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path: root/servers/rendering/storage/camera_attributes_storage.cpp
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Diffstat (limited to 'servers/rendering/storage/camera_attributes_storage.cpp')
-rw-r--r--servers/rendering/storage/camera_attributes_storage.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/servers/rendering/storage/camera_attributes_storage.cpp b/servers/rendering/storage/camera_attributes_storage.cpp
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+++ b/servers/rendering/storage/camera_attributes_storage.cpp
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+/*************************************************************************/
+/* camera_attributes_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_attributes_storage.h"
+
+RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
+uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
+
+RendererCameraAttributes::RendererCameraAttributes() {
+ singleton = this;
+}
+
+RendererCameraAttributes::~RendererCameraAttributes() {
+ singleton = nullptr;
+}
+
+RID RendererCameraAttributes::camera_attributes_allocate() {
+ return camera_attributes_owner.allocate_rid();
+}
+
+void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
+ camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
+}
+
+void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
+ camera_attributes_owner.free(p_rid);
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
+ dof_blur_quality = p_quality;
+ dof_blur_use_jitter = p_use_jitter;
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
+ dof_blur_bokeh_shape = p_shape;
+}
+
+void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+
+ cam_attributes->dof_blur_far_enabled = p_far_enable;
+ cam_attributes->dof_blur_far_distance = p_far_distance;
+ cam_attributes->dof_blur_far_transition = p_far_transition;
+
+ cam_attributes->dof_blur_near_enabled = p_near_enable;
+ cam_attributes->dof_blur_near_distance = p_near_distance;
+ cam_attributes->dof_blur_near_transition = p_near_transition;
+
+ cam_attributes->dof_blur_amount = p_amount;
+}
+
+bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, false);
+ return cam_attributes->dof_blur_far_enabled;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_far_distance;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_far_transition;
+}
+
+bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, false);
+ return cam_attributes->dof_blur_near_enabled;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_near_distance;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_near_transition;
+}
+
+float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->dof_blur_amount;
+}
+
+void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+ cam_attributes->exposure_multiplier = p_multiplier;
+ cam_attributes->exposure_normalization = p_exposure_normalization;
+}
+
+float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 1.0);
+
+ return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
+}
+
+void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND(!cam_attributes);
+ if (!cam_attributes->use_auto_exposure && p_enable) {
+ cam_attributes->auto_exposure_version = ++auto_exposure_counter;
+ }
+ cam_attributes->use_auto_exposure = p_enable;
+ cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
+ cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
+ cam_attributes->auto_exposure_adjust_speed = p_speed;
+ cam_attributes->auto_exposure_scale = p_scale;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_min_sensitivity;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_max_sensitivity;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_adjust_speed;
+}
+
+float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0.0);
+ return cam_attributes->auto_exposure_scale;
+}
+
+uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+ ERR_FAIL_COND_V(!cam_attributes, 0);
+ return cam_attributes->auto_exposure_version;
+}