENE_BUFFERS_H